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BUFF

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Everything posted by BUFF

  1. In the time frame of the original games very, very few aircraft had any countermeasures capability. You can however add them to any aircraft if you want with a bit of .ini editing. Details should be around here somewhere if you search. edit: In aircraft_data.ini add under [Fuselage] SystemName[0xx]=DecoyDispenser where xx is next no. up & then under // Weapon Stations [DecoyDispenser] SystemType=DECOY_DISPENSER EjectPosition=0.0,0.0,-1.0 EjectVelocity=0.0,0.0,-1.0 NumFlare=20 NumChaff=20 MinExtentPosition= -0.23, 1.60, 0.74 MaxExtentPosition= 0.23, 2.99, 1.15 & save of course.
  2. Not sure about the Cobra but for the AC-130 it may well require files (LOD etc.) from the Thired Wire C-130 that is in SF P1 but not in WOV.
  3. http://www.shockwaveproductions.com/bob/up..._util_v2.01.zip Changes from boxed version v2.00 to v2.01 * Bug fixes: - Several bugs have been fixed that can lead to CTDs (Crashes To Desktop). - In-game / Windows resolution is automatically synchronized for increased stability with background applications running. - If TrackIR or Newview (et al) are detected but not enabled, the program will revert back to mouse/keyboard/POV view control. - Fix for vanishing replay-buttons. - Some lines, for example those of the Enemy Position Indicator, used wrong colour(s). - Correct handling of dummy anims (possibly caused a crash). - Do17 skin adjusted (main wing bottom). - Ju88 engine texture fix. * Other Improvements: - SmoothenFrameRate changed to SmoothenFramerateMode and reworked. The default smoothens but does not limit fps. - New bdg.txt variable "NO_OUTSIDE_TRACKIR" - The bdg.txt variable OPTIMISE_OBJECTS_AT_RUNTIME changed to DISABLE_OPTIMISE_OBJECTS_AT_RUNTIME so that the old setting is ignored. The new default is to optimise. - In OPTIONS, "reflections" has been renamed to "mirror." - Optimised for framerate (mainly by going to a 32 bit FVF). Unfortunately the effect seems to be very small. - Reduced usage of video memory on 64 MB cards a bit. - Improved debug code/warnings in a lot of places. - Better lighting on individual trees. - Smoke trails further tuned. - Cannon smoke more subtle. - Engine sputter sound re-worked. - Throttle off warning sound reduced. - Brighton and Cathedral texture reduced in size.
  4. http://www.ati.com/support/driver.html
  5. Howdy Jeff Glad to hear that things are well with you. As Jedi says other things keep interrupting my gaming!
  6. 1st patch is out now.
  7. Actually he won't - Third Wire no longer lists the 1st patch for SF P1 on their site (although I believe that it's still on the server). It is available here at Combat Ace though :) http://forum.combatace.com/index.php?dlcategory=31
  8. A little update from TK "WOV will be officially distributed in the following regions by their distributors: Germany: Frogster Spain: Friendware Italy: Exa Media Russian: Game Factory Interactive Poland: Onimedia Taiwan: Dynastar I don't have any information on France or UK at the moment, I'll let you know if we have anything more on that."
  9. It's not that bad for me - fps are a bit lower than I would like (but I'm running 1600x1200 in high gfx detail) & I've had 1 "Englishtext" CTD. & I believe that they will sort it. Someone else likes it too. http://www.simhq.com/simhq3/sims/boards/bb...;f=130;t=000324
  10. It does have customisable options (in case yours are towards the easy end of the scale) though & supposedly is more accurate FM wise for the flyables than Il-2. Plus where else can you get that many aircraft in the sky at once? I would say that BoB & the Il-2 series have quite different strengths. I don't know why but although I religiously bought them all I just can't get into Il-2 at all wheras I have loved BoB & Mig Alley for years. Luckily I haven't been too troubled by the problems that some people have been having (englishtext ctd & poor fps) although I am confident that those will be patched.
  11. It does indeed appear to be fixed now. Dion't you wish they were all that easy? :)
  12. View File Lockheed T-33 Shooting Star The two-place T-33 jet was designed for training pilots already qualified to fly propeller-driven aircraft. It was developed from the single-seat F-80 fighter by lengthening the fuselage slightly more than three feet to accommodate a second cockpit. Originally designed the TF-80C, the T-33 made its first flight in March 1948. Production continued until August 1959 with 5,691 T-33s built. In addition to its use as a trainer, the T-33 has been used for such tasks as drone director and target towing, and in some countries even as a combat aircraft. The RT-33A version, reconnaissance aircraft produced primarily for use by foreign countries, had a camera installed in the nose and additional equipment in the rear cockpit. Submitter BUFF Submitted 09/15/2005 Category Trainers  
  13. 1,590 downloads

