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Florian

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Everything posted by Florian

  1. Yes, it is, check my C-160D Transall mod for SF2 to see how it works. Although credits go to OldDiego, as he pointed me to the the procedure!
  2. Sorry, not possible. When you hide a mesh, in fact you just tell the game that the specific 3d object is the model of a damaged part. As long as this part is okay, the 3d object won´t show up. But you cannot add something to a LOD. A LOD is, short said, the exported information of what kind of 3d objects, with mapping and other information, is inside the whole model. If you call something in the DATA.ini, what is not inside the LOD, you will get exact this result: nothing! Only way to add something to the model in game is to mount it either as weapon or pilot model.
  3. View File Sea King Mk.41 German Navy ____________________________________ Sea King Mk.41 Addon for SF2 series ____________________________________ General: -------- Search and rescue version of the Sea King HAS.1 for the German Navy, with longer cabin; 23 built, delivered between 1973 and 1975. A total of 20 were upgraded from 1986 onwards with additional Ferranti Seaspray radar in nose and capability to carry four Sea Skua Anti-ship missiles. For self protection Chaff and Flare dispensers are mounted and a M3M machine gun can be carried on the right side. (source:wiki) Installation: ------------- Unpack the files, read the SeaKing_README.txt! Drop all files into your mod folder the way they are setup in this pack. If you are unsure about the way how mods are installed, check the knowledge base at CombatAce! Model features: --------------- + Use thrust vectoring to change between flight and hover mode + German Navy Helo crew models + Working winch (Animation Key 10) + Cockpit door animated (Animation Key 6) + M3M Doorgun: open sliding door (Animation Key 9) and make the gunner pull the gun into firing position by pressing the bombbay door key (Strg+o) + Folding main rotor and tail. IMPORTANT! You MUST follow these instructions: 1. shut down engines (Strg+i) 2. toggle rotorbrake (Animation Key 7) 3. press rotor folding (Animation Key 8) + Dipping sonar activation (Animation Key 4) + Dipping sonar lowering (Animation Key 5) + Includes the EGV702 "Berlin"-class combat support ships, which carry two SeaKing Known Issues: ------------- + Flight model works best with normal mode, but hard is possible. Both show limitaions as the game doesn´t support helos Credits: -------- + Kesselbrut for the borrowed Cockpit, he has done a beautifull job + Soulfreak for the skins + Thanks to Beta Testers: Dave, Wrench, EricJ, Brain32, Stary, Silverbolt, PureBlue and Spinners Submitter Florian Submitted 01/15/2012 Category Other  
  4. Version 1.0

