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Gocad

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Everything posted by Gocad

  1. Uhm, what do you think did the USMC do with its Crusaders in Vietnam? CL, is that the stock Crusader?
  2. I doubt that a clash of NATO and WP forces in central europe would have lasted for months. It would have been over within a few weeks. Besides, it's no like the US military would have needed months to ship units to Europe, especially not air units.
  3. Hmmm, it looks a bit like the A-7...and nobody should say anything bad about it.
  4. Right now mentioning those planes is like asking for a Phased-plasma rifle in the forty watt range...
  5. Eh? The F-111E/F weren't nuke carriers, they were tactical strike aircraft, using conventional ordnance.
  6. It's more like Bering Strait for WOE, and it's my favorite terrain: Fun, fun, fun.
  7. Well, I would include the following aircraft: USAF: F-111F (Rare) F-16 (also used by other European airforces) F-15 F-4G (Rare) A-10 F-4E (maybe) USN: F-14 F/A-18 RAF Jaguar Tornado Harrier Phantom FGR (maybe) Luftwaffe: Tornado F-4F RCAF: CF-18 I don't know where to put the French, but if you want to include them use the Mirage F1 Commies: MIG-21,23 (East European AF) MIG-27,29 (Soviet only) Su-27 (maybe, but should be rare and Soviet only) Su-22 IMHO everything else would be out of place. And all the planes I have listed are available here.
  8. Hmm, now that you mention it, I would call the F-106 pit my favorite, because it's different compared to all the other pits around.
  9. Nah, it's just so that the (early) Sidewinders aren't really 'One shot, one kill' weapons...
  10. It's a simple thing actually. The engine uses a RNG to determine what number is used. Most third party skins have usually 10 to 20 individual numbers, whereas the stock skins have 100 numbers. And the RNG picks a number between 0 and 99. Example: [AirUnit001] AircraftType=A-7E Squadron=VA22 ForceID=1 Nation=USN DefaultTexture=USNGrey1 StartNumber=25 <- this entry makes sure that the first aircraft of this unit will have the number '400', which is the 25th number listed in the numbers file in the skin folder. In your case I would set the StartNumber to 0. This should fix it.
  11. Well, it is possible that you can achieve your mission without firing a shot. It's not unusual that there are other allied flights out there that may have the same target and get there before you do. In the end it doesn't matter who shot down the enemy planes or took out the building that was designated as primary target. But your mission log shows only those shots and hits of your flight.
  12. I have no doubt that a whole lot of unguided rockets are well suited to break up bomber formations, but to achieve a kill? Nah. But then again one has to admit that people back then had some crazy ideas regarding how future weapon systems would work...remember the first nuclear missile cruiser, the Long Beach?
  13. As I said in another thread you can't really say that x hits will bring down a plane. But most jets are rather filled with somewhat complicated technology, which is often not meant to withstand a lot of damage. So I would say that is likely that 5 to 10 hits might bring a Flanker into trouble, but that at the same time there is no guarantee that those hits would down it. In the end, it's all about shot placement...
  14. ...so, does that mean we might get to play with the retractable rocket pack?
  15. TK stated that he will release DirectX10 versions of his sims. However, there will be no possibility to upgrade the current titles to this new standard. Taken from this thread at the Third Wire forum.
  16. I wouldn't generalize this. I would say that the amount of damage a fighter jet can withstand depends on its design and the situation and few other factors. Just because one Mig-17 managed to withstand a hundred hits doesn't mean that every Mig-17 could take this kind of punishment and get away...
  17. Did you fix the mix-up with the Sidewinder stations, too? It's nice to have the opinion whether to mount the single or the dual Sidewinder rail, but it looks a bit odd when both are mounted at the same time...
  18. I can't speak French, either, but I like what I have seen there.
  19. Did you check the weaponstations? You should pay particluar attention to this line: "AttachmentType=NATO" This caused for me the problem you just described, as my F-104D could load nothing more but fuel tanks and those rocket pods you mentioned. I then changed the line into: "AttachmentType=NATO,USAF" and then, problem solved.
  20. dl section > addon aircraft > Cold War > USAF planes
  21. Well, it seems to me that all units that used the 'Six' are covered already, thanks to USAFMTL. And I have to admit that the 'Six' would have been of little use in Vietnam...nevertheless, those fictional skins do look nice.
  22. Get a program like IrfanView (Link). Load the .bmp image and save it as .jpeg. It is that simple.
  23. WOV, because it features a conflict that hasn't been done to death (sim-wise). Also, it has the Crusader.
  24. You mean this? This quote from the article in the knowledge base about adding a carrier assumes that you own WOV and therefore have the CVA-63. But fact is that you do not need to own WOV to add a carrier to SF or WOE, as there are plenty of 3rd party carriers available. Perhaps it would be best if this article would be rewritten and then be less focused on adding a particular type of carrier.
  25. cgold, please stop uploading .bmp images. Is it really so hard to convert them into jpgs?
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