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Everything posted by Gocad
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The A-10. Perhaps because it's somewhat of an anachronism, when compared to all those 4th and 5th generation fighters. But none of them would ever be able to fit into the Warthog's shoes. WOV/WOE related I would also mention the F-4 and the F-8. I have had plenty of fun with those two.
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You find the [TerrainName]_nations.ini in the [TerrainName]. cat. Use the SFP1E extractor to get it. FYI This line points to the carrier in your groundobjects directory, but it can only work if that matches the name of that folder. Since I guess that you have not named the folder for the CVN-75 'CVA-63', it is no surprise that the carrier doesn't show up...
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Hmmm, interesting campaign. There seems to be nothing worng with the carrier placement, but what strikes me as odd is how you added additional units. Sure, it's a PITA do add additional units since you have to check the AirUnit number order, but adding them after the stock units, especially when mixing friendly and enemy forces had caused trouble in my campaigns. Thus I am curious whether you could launch a campaign with a French or USAF unit that is listed after the WP units. Also, UnitID refers to the AirUnit number and those do not match in your campaign.ini
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Do you have a carrier in your groundojects folder now? Why don't you post the lines of your campaign_data file here, so that other could have a look at it. Just the carrier revelant data, that is carrierUnits and carrier-based airunits. That would make it easier to determine what could be wrong there.
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No, you didn't. Also, here's the WOEcampaign2 ('79 - Red Lightning), modded to include carrier-based units. [CampaignData] ... //----------------------------------------------------------------------------- //---- NATO Air Units [uSAFAirUnits] ... --- USN Carrier-based Units [AirUnit030] AircraftType=FA-18A Squadron=VFA15 ForceID=1 Nation=USN DefaultTexture=VFA15 StartNumber=0 BaseArea=November Station CarrierBased=TRUE CarrierNumber=66 BaseMoveChance=0 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Intelligence=100 Morale=100 Supply=100 MissionChance[sWEEP]=60 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=20 MissionChance[ESCORT]=40 MissionChance=60 MissionChance[CAS]=20 MissionChance[sEAD]=30 MissionChance[ARMED_RECON]=20 MissionChance[ANTI_SHIP]=20 MissionChance[RECON]=0 UpgradeType=NEVER Supply[001].WeaponType=Tank300_F18 Supply[001].Quantity=240 Supply[002].WeaponType=Mk84 Supply[002].Quantity=640 Supply[003].WeaponType=AGM-65D Supply[003].Quantity=640 Supply[004].WeaponType=ASQ-173 Supply[004].Quantity=40 Supply[005].WeaponType=LAU-61C_Mk66_M229 Supply[005].Quantity=480 Supply[006].WeaponType=AIM-9M Supply[006].Quantity=960 Supply[007].WeaponType=AIM-7M Supply[007].Quantity=640 Supply[008].WeaponType=AGM-45B Supply[008].Quantity=240 Supply[009].WeaponType=GBU-16 Supply[009].Quantity=240 Supply[010].WeaponType=MK82SE Supply[010].Quantity=640 Supply[011].WeaponType=ALQ-99-L Supply[011].Quantity=40 Supply[012].WeaponType=CBU-87 Supply[012].Quantity=480 Supply[013].WeaponType=WalleyeI_34 Supply[013].Quantity=240 [AirUnit031] AircraftType=F-14A Squadron=VF41 ForceID=1 Nation=USN DefaultTexture=VF41 StartNumber=0 BaseArea=November Station CarrierBased=TRUE CarrierNumber=66 BaseMoveChance=0 RandomChance=100 MaxAircraft=12 StartAircraft=12 MaxPilots=12 StartPilots=12 Experience=100 Intelligence=100 Morale=100 Supply=100 MissionChance[sWEEP]=90 MissionChance[CAP]=20 MissionChance[iNTERCEPT]=60 MissionChance[ESCORT]=90 MissionChance=0 MissionChance[CAS]=0 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=40 UpgradeType=NEVER Supply[001].WeaponType=AIM-7P Supply[001].Quantity=960 Supply[002].WeaponType=AIM-54C Supply[002].Quantity=960 Supply[003].WeaponType=AIM-9M Supply[003].Quantity=720 Supply[004].WeaponType=Tank330_F14 Supply[004].Quantity=240 Supply[005].WeaponType=ASQ-173 Supply[005].Quantity=40 Supply[006].WeaponType=GBU-16 Supply[006].Quantity=640 [AirUnit032] AircraftType=F-14A Squadron=VF84 ForceID=1 Nation=USN DefaultTexture=VF84 StartNumber=25 BaseArea=November Station CarrierBased=TRUE