    573 downloads

    ____________________________________ Sea King Mk.41 Addon for SF2 series ____________________________________ General: -------- Search and rescue version of the Sea King HAS.1 for the German Navy, with longer cabin; 23 built, delivered between 1973 and 1975. A total of 20 were upgraded from 1986 onwards with additional Ferranti Seaspray radar in nose and capability to carry four Sea Skua Anti-ship missiles. For self protection Chaff and Flare dispensers are mounted and a M3M machine gun can be carried on the right side. (source:wiki) Installation: ------------- Unpack the files, read the SeaKing_README.txt! Drop all files into your mod folder the way they are setup in this pack. If you are unsure about the way how mods are installed, check the knowledge base at CombatAce! Model features: --------------- + Use thrust vectoring to change between flight and hover mode + German Navy Helo crew models + Working winch (Animation Key 10) + Cockpit door animated (Animation Key 6) + M3M Doorgun: open sliding door (Animation Key 9) and make the gunner pull the gun into firing position by pressing the bombbay door key (Strg+o) + Folding main rotor and tail. IMPORTANT! You MUST follow these instructions: 1. shut down engines (Strg+i) 2. toggle rotorbrake (Animation Key 7) 3. press rotor folding (Animation Key 8) + Dipping sonar activation (Animation Key 4) + Dipping sonar lowering (Animation Key 5) + Includes the EGV702 "Berlin"-class combat support ships, which carry two SeaKing Known Issues: ------------- + Flight model works best with normal mode, but hard is possible. Both show limitaions as the game doesn´t support helos Credits: -------- + Kesselbrut for the borrowed Cockpit, he has done a beautifull job + Soulfreak for the skins + Thanks to Beta Testers: Dave, Wrench, EricJ, Brain32, Stary, Silverbolt, PureBlue and Spinners
  5. RIVETCOUNTER!!!!
  6. I´d say before looking at laws, look just at a personal point of view. Some very talented guys over here have done thousends of excellent mods and gave a blanket permission to use them, just with their virtual name stamp on it. Now if anyone says, "Okay, just don´t use this anymore in this or that way", i don´t mind at all and i respect this decision as it is his work and he is still kindly enough to share it with all here. It´s not a matter of laws or regulations, it´s a matter of good behavior between friends, what i think we all are here. Or at least a great community with the same interest.
  7. Sure i can give you all files, when the model is done and all parts mapped. Thanks for the offer!
  8. It´s in fact two different LODs (with different weapon station), or better said two ground objects. The beach version looks like same elevation as this LOD has the front section lowered to have space to deploy the ramp. There is sadly no way to make ground objects change their behavior. The sea LOD is set as Warship, the beach LOD as Tank. Still need to change the props from the beach version to static. But to create a storyline it should be enough.
  9. That poor tree, the deer must have hit him pretty hard...
  10. A quick test with the M-60A3 model as weapon. This is how it can look while on sea and at the beach...
  11. Some progress...
  12. Hihi, ein paar Jungs aus meiner Einheit meinten schlau zu sein und haben sich Innendienst-Krank am Tag vorm Manöver schreiben lassen. Als wir zurück kamen haben wir uns schlapp gelacht, als wir den Alarmposten im Flur sahen, komplett mit Sandsack-Stellung, Dackelgarage und Schlafsack!
  13. First in-game pic. Still a lot of mapping and skinning to be done and the effects are just a fast mod of existing ones.
  14. An international survey came to the result, plants in the bureau are good for a positive office climate...
  15. I made me a BAe Systems Skyhawk, as they fly target towing for the German Air Force from Wittmund AB, using the stock A-4H AHIT 73 model. Just copy and paste the following lines and you should be fine! Component[010]=HPL Component[011]=HPR Component[012]=HGL Component[013]=HGR [HPL] ParentComponentName=Left_Wing ModelNodeName=30mm_Pod_L_ok DestroyedNodeName=30mm_Pod_L DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [HPR] ParentComponentName=Right_Wing ModelNodeName=30mm_Pod_R_ok DestroyedNodeName=30mm_Pod_R DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [HGL] ParentComponentName=30mm_Pod_L ModelNodeName=30mm_Gun_L_ok DestroyedNodeName=30mm_Gun_L DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [HGR] ParentComponentName=30mm_Pod_R ModelNodeName=30mm_Gun_R_ok DestroyedNodeName=30mm_Gun_R DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE
  16. Nee, Nee, Nee, irgendwann sprengt uns noch einer mit dem Smartphone die gute alte Erde unterm Hintern weg... Zum Glück kann ich mich dann von jeder Schuld frei sprechen, ich nutze noch ein Uralt-Handy vom Typ "Telefonzelle zum Tragen Mk0.5"
  17. Very smooth lines, Grinch! Keep up the good work!
  18. LCAC WIP Dave, what kind of load you´ll need? One with trucks, and one with M60A3?
  19. One SeaKing is ready for take off, while the second is still stored in the ship hangar. The Hangar door is animated as catapult ready-animation, so it opens at the beginning of the mission and will close as soon as you take off the deck.
  20. Around 45.000 i believe. But with the parked Helo in Hangar some more...
  21. Happy New Year!!!
  22. Dave, you will get a special edition of my WIP german Navy combat support vessel "Berlin"-class!
  23. Count me in!
  24. Dave, would it be fast enough till mid January till i have a LCAC done? Not sure how much spare time i have, depends on how the weather is going and i´m working with the airport snow and ice control team. Do you need a driving and a landed model?
  25. Das obere Bild ist der Bausatz. Angeblich von Fujimi, aber die haben ihn nicht mehr im Programm. Das Bild stammt auch aus einem Forum, wo der Typ auf ner Ausstellung war und den Bausatz selbst nicht hat. Das untere Bild ist aus dem FAA Museum. Ich schreib denen mal eine Mail, ob die vielleicht was an Plänen haben.
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