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Fubar512

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Everything posted by Fubar512

  1. My strategy for fighting in the MiG-29: The AIM-7's most common weakness is its inability to maintain lock on a target that's close to the ground. I exploit this weakness by approaching a formation of F-4s or F-15s at tree top level. They're usually maintaining one to two thousand feet of altitude while searching for me, and often make themselves tempting targets for a long-range Alamo shot, yet they cannot hit me with their Sparrows. Once you merge with them, though, it's only a matter of time before you get toasted by a '9 Lima or Mike, both of which have more than twice the effective range of your Aphids.
  2. My weps editor does come up as version 1.0.0.1, though I would not trust that, as the edtor has gone through at least three revisions over the years. The one to use is version listed in our downloads section as being compatible with TW titles "after 2008".
  3. I highly recommend "Scream of Eagles" by Robert Wilcox: http://www.amazon.com/Scream-Eagles-Dramat...r/dp/0743497244
  4. No image enhancement, no ENBseries bloom shaders.....
  5. The MiG-17 is not as nasty an adversary for the Mirage III (in WoI) as is the Hunter. 17's are dogmeat if you Z & B in a Mirage, but the Hunters seem as if they're imbued with almost an occult sense as to what your intentions are.
  6. Until someone creates a brief tutorial, try to find a copy of the LOMAC manual online. I believe that Eagle Dynamics offered it for free...at least they did at one time.
  7. It's not First Eagles. To get that sort of reflection, you'd need to have post-processing coded into the graphics system, which TW hasn't done yet. Give'em awhile, and they'll incorporate it.
  8. Interesting. The human eye is most sensitive towards greens than any other color. We can more easily discriminate between subtle shades of green, then we can between reds or blues.
  9. It does to a degree. Just add the appropriate lines to the data.ini. I use 45 degrees...anything more, and you get too many shots fired at nearby targets crossing the 3-9 line too fast for the missile to maintain track.
  10. Lemme see, Easter Eggs....how 'bout Dave with his Bushmaster hanging from a pylon?
  11. Sounds as if one of the models may be a bit too taxing for your system. Perhaps you should lower the detail density a notch and see if that helps.
  12. It's my understanding that above 450 knots or so, the F-16 cannot hold a turn with an F-15C. The Viper's rate of climb is also inferior to the '15C's, though its roll rate is faster. There is, however, at least one or two members here at CA that are much more qualified to answer that, from, ummmm, shall we say experience?
  13. Easy pickings for the atomic eels....
  14. Well, that would depend on the species of eel, and the type of hovercraft in question....
  15. Yes, the MF MiG-29 raised the bar alright...raised it into orbit around frakkin' Pluto
  16. FastCargo's towing 50 German eels (Aels) behind a Super Hornet? Why would he do that?
  17. A bit too-Hollywood for my tastes, but it has some neat aerial footage. Unfortunately, Hulu's only available Stateside, but I'm sure the more 'net savy among you will find a workaround Watch it at: http://www.hulu.com/watch/24197/fighter-pi...ration-red-flag
  18. You need to first obtain the following measurements. Wingspan, Wingtip Chord, Centerline Chord. Average leading edge wing sweep angle, and Wing Area. Plug these values into Kreelin's AeroConvert utility (available in our download secrtion), and you'll have a base line from which to start from, a Cla value. AeroConvert will than will give you the CLa sum of the entire wing area, which must then be divided by the number of wing panels in the data.ini (2 or 4). In the case of a model with 4 panels (2 outer + 2 inner), I use a 60%-40% value distribution, with the inner panels getting the 60%. The Xmac tables are calculated from the about 30% back from the leading edge, right where Ymac value starts (Ymac = Mean Area Chord in Y axis. "-" values equal left, plus values equal right). The Xmac "migrates" aft with Mach level, terminating at roughly 50-55 % of the MAC value back from the leading edge. Hope this hasn't confused or discouraged you.
  19. A bit off-topic. Phase 2...watch carefully where the stream "crosses" the stabs and wings, and you'll see real 3D distortion. The only issue is that the TW engine doesn't seem to be able to render a volume, just a stream of particle sprites. I need to get a volume rendered to achieve a true volumetric heat haze. HB.wmv
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