-
Posts
8,418 -
Joined
-
Last visited
-
Days Won
42
Content Type
Profiles
Forums
Gallery
Downloads
Store
Everything posted by Fubar512
-
OK, the folder structure is wrong. Everything should be in the Strikefighters2 NorthAtlantic folder. That is what everyone refers to as the "mod" folder. Move all the folders that are currently in your "Strikefighters2 NorthAtlantic-mod" folder, up one level, into the Strikefighters2 NorthAtlantic folder, and all should be fine.
-
F-4 Rocket loadout
Fubar512 replied to jborelli's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
One possibility, and one probability. Possibly, It wasn't set up that way, because the game developer could not find any historic instance where that particular load out was used. And probably, because there isn't any coding for it in the game engine. -
Well, I believe that you've just provided an answer. You've probably double nested the files. For example, from the carrier illumination mod readme: To install: Simply drag the contents of the zip file, which are the two folders, "effects and groundobject", into the mod (saved games) folder of the desired title. For example, using SF2NA, the default path would be "YOUR NAME/Saved Games/Thirdwire/StrikeFighters2 NorthAtlantic That simply means exactly what is written, that you should drag the contents of the archive into the main directory. That prevents nesting , that is, creating unwanted subfolders. In your effects folder, there should be nothing other than files. There should be no subfolders. As to your A-6 issue, the LOD files are locked away inside the Objectdata002.cat file, which is locked to discourage piracy. However, the path statement for them is already in place in the A-6x.ini file. I suggest that you take some time and peruse the knowledge base. It's a great way to spend an evening, and should greatly help you understand how this series works.
-
No, unless the effects that you're trying to use are not SF2 compliant. But that doesn't explain the carrier illumination effects not working, because they were specifically written for SF2's DX10 shaders. And BTW, all flavors of SF2 behave the same way, in as far as effects and models are concerned. The only difference is patch level, and if you've installed SF2NA over earlier versions of SF2, you're patched up to at least that level. You're obviously missing a step somewhere.
-
Strike Fighters 2 Screenshots
Fubar512 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
How do you know it's an LCAC, as opposed to say, an LCAC-E? Because it was shown here, I proclaim it an LCAC-E. -
That's how they attack prey, Russ. They flare their wings and tail to slow their momentum, and then extend their talons just before the strike. Here's a vid of a Goshawk attacking a water-filled balloon in slow motion.
-
LOL, I hope I'm not adding to the confusion, but quite often, it's not a Red Tailed Hawk that you hear....it's a Blue Jay imitating a hawk to scare other birds away from a potential meal!
-
If these guys had on clean underwear beforehand, they probably didn't have clean underwear afterwards! Just looking at the images gives me the shakes. Hats off to the FDNY for the rescue. http://www.nydailynews.com/new-york/window-washers-1-world-trade-center-trapped-article-1.2008318
-
The silencer part allows made me laugh. Here's a nice comparison video of a Walter P-22 with and without a suppressor (silencer). Note that the shooter is using normal, supersonic ammo during both demonstrations, so one still hears the echoing "crack" made by the rounds as they exceed Mach 1. If he had used sub-sonic ammo, all that one would hear is would be a "pffft" sound (until the round strikes something solid).
-
That was a juvenile red-tailed hawk. They mostly feed on terrestrial prey (they love rabbits), and seldom hunt birds on the wing, so I'd say that was more than likely a case of it defending its hunting grounds. An interesting side-note: Whenever Hollywood shows a raptor in scene, irregardless of the species, they almost always use a Redtailed Hawk's "Ki-Yiiiiiiiii !" scream, instead of that bird's actual call. Eagles, falcons, and ospreys do not sound like this, only Redtailed Hawks:
-
F-104 Intakes
Fubar512 replied to Z09SS's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
General rule of thumb is to start by matching the cockpit position in the cockpit.ini, with that of the pilot position in the data.ini. Then, check the view lines by alternating between an external view of the aircraft, and the view from the cockpit. One drawback is that this simulation treats cockpit views as if one's head were fixed to a pole, and limited to swiveling right and left, and up and down. Because of this limitation, the view one would expect to achieve by craning one's neck and placing one's head as close to the canopy as possible, cannot be achieved. -
F-104 Intakes
Fubar512 replied to Z09SS's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Judging by that view, your cockpit is positioned way too high, and too far aft. -
F-104 Intakes
Fubar512 replied to Z09SS's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
In short, no way, the pilot would have to have a neck like as flexible as an owl's, and even then, the intakes are so far back from the cockpit that they would most likely be obscured by the fuselage. Think of them as being "over the horizon" from the cockpit The way to view the refueling probe was to define the nose as being "VisibleFromCockpit=True". As the intakes are part of the fuselage, and that is by default set as visible, it appears that your idea won't fly, unless you somehow offset the pilot view as being outside the cockpit. -
At $550 per tire, you may be somewhat conservative with that estimate!
-
The most potent Dodge Challenger model from 1971 pitted against the most potent 2015 model.....425 HP vs 707! https://www.youtube.com/watch?v=iYol7m3WjGQ
-
Here's a Youtube link to the same Nova episode, that should be viewable to all of you outside the US. https://www.youtube.com/watch?v=jDapEakc9cY
-
The .lod (level of detail) files are the actual 3d model file for all objects, including cockpits. Using the MiG-19S cockpit as an example, there should be a "MiG-19SF_Cockpit.lod" file contained within. If it's there, the other thing I would check would be the graphics settings under "options". Make sure that they're set to at least high.
-
Here's a neat episode of PBS's Nova Online, that most of you should enjoy. I don't know if you can see it outside of the US... http://www.pbs.org/wgbh/nova/military/first-air-war.html
-
Open up any of the offending aircraft .ini files, such as the MiG-19S.ini, and then see if the following entries (which I've marked in bold type), are present. [AircraftData] AircraftFullName=MiG-19S "Farmer-C" AircraftShortName=MiG-19 AircraftDataFile=MiG-19S_data.ini LoadoutFile=MiG-19S_loadout.ini UserList=MiG-19S_UserList.ini CockpitDataFile=MiG-19S_cockpit.ini AvionicsDLL=Avionics60.dll AvionicsDataFilename=MiG-19S_avionics.ini If those lines are there, the next most likely issue, is a nested cockpit folder. Open up the cockpit folder, and make sure that there are only files, and not another cockpit folder, contained within.
-
1.7 2.10 3.7 4.8 5.Yes, watch it again.
- 32 replies
-
- awesomeness!
- epic
-
(and 6 more)
Tagged with:
-
Mirage 4000 (WIP)
Fubar512 replied to FLOGGER23's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
What part of Cuba has hedge-rows?
