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Wrench

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Everything posted by Wrench

  1. Bottom line: you can afford to get all 3, do so. Really!!! as to the older mods, alot of the older terrains (maps) kinda require the 'desert.cat' from SF. There are some workarounds, but if you have all the older games, it's still best. WoE, IMHO, is the best of the series. Wrench kevin stein
  2. Remember, the rockets will always 'fall' short of the aim point. I try to use a fairly shallow dive angle, 30-45 degrees or so. Start shoot (if you'r like me and have the little info box on.. ) at about 0.5 or 0.4 miles? out. Shoot 1 or 2 to 'get the range'. Use a little 'Kentucky windage' (shoot slight over the target), and maybe the rockets will fall into/onto it Hopefully!!! Wrench kevin stein
  3. Important line: It's NOT an aircraft, it's skins for an aircraft. You'll need to MiG-15 to add them too.... Please, spend some time in the Knowledge Base, since you just getting starting with the whole mess of adding and modding and generaly gooing crazy... Start with the Beginners Section. Many questions you'll be asking (if not now, then very soon...) will be answered. Wrench kevin stein
  4. That comes from not including, or creating, a 'textureset.ini' for the skin. all of about 37 seconds worth of work You can just use the data supplied, paste into a blank notepad, "save as" textureset.ini in the F-111F stealth skin folder, and the game will automatically add the skin. covered somewhere in the KB, methinks... Wrench kevin stein
  5. Sweet!!! Have a great one Dave!!! Wrench, The kevin stein
  6. That screen should work in WoI, if you include SF's mainscreen.ini Have a few WoE installs with SF-stye screens. As long as you got the ini for, the game engine don't care Wrench kevin stein
  7. Sparky, did you unwrap it???? The model, not your... whatever...never mind.... you need to create the UVmap, and you can build the texture from there. Unfortunately, that's all I know!!! It's a real PIA too; the first time you do it. I've had to do a few for some of our projects -- making a skin from scratch is an interesting experience. Wrench kevin stein
  8. It's called "runway3" and it's in all versions of the game (SF, WoV, WoE and even WoI) - built into fully patched terrain cats. Make sure you're placing it where another airfield actualy sat, or you'll run into more problems then you can handle. Ed, I just noticed that airfiled is covered in Frogfeets!!!! Very sneaky.... Wrench kevin stein
  9. 1) If you'd look the general instructions in the Knowledge Base "Adding Cockpits", many of the things your running into has been covered Why you're using the Thud pit, when a perfectly good twin-engine pit is available all over the place, it beyond me.... (cough - F4B - cough) The issue with gun 'aim angles' has been coverd in some depth somewhere....but lets just run around with it for a while, since I'm sure someone else has the problem, and dosen't want to use the KB we we work so hard on to create, maintain and update...... Most of what's below is coverd in the KB... We're going to skip a lot of steps, like part extraction and cockpit ini editing First off, make sure the cockpit is placed as close a possible to the pilot's position. Ya get this from the data ini. You can also double check this by looking out the sides fo the cockpit, seeing where the wings root or external ordance is visible from. Using the outside view, you can cross check this as pilot position vs external parts of the plane. Adjust accordingly 2) gun aim angles. Hopefully, you've gotten the pit more or less centered on the pilot's position. The best way to figure out if the guns are shoot through center of the gunsight pipper, is to just be cruising along in level flight. Shoot the gun. Note where the tracers fall...too high, too low??? Most likely they'll be too high. This is a cockpit issue, at least with the Phantom pit. So we need to lower them. Adjust the MIDDLE of the 3 sets of numbers. In fact, I'll save you some work. These are the numbers I worked out, using the Phantom Pit. Adjust as needed for your Thud AimAngles=0.0,-1.25,0.0 Day 2 of Game release (when I d/led it), the Vatour was the first aircraft I made flyable. Nothing too it. as to your decal problem; they're actually where the're supposed to be. If you want to screw around with it, you'll need to extract the aircraft LOD, open it with a hex editor and search for the most likely candidates. Check the data ini for component names. As to hangar and loading screens, I suppose you haven't actually LOOKED in the downloads section under "Hangar Screens"??? Not more than 10-12 days ago I released a pack with like 8 or 10 screens for WoI, including Hangar and Loading Screens for Vautour -- which have been awaiting a home for 3 years. Toodle on over there, and let us know what you find. Wrench kevin stein
  10. View File WoI IsraelME Targets Enhancement Pak IsrealME Terrain Upgrade for WoI This is an expansion of WoI's stock "lsrealME" map, with the addition of Isreali Air Defense units. I've added them in what I believe to be a sensible, logical manner, defending large cities, airbase, factories & POL depots, army bases, and generaly trying to give the civilian population some kind of protection. I've also made sure the Isreali airfields have a "ActiveYear=0" for all their AAA positions; as the game will usually fill them with the nearly useless M-55 Quad 50. Adding other AA units is reccomended :yes::) See next paragraph.... It is reccomended (read: REQUIRED) that you have Pasko's SAMs and Vehicles Pak installed in your GroundObject folder; expecially the Desert skinned vehicles, plus any additional vehicles such as Kesselbrut's ZIL truck pak, Moonjumper's fix for the BM-14-16 (adds working Kytusha rockets) and any other SAMS or AAA, vehicles or whatever strikes your fancy. See "Items You'll Want to Get" below. I've also included several things from it, just because I like having these objects around in-game, as some a set to be used on the map (parked vehicles and such). There is even a new vehicle, the Tiran 4/5 MBT! It is designed to use either the Bunyap or Mirage Factory Weapons Pak; some of the names for the IDF air defenses (ie: the HAWKs and their associated radars) and their 'arrangements', are taken from Nick Bell's 'NATO Air Defense Mod'; these are the names used for the 2 HAWK radars. In addition, I've included 2 new Infantry units - one generic Arab and one IDF, based off Kesselbrut's 'Infanty Squads'. I've replaced the RPG/LAW with an automatic rifle. I've also given you my fully updated gundata.ini and gundata.dat files, which have all the needed guns. I've also included the weapons data for the AT-3 'Sagger" anti-tank missile, so you'll be using the weapons editor -- make double damn sure it's the WoI one!!! Remember - this is for WoI ONLY!!! It won't work on anything else!! So don't even think about tryin' it!!! You all know the drill....I spent a good deal of time writing a real nice, informative, descriptive, step-by-step readme to aid in installing the package.....so read the cursed thing!!!!!! You know what they say....a man can get lost in that desert for 40 years...and no one would ever find him.... Happy Hunting!!! Wrench, The Kevin Stein Submitter Wrench Submitted 03/23/2008 Category Terrains  
  11. 1,452 downloads

    IsrealME Terrain Upgrade for WoI This is an expansion of WoI's stock "lsrealME" map, with the addition of Isreali Air Defense units. I've added them in what I believe to be a sensible, logical manner, defending large cities, airbase, factories & POL depots, army bases, and generaly trying to give the civilian population some kind of protection. I've also made sure the Isreali airfields have a "ActiveYear=0" for all their AAA positions; as the game will usually fill them with the nearly useless M-55 Quad 50. Adding other AA units is reccomended :yes::) See next paragraph.... It is reccomended (read: REQUIRED) that you have Pasko's SAMs and Vehicles Pak installed in your GroundObject folder; expecially the Desert skinned vehicles, plus any additional vehicles such as Kesselbrut's ZIL truck pak, Moonjumper's fix for the BM-14-16 (adds working Kytusha rockets) and any other SAMS or AAA, vehicles or whatever strikes your fancy. See "Items You'll Want to Get" below. I've also included several things from it, just