CarrierNumber=66 BaseMoveChance=0 RandomChance=100 MaxAircraft=12 StartAircraft=12 MaxPilots=12 StartPilots=12 Experience=100 Intelligence=100 Morale=100 Supply=100 MissionChance[sWEEP]=90 MissionChance[CAP]=20 MissionChance[iNTERCEPT]=60 MissionChance[ESCORT]=90 MissionChance=0 MissionChance[CAS]=0 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=40 UpgradeType=NEVER [AirUnit033] AircraftType=FA-18A Squadron=VFA87 ForceID=1 Nation=USN DefaultTexture=VFA87 StartNumber=25 BaseArea=November Station CarrierBased=TRUE CarrierNumber=66 BaseMoveChance=0 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Intelligence=100 Morale=100 Supply=100 MissionChance[sWEEP]=60 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=20 MissionChance[ESCORT]=40 MissionChance=60 MissionChance[CAS]=20 MissionChance[sEAD]=30 MissionChance[ARMED_RECON]=20 MissionChance[ANTI_SHIP]=20 MissionChance[RECON]=0 UpgradeType=NEVER [RAFAirUnits] ... //----- Carrier-based Unit (Used for testimng purposes) [AirUnit042] AircraftType=Spitfire Mk22 ;AircraftType=F-4M Squadron=92RAF ForceID=1 Nation=RAF DefaultTexture=887 ;DefaultTexture=RAFCamo1 StartNumber=0 BaseArea=Tango Station CarrierBased=TRUE CarrierNumber=9 BaseMoveChance=0 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=20 MissionChance[CAP]=60 MissionChance[iNTERCEPT]=60 MissionChance[ESCORT]=0 MissionChance=30 MissionChance[CAS]=30 MissionChance[sEAD]=20 MissionChance[ARMED_RECON]=50 MissionChance[ANTI_SHIP]=40 MissionChance[RECON]=40 UpgradeType=NEVER Supply[001].WeaponType=UK500LB Supply[001].Quantity=2880 Supply[002].WeaponType=UK1000LB Supply[002].Quantity=480 Supply[003].WeaponType=Tank370_F4 Supply[003].Quantity=480 Supply[004].WeaponType=Tank600_F4 Supply[004].Quantity=240 Supply[005].WeaponType=AIM-9L Supply[005].Quantity=480 Supply[006].WeaponType=Skyflash Supply[006].Quantity=480 Supply[007].WeaponType=Matra-155 Supply[007].Quantity=480 Supply[008].WeaponType=SUU23 Supply[008].Quantity=16 Supply[009].WeaponType=AVQ-23 Supply[009].Quantity=12 Supply[010].WeaponType=GBU-10C Supply[010].Quantity=80 Supply[011].WeaponType=GBU-12B Supply[011].Quantity=160 [GAFAirUnits] ... //----------------------------------------------------------------------------- //---- WP Air Units [WPAirUnits] .... //----------------------------------------------------------------------------- //---- NATO Ground Units [NATOGroundUnits] ... //----------------------------------------------------------------------------- //---- WP Ground Units [WPGroundUnits] ... //----------------------------------------------------------------------------- [CarrierUnit001] CarrierType=CVA-63 CarrierNumber=66 UnitName=CV-66 America ForceID=1 Nation=USN BaseArea=November Station NumSquadron=5 BaseSize=MEDIUM Experience=100 Morale=100 Supply=100 [CarrierUnit002] CarrierType=ArkRoyal CarrierNumber=9 UnitName=HMS Ark Royal ForceID=1 Nation=RoyalNavy BaseArea=Tango Station NumSquadron=1 BaseSize=Medium Experience=100 Morale=100 Supply=100 //----------------------------------------------------------------------------- [strategicNodes] .... Of course, I have only listed here those line I have added to the campaign. It works and it should give anyone trying to add carriers to a WOE campaign and idea what it should look like.
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Blood for Oil part Two
Gocad replied to BigRed's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
NUMSquadron=5 just means that no more than five units may be stationed aboard the carrier. It has nothing to with the SquadronList.ini -
Nice retro paint job.
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Add this to the GermanyCE_targets.ini: [TargetArea335] <- numbers should match, unless you have added other target areas. Name=November Station <- that's the base name used in the campaign, feel free to change them if you want Position=250000.00,800000.00 Radius=5657 ActiveYear=0 Location=13 Alignment=FRIENDLY CarrierStation=TRUE [TargetArea336] Name=Tango Station Position=280000.00,835000.00 Radius=5657 ActiveYear=0 Location=13 Alignment=FRIENDLY CarrierStation=TRUE And while you're at it, add this line to GermanyCE_Nations: Location013=North Sea Doing so will give you two carrier stations in the North Sea, off the West German coast. Saratoga is at Tango station, November station is southwest of it.
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what will i buy?
