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Everything posted by Wrench
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F-104A Starfighter RJAF (by Ajundair, other bits by 3rd Wire) NOTE: this entire post became moot with the release of the RJAF F-104A by The Wrench. All pertinant information is now contained in that aircraft's download. Also, post-patch (9/29/08) and TMF WepPak usage, all items are included in either the stock WoI Objects.cat, or the TMF Pak. Excepting, of course, the nation-specific Jor_AIM-9B. Direct Link to RJAF F-104A Starfighter, by Ajundair; mods by The Wrench: Click --->RJAF F-104A Starfighter<-- Click Well, that should just about wrap this one up! Wrench kevin stein
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I thought that was the same Krensky that led the Clans to the Outer Sphere... Wrench kevin stein
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What about some of the 'odd ball' weapons, in particular those for the 1948-1963 time frame? Like the US WW2 stuff for the earily IDF, 60lb rockets for Egypt, etc. Nationalized stuff for both Isreal and the Arab Nations. I'm sure Oliver & Co dosen't need my help, but I'd really reccomend they be added. For all those early birds and such. I've got one install, using the TMF Pak, with the added stuff from buny's/Wpnsgt...probably missed a few little things, but it work super. I think from now on, the TMF pak might be the way to go for post-WW2 installs. Wrench kevin stein
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There's always interest in getting the Red Birds to fly. It just more fun, more challenging to fly them against the US/NATO stuff. CA, you can release the package as a bunch of inis, just tell folks they have to have the Boopie/Kuki cockpit. You just let me know when it's ready!!!! Wonder if the single engine version could be adapted/used for the radar-equped Frescos'...... Wrench kevin stein
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Remember, ALL skins are bitmaps, and ALL skin bitmaps are square...512x512, 1024x1024, etc. Names of said bitmaps MUST match the exact names as seen on other skin bmps for the same aircraft, as defined inside the LOD. For example, our ubiquitious Skyhawk... A-4B_Body A-4B_LeftWing A-4B_Nose A-4B_RightWing A-4B_Tail The textureset ini just tells the game how to 'color' it. Meaning, the fading, brightness, reflectivity etc. Also, what folder to look in for the "Wolf21" skin. The decals ini tells the game engine where to position the decals on physical model (LOD), as based on x/y/z coordinates from the center of each defined mesh (nose, tail, vert fin, wing, etc) Wrench kevin stein
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It's no sweat to get it working.... I put the new weapons editor into it's own folder withing WoI. Then, I just opened it up, and selected just any old thing, did the usual 'open, look at, save' ini dance, and it seems to be working fine. I also finally thinned it down by removing all the intert weapons. Wrench kevin stein
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I need to do that too...have 2 Hellcat mods 99% finished, and need to double check with him. Wrench kevin stein
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New Dassault Super Mystere cockpit almost finished
Wrench replied to ordway's topic in General Discussion
To answer THAT question... I made it me self. As per my instructions in the "Creating a Nation Specific Aircraft" in the Knowledge Base. Same as I did for the EAF Metors (F.4, F.8 - and NF.13 if I ever finish it) Mc-205, IDF Mustang, Spitfire, S-199 (ok, 109G10)....etc, etc, and of course, etc Also for the Mystre 4 (this is pre-WoI) and a host of others Very simple data ini edits...leaving weapons as FRANCE,NATO. Top section of ini: I'll give ya step-by-step, if you need it. And there ya go! Wrench kevin stein -
New Dassault Super Mystere cockpit almost finished
Wrench replied to ordway's topic in General Discussion
Is the DME down there at the lower left??? I know I fiddled that for some of the MiGs using the Skyhawk pit. Very easy fix. This is what you change to get the reading KMs... couldn't be easier...for THAT gauge, at least! Fuel will still need recalibrating to KG; based on internal tankage??? This is right from my IDF MD-450, main tank only This is the bit that throws me for a loop.. Totaling up the Scooter's internal fuel tanks gives me 2489.36 KJG. Just bit shot of 6000 lbs??? (5488 lbs approx) Then there's the mach meter, VVI, and one or 2 others maybe?? When you get it figured out, I'll be one of the first to d/l it!!! This kind of 'metric perversion' has been something needed for a loooooooong time. Until we, of course, get dedicated pits for some of these birds (thinking mostly of early Migs). Wrench kevin stein -
