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Gocad

+MODDER
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Everything posted by Gocad

  1. That should do it...for now. One thing remains, though. Where do I find the texture for the LAU-105 rail? I'm tempted to change its color so that it fits better to the paint scheme.
  2. Thanks for the information, guys. I have added an extra set of weapon stations, looks good enough. The attachment position needs a bit more work, but I think I'm on the right track.
  3. I'm a bit confused here. I d/l the Tornado package, looked at the Loadout and Data files and noticed that the Loadout mentions something of Sidewinder stations (which the actual Tornado has), but there are no entries for them in the Data files... And without them there's no possiblity that the Tornado could carry AAMs...since they always carry their countermeasures on the outer wings stations.
  4. Well, calling it a carbon copy maybe a bit too much, but the shape of the J-10 is indeed very similar to that of the Lavi...but this must not mean that the Chinese simply copied it.
  5. Minority vote for the JH-7A. But then again, they all look great.
  6. Not every Mech is an effective anti-air platform, but they are definitely harder to take down than an ordinary tank...
  7. It is located in the Terrain folder.
  8. The problem with the M16 is that the gas used to operate the bolt is pushed back into the breech. Thus it requires more maintenance than rifles that use other gas-operated systems. LINK:I think this Wikipedia article explains it quite well. The XM8 has the bascially the same short-stroke gas system used in the H&K G36.
  9. Sure, it had the same caliber, but it used a gas piston (more parts, but less fouling) and didn't had a zillion accessories attached to it. I think that the problem with introducing new weapon systems in general is that they are usually developed under conditions that no longer exist when the product is finished.
  10. Yeah, why should it not work...ingame?
  11. Eh? The Solomons Terrain I d/l here requires WOV, so ships are definitely in: Like I said before, I do not know whether single missions and campaigns are different regarding carrier placement, but after I added a carrier station in the Solomons_Targets.ini, the carrier showed up in my campaign where it should.
  12. First, a new cockpit, now new wings. Looks like the Warthog will be around for a few decades more. Wouldn't be surprised if these are the last birds to be replaced by the F-35...
  13. Crew-served weapons, perhaps. But rifles...nah, it's still the M4 soldiers will get, at least according to the plans of the Army, which wanted to buy another 100.000 without competition. Besides, the unit cost for an XM8 was never 10K. But it's true, one argument was that although it was an improvement over the M16, it was not enough to make it the successor.
  14. I have been toying around with it, too, trying build a campaign. So what I'm saying comes from this perspective. Do you have designated a carrier station on the map? I'm asking this because the solomon_targets.ini does not have one in it, so I had to add it myself. The entry should look like this: [TargetArea021] Name=Echo Station Position=730000,450000 Radius=5657 ActiveYear=0 Location=3 Alignment=FRIENDLY CarrierStation=TRUE I'm not sure whether this also required for creating single missions, but it's necessary to operate from a carrier during a campaign.
  15. The Pave Storm is a cluster bomb? I didn't know that.
  16. To be blunt, the money from the Commanche program was needed elsewhere. GWOT and OIF have put a tremendous strain on the existing flying inventory. Besides, the RAH-66 concept was bascially a leftover from the Cold War...and is of little value on the contemporary battlefield. The XM-8 is dead. It got killed because the the military kept adding requirements, like less weight, share the majority of its parts with a LMG, etc. IMHO some of the demands were outright silly. But the M16 has reached such a mythical status that it becomes hard to develop a successor that would accepted by everyone.
  17. AFAIK laser guided cluster bombs do not exist at all. There is however the Wind Corrected Munitions Dispenser system, which turns cluster bombs into precision weapons. Try the CBU-103/104/105 bombs from the Weaponspack...but these are not available until 2002.
  18. FYI: Russia produces more petroleum than Iran.
  19. I think should wait until such a deal is finalized. If it ever happens. Nothing wrong about fictional skins, though. 250 Su-30? Who ever wrote this has probably no idea how much these things and their infrastructure cost.
  20. I think the 0,0 position should be the center of the model. Btw. from TK's Decal Tutorial: Position= This controls the position of the decal on the airplane. The coordinate is given relative to the whole airplane, not to the individual mesh. The coordinates are measured in meters. For DecalFacing=LEFT or RIGHT, the coordinate x,y refers to coordinate as you’re looking from the right side of the aircraft. +x toward the nose -x toward the tail +y up -y down For DecalFacing=TOP or BOTTOM the coordinate x,y refers to coordinate as you’re looking down from the top of the aircraft. +x toward the right wing -x toward the left wing +y toward the nose -y toward the tail The coordinate must lie on top of the mesh specified or the decal will not show up in the game, so you must enter coordinates that the mesh actually covers. If you are trying to add nose art to one of the default aircraft, and it isn’t showing up, you may want to check your coordinates and make sure they are in the bounds of the nose mesh. (Granted, this might be difficult without having the model in front of you in 3d studio max - but you should be able to get close by looking at the default decal settings and finding coordinates that are on the nose mesh, and tweak it from there.)
  21. I have seen that, too. I had engaged a flight of Su-7 with missiles, shot down one and noticed that the others dumped their bombs and turned towards me, which wasn't much of a smart move, but at least they had reacted to my presence. Could it be that planes that have gone past their objective waypoint and are now going home become unaware of their surroundings? Because whenever I gave my wingmen the order to head home they no longer react to further instructions. That might explain why the Hornets I mentioned in my previous post did not react to the rather obivious enemy presence, as they were on their way home.
  22. A bunch of Hornets returning from a bombing run is shadowed by a Flagon. Fortunately for the Hornets the Flagon doesn't have some guns and had already expended its IRMs. So all it could do was circling around the Hornets (and it that for several minutes), which pretty much ignored the Flagon....although each of them had two Slammers, two Sidewinders and a M61. Stuff like that makes me pretty much deaf for any kind of praise for SFP's AI.
  23. I'm not sure if that has been addressed before, but I think that the cockpit view of the F-14 is plain wrong. Just compare these pictures: F-14 cockpit view (12 o'clock): This persepctive makes me think that the Tomcat must be sliding on its nose accross the runway, as if somebody had forgotten to extend the nose wheels... F-14 cockpit view (7-8 o'clock): From this perspective you get the impression that wing is mounted almost above the pilot's position F-14 side view: But the side view proves that this is not the case. So, how can that be fixed. I think this requires editing of the F-14_Cockpit file, but I do have no idea which values need to changed.
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