because I like having these objects around in-game, as some a set to be used on the map (parked vehicles and such). There is even a new vehicle, the Tiran 4/5 MBT! It is designed to use either the Bunyap or Mirage Factory Weapons Pak; some of the names for the IDF air defenses (ie: the HAWKs and their associated radars) and their 'arrangements', are taken from Nick Bell's 'NATO Air Defense Mod'; these are the names used for the 2 HAWK radars. In addition, I've included 2 new Infantry units - one generic Arab and one IDF, based off Kesselbrut's 'Infanty Squads'. I've replaced the RPG/LAW with an automatic rifle. I've also given you my fully updated gundata.ini and gundata.dat files, which have all the needed guns. I've also included the weapons data for the AT-3 'Sagger" anti-tank missile, so you'll be using the weapons editor -- make double damn sure it's the WoI one!!! Remember - this is for WoI ONLY!!! It won't work on anything else!! So don't even think about tryin' it!!! You all know the drill....I spent a good deal of time writing a real nice, informative, descriptive, step-by-step readme to aid in installing the package.....so read the cursed thing!!!!!! You know what they say....a man can get lost in that desert for 40 years...and no one would ever find him.... Happy Hunting!!! Wrench, The Kevin Stein
  12. Hopefully, it's not for the update I did a few months ago...for all intents and purposes, Okinawa is considerd 'secure', and occupied, pardon me -- Liberated territory. I'd re-read the read me I wrote that goes with that upgrade; seem to remember mentioning that somewhere in there... BTW, infantry is treated as a "tank" for gaming purposes. Wrench kevin stein
  13. Been there, done that...had 'em all; their sisters AND their mothers. Got all the tee-shirts (and OTHER* items) for suvoneirs (sp?). All joking aside, there's some serious babes in a lot of the world's militaries. Just don't piss 'em off..they'll knock you richard into the dirt.... and then stomp on it multiple times..... Wrench, The Kevin Stein *I"ll leave it to your imaginations as to just WHAT the other item is.....
  14. There's 2 versions by me in the downloads section; depending on what tile set you want to use, and another (thrid!!) version by FL Hausser IIRC; also in the DL section, that I believe has the terrain flattened for some airfields and such like. Wrench kevin stein
  15. View File WoI MiG-17F Fresco C EAF Fighter-Bomber Mod EAF MiG-17F Fresco-C Fighter-Bomber Mod for WoI This little package of inis and such is my attempt to duplicate the the fighter-bomber mod the EAF performed on their MiG-17's during the 6 Day War. This mod entails some small data and loadout ini tweeks, adding 2 more bomb stations on the forward, lower fueselage. I have duplicated, as best I can with the available 'parts', the Skar rocket rack, carrying a version of the S-5 FFAR. I have kept the standard UB 16/32 rocket pods on their usual positions, but they are just not used on this mod. (Historical note: the EAF eventually went back to using them in the late 70s ) Included is a modification of MK2's Russian-ized A-4B Skyhawk pit, with most of the insturments reading in the metric system, along with a Russian gunsight. I've also updated it with an audio-only RWR. Don't know if they actually had one...but it'll give you a little better chance against the IDF HAWKs... You also get a new WoI-styled Hangar screen -only available with this mod!! It is designed for use in WoI; you can however, use it in other versions, but you'll have to find an EAF skin for it. You will be using the Weapons Editor to add the 2 new 'weapons', so MAKE SURE YOU HAVE THE WoI VERSION!!!! Please read the encloses readme for full, detailed instructions - no skin is included, you'll be reusing the stock one Wrench kevin stein Submitter Wrench Submitted 03/22/2008 Category Mig-17 Fresco
  16. 1,335 downloads