    The two-place T-33 jet was designed for training pilots already qualified to fly propeller-driven aircraft. It was developed from the single-seat F-80 fighter by lengthening the fuselage slightly more than three feet to accommodate a second cockpit. Originally designed the TF-80C, the T-33 made its first flight in March 1948. Production continued until August 1959 with 5,691 T-33s built. In addition to its use as a trainer, the T-33 has been used for such tasks as drone director and target towing, and in some countries even as a combat aircraft. The RT-33A version, reconnaissance aircraft produced primarily for use by foreign countries, had a camera installed in the nose and additional equipment in the rear cockpit.
  14. View File Lockheed F-80C Shooting Star (Pasko) The Shooting Star was the first USAF aircraft to exceed 500 mph in level flight, the first American jet airplane to be manufactured in large quantities and the first USAF jet to be used in combat. Designed in 1943, the XP-80 made its maiden flight on Jan. 8, 1944. Several early P-80s were sent to Europe for demonstration, but WW II ended before the aircraft could be employed in combat. (The aircraft was redesignated in 1948 when "P" for "Pursuit" was changed to "F" for "Fighter.") Of 1,731 F-80s built, 798 were F-80Cs. Although it was designed as a high-altitude interceptor, the F-80C was used extensively as a fighter-bomber in the Korean Conflict, primarily for low-level rocket, bomb and napalm attacks against ground targets. Submitter BUFF Submitted 09/15/2005 Category US Air Force Aircraft  
  15. 1,818 downloads

    The Shooting Star was the first USAF aircraft to exceed 500 mph in level flight, the first American jet airplane to be manufactured in large quantities and the first USAF jet to be used in combat. Designed in 1943, the XP-80 made its maiden flight on Jan. 8, 1944. Several early P-80s were sent to Europe for demonstration, but WW II ended before the aircraft could be employed in combat. (The aircraft was redesignated in 1948 when "P" for "Pursuit" was changed to "F" for "Fighter.") Of 1,731 F-80s built, 798 were F-80Cs. Although it was designed as a high-altitude interceptor, the F-80C was used extensively as a fighter-bomber in the Korean Conflict, primarily for low-level rocket, bomb and napalm attacks against ground targets.
  16. Fates, looks like the new categories have broken the File announcement thread creation feature. :( I just uploaded 1 file to WWII section & 1 to Cold War section & nothing has appeared in WoV/Project-1 File Announcements.
  17. View File Me-163B-1a Komet The Messerschmitt Me 163 Komet was the only operational rocket fighter aircraft. It required a lengthy development process and entered the war in a very limited fashion only in 1944. Submitter BUFF Submitted 09/15/2005 Category Axis Fighters  
  18. 775 downloads

    The Messerschmitt Me 163 Komet was the only operational rocket fighter aircraft. It required a lengthy development process and entered the war in a very limited fashion only in 1944.
  19. View File Grumman F4F-4 Wildcat Grumman F4F-4 Wildcat Submitter BUFF Submitted 09/15/2005 Category Allied Fighters  
  20. 2,081 downloads

    Grumman F4F-4 Wildcat
  21. look at the sticky posts at the head of this section of the board. http://forum.combatace.com/index.php?showtopic=8452
  22. Perhaps we can rename the "Cold War" section? I tend to go with Jedi on the post WWII/Korea/Vietnam era rather than Cold War which of course ran right up into the Eighties. Planes like Sepecat Jaguar & Mirage F1 started arriving in service in 1973 with the A-10, F-15, F-16 all arriving in service from 1975 or so when the Cold War was very much on. It does get complicated with aircraft & variants that span several decades such as F-4, B-52, U-2 etc though. E.g. is a Luftwaffe F-4F (still in service) a Cold War or Modern?
  23. I agree & the thing is that in the timeframe that TK envisioned for this game very few aircraft had those features. I'm sure that if TK decides to make a sim in a more modern timeframe that they will appear (indeed, I suspect that some of the work has already been done for the USAF's recruit team sim).
  24. You can have as many installs as you like & it's very easy to do but you have to start out with a clean install. Pretty much all the beta testers do this as it makes life a lot easier when testing different builds :) Start with a clean, fully patched install. Copy the whole SF/SFG/WOV folder & rename it to whatever you want. Make a shortcut to the .exe in the new folder & run from that. Leave the original install folder untouched as it serves as a backup as well as a stock game.
  25. I suspect that they are so busy modding plus real life that they actually don't get to "play" too much.
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