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Everything posted by Wrench
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check the Anatolia, Panama and maybe the "eastern Med" map for PB bridge. It might fit your needs
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PureBlue did a long suspension bridge, with slightly downard curving ends. Is this that one?
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Indeed, that's true. You can't use the stock lods for statics. The landing gear doesn't show, and they look like derilects.
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don't forget, you can turn terrain objects on and off with the activeyear= and inactiveyear= in the targets ini, and also in the types ini. Actually, quite easy (well, ok me, as i've been doing it since dinosaurs roamed the earth -- and no Raquel Welch!) examples below: or this example from the _targets.ini Target[078].Type=AAA Target[078].Offset=541.14,537.89 Target[078].Heading=45 Target[078].ActiveYear=0 You can do that for whole target areas, too [TargetArea139] Name=NVK NARVIK FRAMNES Position=496138.00,1434012.00 Alignment=FRIENDLY Location=1 AirfieldDataFile=airfield_Büchel.ini ActiveYear=1970 InactiveYear=2017 Radius=5000 NumSquadrons=1 so, yeah, it's not too hard!!!
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https://www.yahoo.com/news/alien-mothership-lurking-solar-system-100051494.html
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is 'parked planes and helicopters that are terrain objects. not just those generated by the game during missions, but for us terraformers to add say, parked inside a hangar, or on the ramp area. both civilian (general aviation), comerical and military. For both Red and Blue air. we have a few scavanged from various sources and so forth, and some very old ones (1stGen) that are utterly awful (missing and open meshes, unmapped meshes, etc). So, I just thought after all these years, I'd just toss that out for our 3dGurus. thanks!
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like was said above you MUST have the color coded CV zones on the _water.bmp. and everything spawns randomly
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re: Santa Teresita air field. no need to make it neutral, just remove the airfield data ini call out in the targets ini. it then just becomes another area, with a non functional runway (i've done this before) as to the power station, sub-station, check out the "Object Liberary 1" (the "af***" items) there's a couple of industrial buildings, with smokestacks that can be made to work (af52 & af53). Also, the vPower1, 2 and 3 from VNSEA. These are high-tension wire towers (with no wires in between. they're the 3 objects to the right of vIndustrial4). And Julheim's and wingwinner's factory items.
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Looks great! I'm glad you took on this task! Many Thanks!!
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couldn't that be considered a move on the company to go greener???
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well, get a number and get in line!!! these moments are spreading!!!
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I thought there WAS a section under skin for templates? Or was I having a senior moment (again????)
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a Six and an Eight??? nice choice!!
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link to file, so others can test, please?
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is that capun's Jill or Judy?? I get them confused ...
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that is one busy drive through!!! I hope they take GI script!!!! You're right Wilches, 5 guys is much better. who can resist all those free peanuts??? !!!!
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The Skyhawk becomes 'a hit' with Uruguay
Wrench replied to Spinners's topic in Sci-Fi/Anime/What If Forum
Love the nose art!!! -
the "hot dog stand" is a fixture/feature on every terrain I build. What we really need is "the golden arches" Excellent work on that tile Gepard!!!
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unfortunately, it's not; as the AC-119, AC-47 and AC-130s all show. Pity!!
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SF2 A-26C Invader Pak (Revamped) by Bobrock, Gerwin & Wrench
Wrench replied to Wrench's topic in File Announcements
My apologies to all involved!! In having a senior moment, I simply forgot the add the aircraft's folder to the zip. That has now been fixed the full packagte is now available again, my aplolgies!! -
SF2 A-26C Invader Pak (Revamped) by Bobrock, Gerwin & Wrench
Wrench replied to Wrench's topic in File Announcements
Happy Wednesday!!! Version 2.0 of this (Enemy Space) Invader is now ready for download! With many thanks to Gerwin; Enjoy All -
I may be just me being old fashioned, but ... I would put sF2I campaigns ONLY in the SF2I mod folder I would put SF2V campaigns ONLY in the SF2V mod folder. there may not be any actual differences, as all 5 game (7 if you count the expansion packs) use all the same core files and such, but I'm a traditionalist
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my guess is the differences between Windows 7, 10 and 11, for the mod folder location and naming conventions. At the very worst, you uninstall, reinstall and SEE where plane jane things wind up (this is something I'm going to be going through very soon, as I'm needed a new machine)
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I trying to find the picture, for many years ago, of a pilot on the wing pylon of an F-15 or f-16, pointing his pistol. I vaguely remember it titled "new air to air weapon" or something like that