<smaks self in head!!!> DOH!!! I'd forgotten completely about that... don't forget, this was built in like 2004 for SF, and that problem had never cropped up yet!! I ALWAYS try to catch and fix that...oh, dopey me!! Well this was a quick fix only... ok super easy to fix....this can be used for both Range and Red Range targets inis... Open the Range_targets ini, scroll down PAST Home Base, to TargetArea002, which is CheckPoint 1 Highlight and CUT the text out. Scroll back to the top, and PASTE it in ABOVE Home Base. Then just re-number the target areas... It should look like this .... This way, you only have to renumber 2 areas; that should do it!! Thanks to jtin for pointing that out...I should've known!!! This is/was the fix I used for ANW upgrades as well. Oddly enough, the Red Range ALREADY has this fix!!! Wrench kevin stein
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A truck parked near the ends??? That's easy...open the targets ini, at Home Base, find the "EOR shack" (i think that's the one) and replace with "USTruck". Might want to angle it a little, unless you want it parked parralell (or at right angles - disremember it's actual heading) to the runway. Looking at the XL picture again; noticed the nose gear sunk in the runway. I've seen this a lot of late....in the ASW, SoCal and now i'm seeing it at Krag Island (in another part of the world - not the one everyone wants; same region though) It usually means the airfield isn't flattened (or flattened enough). I didn't do anything to the fields; might just be with those aircraft. Very oddd though... Low tire pressure??? Wrench kevin stein
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Opps....looks like I missed a couple...(btw, these were not changed from the original upload, from some year ago) Open the types ini, and scroll dwon to item #69, the Soviet Truck Change this line UseGroundObject=FALSE to this one: UseGroundObject=TRUE You also want to do that for Items 70, 71; the BRDM and Soviet Command Vehicle. A quick check of the Red Range types ini shows this has been fixed. Wonder why I did't catch that....????? Blame it on the flu.. edit: forgot to answer the others As to the runway problem, I've never experienced it. I usually test the US stuff with a Phantom or Scooter. The Red was tested with a Famer and Fishbed, don't know what to say there. All that was done was add targets at the Bombing range. I didn't even add the US or Russian flags at the 2 bases. Might be a plane problem?? As to the target scrolling, I think it's been like that since Day 1. Honestly, I never noticed it!! Wrench kevin stein
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New Dassault Super Mystere cockpit almost finished
Wrench replied to ordway's topic in General Discussion
Yes, they can. You'd need to edit the cockpit ini for each instruement' read out This is from the A-4B's cockpit ini... Same for the altimeter, converting to meters Of course the quick and easy cheat is to add this line to the AircraftData section, at the top the data ini.. UseMetricUnit=TRUE It'll give the metric readout in the little info boxes. I thinks I mentioned this a few times in the KB on some aircraft tweeks But, converstly, considering the age of the aircraft (meaning when it was built); wasn't the US system in play ie: Knots airspeed, feet altittude??? Just some thoughts... Wrench kevin stein -
Simply stated, paraphrasing Dave (USAFMTL) hisself "The Kosovo map is junk" To do it right, require a lot more skill than I possess. It need to be rebuilt completely from stracth. There are ways of fixing the coastline problems (as also seen in the SoCal map), but I don't know how to do them. I can do targets, movements, etc all day long. But I can't fix the terrain itself. Sorry. As to Canadair ? about the sams...I've noticed that blow themselves up sometimes!! Don't know why!!! What we need, and I'll have a go at this in the near future, is a 'fake' SAM....just a target that don't shoot at you. Adding an empty launcher is quite easy...you just make it a 'terrain feature', no different than a parked ship or destroyed building. Wrench kevin stein
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Cool!!! Remember, I posted all the weapons fixes for this bird in the KB's Loadout Fixes thread....I just re=posted the weapons for those too lazy to look for themselves. Wrench kevin stein
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Ok, ok, ok... I resign. I've been officially de-throned as the "King Of What If..." I have been beaten by the best; a True Knight of the Realms of Fantasy. I hereby hand over my tin-foil crown to the Great and Powerful Julhelm!!! You will kneel before him!! Your Highness, I salute you!!! --- enough silliness... Dude, that thing is WILD!!!!! Can't wait for it. Now, if I could just talk Capun into finishing off the F-302 Mongoose and U'dajeet.... Too cool...way too cool. Wrench kevin stein
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Go back and re-read that thread again...you'll find I make several references as to where the nose art decals are residing. Wrench kevin stein
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As they appear to be mapped identically to the WoE Hunter, I'd reccomend popping over the 3rd Wire, and grabbing TKs templates If not, I should have them here. I enhanced the rivets and panel lines a little. They're the ones I used for the "What If..." IDF Hunter (WoE version) Wrench kevin stein