Gocad replied to ronan's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Could it be that you don't know much about the Vietnam War? Back on topic: WOE may be the better choice with regard to available mods, but i still like WOV more. Also, it has carriers. -
WOE/WOV Merged Install
Gocad replied to Gambler's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
One noteable difference would be that some planes (like the USAF Phantoms or the F-100) now have WOE-style hangar screens. -
mytai skins
Gocad replied to topcat II's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Wrench, I don't think that the decals.ini is the problem here. I have installed several mytai's skin and never had a problem with them. (Except for their size, perhaps. Well, quality has its price. ) Topcat, have you changed the name of the skin folder in any way? Because in my opinion that is the usual explanation for decals not showing up. Example: (from mytai's 1971's VF51 skin) [Decal001] MeshName=wing_left_outer DecalLevel=0 DecalFacing=TOP FilenameFormat=f-4b\pacusnvf51 71\D\usa <- if you change the name of the skin folder 'pacusnVf51_71' the decals won't show up anymore. Position=-4.0,-0.94 Rotation=37.5 Scale=3.2 DecalMaxLOD=3 -
Wings Over New York
Gocad replied to Shin_kazama's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
True Lies. Wings over New York would be incomplete without being able to chase a Godzilla monster that doesn't look like Godzilla at all. -
It's hard to compare the price of a TAVOR rifle with that of an M16/CAR-15 if the latter one comes bascially for free. One has also to consider that the Israeli military simply can't afford to spend extra money, given the size and technological standard of their equipment.
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Heh, I would argue that those political implications had very little impact here. The main reason for buying American weapons is what you said first. Israel has in fact no problems in using German military equipment or selling theirs to Germany. (Or where do you think came the Uzis, called MP2, used by the German Army from?)
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WHEREDITGO?!?!
Gocad replied to Rambler 1-1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I'd recommend you open your eyes and read Wrench's post again. -
Sure, it is an interesting article, but not exactly something new. Besides, unlike the Kar98s used by the Israeli Army, the "Messerschmidts" weren't even manufactured by the Germans.
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JAS 39C Gripen Progress
Gocad replied to Gux's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I'm no terrain modder, but I think it shouldn't be too difficult to create a new runway type that would look like a highway strip. And the GermanyCE terrain has some nice wide roads. Placement might be difficult, though since I would want those additional runways to blend in into the existing roads. Also, it would only be fun in a campaign setting, with constant redeployments and all. -
Something tells me that any film based on "Without Remorse" will be be a disappointment, because they would never stick to the story of the book.
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New WOI Pics From TK
Gocad replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yeah well, I don't want to know what FSX would have looked like had it been made under the same conditions TK is putting out these fine sims... -
Fuel issue
Gocad replied to Brainless's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thanks for solving this one, Wrench. Setting the MissionRadius for the 109G10 models and related variants down to about 300 should put an end to this. What I find interesting is that Wolf's 109F model has what I would call a realistic missionradius value: 109F4: NormalMissionRadius=250 MaxMissionRadius=284 vs. 109G10: NormalMissionRadius=724 MaxMissionRadius=1125 Also, both models have the same amount of fuel, but different consumption values... 109F4 has a BSFC of 0.005, whereas the 109G10 has a BSFC of 0.01. So if I understood Capun correctly this means that the G10 consumes its fuel at a higher rate than the F4, so its no surprise that the G10 goes down without fuel all time, especially when it is sent on a mission that would exceed its actual combat radius. -
Fuel issue
Gocad replied to Brainless's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Sure, increasing the amount of fuel would be an option, but my personal preference would be reducing the missionradius. That should be also the least difficult modification. Besides, I do not think that there is anything wrong with the fuel amount and comsumption of the 109G10. -
Fuel issue
Gocad replied to Brainless's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Low amount of fuel + high fuel consumption + wrong missionradius value = running out of fuel early I would assume that the missionradius is main reason why some prop driven planes tend to run out of fuel. For example, the Bf 109K4 (derrived from the 109G10, which I have seen running out of fuel numerous times) by Wrench has the following mission radius values: NormalMissionRadius=724 MaxMissionRadius=1125 (Btw, is that miles or kilometers; the knowledge base doesn't specify this) Anyway, according to these values the Bf 109K4 is supposedly capable to operate within this radius of 724 km/miles and this means that it must have a TOTAL range of over 1400 km/miles. But judging by the values Wrench used for his G6 mod and what is stated about the Range (which should not be confused with MissionRadius) of the 109G6 on the wikipedia page I would say that this missionradius is way to high for the 109K4 or any other 109G10 variant out there. -
new weapon pack?
Gocad replied to dast24's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Okay, I know this won't sound helpful and perhaps make me look like a jerk, but why don't you d/l the Tornado and the Kfir and get the information yourself. They are included in the readme files that come with those planes. And then you copy those weapon entries and add them manually to the weapondata file using a simple texteditor. It's not that difficult. -
I doubt that. You know, the letters don't tell you anything about the development phases of the Sidewinder, so while the Aim-9L maybe better than N version (which is in fact a variant of the 9J), it is hard to believe that it is better than it's successor, the 9M. And while I do like the Crusader, I do doubt that it is capable of surviving an encounter with Fulcrums and Flankers unless the pilots of the F-birds are on drugs and act like retards.
