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Everything posted by Gr.Viper
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Hmmm this one? http://www.the-underdogs.info/game.php?id=2966 Looks like good training for DOSBox joystick support And if you follow links to similar games you might also strike something gold-ish.
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Well, the stock expansion AI will rip you in half (except green pilots - they run away), airfields now have generated static aircraft, flight model seems closer to actual flight (and is different, so pre-EP1 planes won't work well), Camel and Dr.1 engines use blip switch, you can fly under bridges and meet enemy aces in campaign (if you survive somehow - Albatros can now lose wings if you pull too fast)... it IS worth getting And you can always make a second install of FE to install EP there, keeping your old modded original. jack72, expansion AI is doing very well without additional tweaks One moment you fly gun-blazing into the dogfight, the next moment you have three angry Fokkers on your tail. And you suddenly find yourself flying a monoplane with dead engine.
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I hope everyone noticed that EP1 bridges are real, i.e. you can fly under them and they have good collision boxes. So that's after my first run on a prefectly good D.VIIF... Kinda lame, but actually I expected either to fly through, like you do with buildings, or to crash completely. P.S. And after losing a wing I tried another run. Crashed into support.
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Cute! :yes: Wheel texture seems a bit blurry
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Perhaps TK hasn't found the proper balance with archie yet. Remember what it was like in pre-patch FE? 10 seconds of straight level flight and you're history. Now we see what it's like the other way round. BTW, just got my first archie hit in OFF Looked like my D.II got her whole engine ripped out and flames were everywhere.
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1. Yeah, a whole Jasta going in waves is weird. At least they fight well now. I wonder if one can tweak inis to increase formation size and position boxes at to least double size. 3. Maybe axis are mapped wrong? I remember having great "fun" when got my throttle mapped to stick twist in RB3D.
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IMHO, campaign in OFF Phase 2 is pretty close. Unconfirmed kills, lethal AAMG, long patrols with enemy sometimes flying too fast or too high to intercept, lively front line... I like it there. Flying slow E.III through campaign is pretty awesome too but your arms might hurt afterwards.
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Doesn't look good.
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Yup, that's where I checked in the first place and found only one low-res archive. Can't say anything about OFF forum, because I never got registered there and the whole process seems rather complicated. And that limits me to viewing only a couple of posts a day, no links and no search.
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It might sound weird, but I decided to print some maps of the areas we're fighting in. So I went to main OFF website and found that only two relatively low-les maps are avaliable. The link to 4 more detailed maps leads to the same archive. Luckily, hi-res vesions of the two british maps were found here http://www.polovski.com/offdownload.htm So, does anyone have hi-res versions of the other four? At least German maps, 'cause I mainly fly from their fields and exhaust myself with E.III or D.II. Maybe not exactly those - any maps of that period, suitable for navigation i.e. with roads, rivers, cities, maybe elevation clearly marked. I googled, but what I found is hardly suitable for nav use.
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I just visited their website yesterday and discovered the list of things they are doing for Phase3. Looks great
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What happened to RB3D - specifically to mine!
Gr.Viper replied to themightysrc's topic in WWI Flight Sim Discussion
Try this link. Maybe it'll help with XP issues. RB3D crashes VERY often on my PC... even with compartibility settings, fixes and various community updates such as Hell's Angels(link) for example. But I got it to run with cool 3dfx graphics (much better that Software or Direct3D that we have to use now) using this glide wrapper http://dege.freeweb.hu/ Just unrar the archive to game's folder and in game chose Glide as renderer. -
FS-WWI German Aircraft Update Pack Released!
Gr.Viper replied to ArgonV's topic in WWI Flight Sim Discussion
FS WW1 (seen ArgonV signature) is a total conversion for Fighter Squadron: Screamin' Demons Over Europe sim -
This drawing shows a different stick but gives no other detail on cockpit http://airwar.ru/other/draw/moskamb.html I'd say most pictures I see on various sites are from here http://airwar.ru/enc/fww1/mb.html#camo
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FS-WWI German Aircraft Update Pack Released!
Gr.Viper replied to ArgonV's topic in WWI Flight Sim Discussion
I meant leaning to MG sight like it's done for many planes. Still can't bring myself to aim with the engine -
FS-WWI German Aircraft Update Pack Released!
Gr.Viper replied to ArgonV's topic in WWI Flight Sim Discussion
Tested E.II and Halb. Nice pits! Thanks. But just as before I miss gunsight view on Halb. Is it supposed to be this way? -
Hmmm.... Moska's armament seems to be a bit different. I wonder what position one had to take to fire accurately. They also had plans for arming it with forward-firing Colt MG on the right side. To prevent it from shooting the prop off, they designed a system that would pop an armour plate out of the hood when prop blade was passing line of fire and hide the plate back it when the blade was gone.
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Thanks, it worked fine. That's funny - I didn't have WWII planes, menu background was WWI - only nations were broken. So, dexxa, I suppose, the only thing you might need with the iso is the nations pack.
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I installed FSWWI standalone pack. Strange... Any way to fix it?
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IlyaV, IlyaV(+Pilot, Copilot, Gunner, Gunner2, Dmg, Dmg2), loadout, note , textures folder. Maybe it has something to do with nations? I seem to have WWII nations like Soviet Union listed in menus. Germany, Italy, France, USA look right, but there's a long list of planeless countries.
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My flight of Camels was on generated intercept mission and we had to take on a bunch of loaded Albs escorted by Dr.I Our arrival scared Albatroses so much their whole flight landed at once. Don't know, whether they tried to take off later or not, because Dreideckers torn us apart. It happened only once but apparently this piece of code is still in there.
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It works! Grreat. Now I'll try to find a way to exterminate 27 angry, sober and moderately skilled riflemen. Weird thing is that AI planes now start this mission going up and down... Is Ilya Muromets flyable? Or at least shootable? It doesn't show up in plane list (despite being in aircraft folder) and I get CTD trying to load ready missions that seem to contain it.
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I came across a special DVD .iso floating around the web which makes installation quite simple. You don't even have to install SDOE first. Got some question though: When I make a new mission (strafing, for B.E.2c) my squadron either starts with engines stopped mid-air or with engines running but the plane falls apart shortly after mission begins. Tried different altitude/speed settings but could figure out the reason... Is there a way to control gunners? Like maknig pistol hand change target, or forcing gunners to shoot at ground objects?
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WOW! I just tried FSWW1 for the first time. I like OFF:P2 for hardcore campaign, FE:EP1 for angry AI, RB3D+mods for creaky planes. And I'm gonna love FSWW1 for planes rarely seen elswhere, for Foster mount, for carrier take off and for shot down planes that do not fade away or disappear in the fireball but just stay there... I mean, Knights of the Sky will have to try really hard to impress me when it's out Managed to win dogfight on Taube not with revolver shots, but by crashing Bleriots into the ground. Then lost control myself, though wasn't hurt that badly. Looked at Bleriots - both had wings ripped off, one was flipped over and burning. And I don't know why they coudn't jump out, but pilots were inside this burning wreck and screaming.