    EAF MiG-17F Fresco-C Fighter-Bomber Mod for WoI This little package of inis and such is my attempt to duplicate the the fighter-bomber mod the EAF performed on their MiG-17's during the 6 Day War. This mod entails some small data and loadout ini tweeks, adding 2 more bomb stations on the forward, lower fueselage. I have duplicated, as best I can with the available 'parts', the Skar rocket rack, carrying a version of the S-5 FFAR. I have kept the standard UB 16/32 rocket pods on their usual positions, but they are just not used on this mod. (Historical note: the EAF eventually went back to using them in the late 70s ) Included is a modification of MK2's Russian-ized A-4B Skyhawk pit, with most of the insturments reading in the metric system, along with a Russian gunsight. I've also updated it with an audio-only RWR. Don't know if they actually had one...but it'll give you a little better chance against the IDF HAWKs... You also get a new WoI-styled Hangar screen -only available with this mod!! It is designed for use in WoI; you can however, use it in other versions, but you'll have to find an EAF skin for it. You will be using the Weapons Editor to add the 2 new 'weapons', so MAKE SURE YOU HAVE THE WoI VERSION!!!! Please read the encloses readme for full, detailed instructions - no skin is included, you'll be reusing the stock one Wrench kevin stein
  17. That's pretty much what I figgured .... I don't think I've ever seen a 'mistake' before in an MF project! If you're doing a Redeye, perhaps I can make a suggestion here ... maybe using the 'figure' for the SA=7, instead of having the fixed bunker with the dudes, just the single guy and this launcher (that sounds dirty!!!) You all keep up the good stuff!! Wrench kevin stein
  18. Always knew it was a bit too fast...try catching one of them Tony or Zeke, and you'll find out!!! Don't forget too, that aircraft hasn't had any updates since Patch 2 for SF, 4+ years ago. Good find on the data ini tweeks...these should go in the KB...in the ini tweeks listing thingy. Useful for the TU-4 as well Wrench kevin stein
  19. I'm pretty sure YAP is designed as a stand-alone mod; NOT to mixed with anything else (if so, could one of the YAP Team please clarify?, since I don't have it.) You shouldn't mix and match. What you're screenies show, is you are missing the LOD (the physical 3d model) for the needed weapons. I'd suggest running YAP in a stand alone version of WoV (see the KB for 'creating a stand-alone install'), and have regular copies of your game for 'general usage'. Bestest, safest and smartest way to avoid conflicts with mods. as to editing, you'll see the little button at the bottom of the post, called "EDIT"...you can make your changes from there. Wrench kevin stein
  20. You're kidding, right???? Here's a suggestion, have a browse over in the Knowledge Base, in the "Intermediate Modding" section, 'WoI Fixes for TMF Wepons Pak; includes loadouts, data ini, avionics and cockpit tweeks' Let us know what you find.... csb: check that same thread, I've put the instructions for the Floggers there this week; what to fix, what to use, and where to get it. Wrench Kevin Stein
  21. After a 3 second search of the Knowledge Base.... in the "running the basic sim" forum, sub-heading "FAQs and Issues" http://forum.combatace.com/index.php?showtopic=26451 Since Vista IS a major issuse. Wrench kevin stein "The Knowledge Base is your friend ... get used to using it"
  22. The first 4 books were converted to playable missions by me for FightersAnthology. I got half way through IronGate, and gave up (this is like 6-7 years ago) I've 9 of them, some I passed on due to being full of politicial BS; I want to see the AF in action -- phhhfft on political hacks btw, if anyone still has FA, and want the misssion sets, i'll be glad to send them out. note to self: double check for Janes IAF missions rebuild for FA -- should be archived somewhere.... Wrench kevin stein
  23. Johan: you'll find a usable 'fire base' in the SoCal and ASW maps. They're orientated N/S, so might need a little tweeking. I should have some with E/W sitting in the Iran/Irag upgrades. Artillery, is of course, readily avaialble... don't forget there's the M-7 Priest WW2 SPG, as used by the IDF in 67 (well, it'll work anyway as an SPG) Wrench kevin stein
  24. The easy way ... I painted it on!!! Didn't Gramps do a RN skin for S-51??? Or maybe it was Ozisse?? Wrench kevin stein
  25. "That'll Tighten Your Nuts" Wrench kevin stein
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