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MD-450 Ouragan probably had lead computing gunsight
Wrench replied to ordway's topic in General Discussion
Sounds like they use a variant of the Mark 3 "Ace Maker". There's a nice Mk.III aiming reticle in my IDF Spit 9. Feel free to make use of it, if you wish. This is what I used for the WW2 gunsight mods, in this case the Spit 9: There's also a very nice K-14 mod, with a A-A and A-G sights, in one of my Mustangs...it should be here, but I don't renember which one!!! (I know for sure it's in the "WW2 Sabre") Wrench kevin stein -
Modern Range and Red Range Upgrade View File Modern Range and Red Range Targets Upgrade This little package will update the Modern Range and Red Range with the addition of more target areas, a new movement ini for practice Armed Recon missions, and general tweeks to some of the destroyed effects. Somehow, it seems to have either gotten lost, or somebody never did upload it...... Included is the Factory Place, Truck Depot, and the Rail Yard. The 'ship target', as seen in my WW2 upgrades, has been switched over to use the stock 'Cargo Ship'. Remember -- as there is no ocean on this map, there are NO anti-shipping missions. Also remember, since there are 2 Ranges (one for each side), you =CANNOT= fly a Western/US/NATO aircraft on the Red Range. Just as you =CANNOT= fly a Soviet/WarPac or other 'enemy' classed aircraft on the Range. The game engine WILL crash out with a 'singlemission.dll' fault. So, make sure you have BOTH terrains installed. This mod works in SF, WoV, WoE. It -should- work in WoI with the correct terrain cat pointer; this has NOT been tested, and is at present NOT supported. Please see the enclosed readme for relatively simple install instructions. Happy Practicing!!! Wrench Kevin Stein Submitter Wrench Submitted 03/05/2008 Category Terrains
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902 downloads
Modern Range and Red Range Targets Upgrade This little package will update the Modern Range and Red Range with the addition of more target areas, a new movement ini for practice Armed Recon missions, and general tweeks to some of the destroyed effects. Somehow, it seems to have either gotten lost, or somebody never did upload it...... Included is the Factory Place, Truck Depot, and the Rail Yard. The 'ship target', as seen in my WW2 upgrades, has been switched over to use the stock 'Cargo Ship'. Remember -- as there is no ocean on this map, there are NO anti-shipping missions. Also remember, since there are 2 Ranges (one for each side), you =CANNOT= fly a Western/US/NATO aircraft on the Red Range. Just as you =CANNOT= fly a Soviet/WarPac or other 'enemy' classed aircraft on the Range. The game engine WILL crash out with a 'singlemission.dll' fault. So, make sure you have BOTH terrains installed. This mod works in SF, WoV, WoE. It -should- work in WoI with the correct terrain cat pointer; this has NOT been tested, and is at present NOT supported. Please see the enclosed readme for relatively simple install instructions. Happy Practicing!!! Wrench Kevin Stein -
Any FM people out there want to help a Chipmunk
Wrench replied to bigal1's topic in Mods/Skinning Discussion
sorry, couldn't resist. Be nice to see another trainer, too. Something fun to fly around and 'sight see' in. btw, thanks again Al, for the MLRS!!!! Now, I've got to rebuild several artillery sites in DS.... Wrench kevin stein -
We need Mig Pits!!! We need Mig Pits!!! We need Mig Pits!!! We need Mig Pits!!! We need Mig Pits!!! We need Mig Pits!!! We need Mig Pits!!! We need Mig Pits!!! We need Mig Pits!!! We wants them; our prescious...we needs them.... I think that gets the point across.... As for that 19 pit...should work nicedly in a Fantan, if we ever get one. Now, if the Su-7 pit had a radar, we would DEFINATELY have something the 2 Su-9s and -11. Just thinking out loud.... Wrench kevin stein
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To quote the Roman Senate, from "History of the World, Part 1" "*&%# the people" I'd release a full package, skins, inis, decals, whatever. You can use my modified Spit/ 1 Jet cockpit (check the WW2 Vampire for the bits). Just leave out Pasko's lods. That way, they'll have everything but the physical model. Give them a link the FB.5, and they can do the rest. Same way I've done a LOT of aircraft... 'semi-complete pakage'. Wrench kevin stein
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Follow the instrucitons in Geo's read me. They should already be set up as per Patch 4. Just unzip (to a temp folder...it's easier to work with), then copy/paste or move whatever, the vehicles folders into you GroundObjects folder. open the ini, say the Sdkfz251.ini, and make sure they have something similiar showing: The others should have the same lines, just particular to themselves. As for your error message, we need to see WHAT the error was. There should be a little highlighted or underlined piece of text that you can click on. Somethng like "to see what errors were recorded, click here"... or words to that effect. Obviously, something is missing. They all work fine for me!! Wrench kevin stein
