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RAVEN

+MODDER
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Everything posted by RAVEN

  1. My Skinning trick is for just Photoshop, Then put in game, I use a striped test install and striped Terrain (Copy of Nothingness) and fly a Recon for just looking at the skin. (Of course you have to load the plane a zillion times cause ya move the Dam temp line 1 pixel to far).
  2. Skinning Trick, Put a temp layer on the Fuse .psd with a 2 or 3 pixel wide vertical line, make texture and just keep moving the line till it's even with the wing camo and then cut the fuse camo at the line, remake texture. TaDa. Lined up Camo. I learned to do this after (banging head on keyboard) trying to get the (blank,blank) camo to line up on a Mig-21.
  3. What if new sandbag arming pit.lod's had the same lod name as the existing pits (size ,sq ft) and just drop them in to the terrain, No editing? Just for KAW .
  4. View File NatterSam Natter (Viper) Sam Site For (BOB V1.4 By Gepard) 06/08 Patch Level. This Mod adds a Ba_349B Natter (Viper) Site to the BOB terrain [TargetArea164] Name=Freya. To install: /// BACKUP THE "Battle of Britain_targets.INI AND THE "Battle of Britain_TYPES.ini"////// Note!! All Object/Weapons 'NationsNames' are set to 'SOVIET' They need to be set to your BOB Install's AXIS NationName!!! Unzip: For 06 patch: Add the Objects foldercontens of the 'Add to BOB Terrain' folder to the 'Battle of Britain'folder, Objects to the Objects folder ,Weapons to the Weapons folder. Add Weapons using the 06 weapons editor. -------------------------------------------------------------------------------------------------- For 08 patch: 08_.ini are in the '08_Patch Data' folder and weapons require the 08 weapons editor. Also Radar Will Track (Rotate) at 08 patch level. ------------------------------------------------------------------------------------------------- Item's ( Models) inclued: Ba_349BL Ba_349B Launcher 'Sam Launcher' Nat349B Ba_349B Natter 'Sam' Dora39T FuMG 39T Dora 'Sam Radar' FuSE_65 FuSE 65 Würzburg-Riese 'Sam Radar' Freya451 FuMG 451 Freya Flamme 'EWR Radar' Freya Köthen FuMG 41G Freya Köthen 'EWR Radar' Destroyed Models. Templates . New Battle of Britain_targets.INI New Battle of Britain_TYPES.ini From EAW Terrain: I don't know who made these , But thankyou. af6barackC.lod af45radioant.lod af46radioantbldg.lod ------------------------------------------------------------------------------------------------ Mod needed for additional items used in this mod: http://combatace.com/files/file/14273-ba-349b-natter-viper-launch-site/ These Item's are already added to the _Types.ini ------------------------------------------------------------------------ BOB Terrain: http://combatace.com/files/file/5203-battle-of-britain-terrain-version-14/ ------------------------------------------------------------------------------- !!!Special Note: This Mod will not work unless the 'Original Freya' is removed form the "Objects Folder'. ------------------------------------------------------------------------------------------------ Credit’s: TW 3D Models, Textures Myself BOB Terrain, Gepard (Original Readme included) Target Data, Wrench (and the Legal BS) This is freeware; it CAN be distrubuted if the original readmes and all other pieces of the package remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package may NOT in any way, shape or form be used in any payware additions. Raven 10/08/13 Submitter RAVEN Submitted 10/09/2013 Category Ground Objects Mods
  5. Version V1.0

    107 downloads

    Natter (Viper) Sam Site For (BOB V1.4 By Gepard) 06/08 Patch Level. This Mod adds a Ba_349B Natter (Viper) Site to the BOB terrain [TargetArea164] Name=Freya. To install: /// BACKUP THE "Battle of Britain_targets.INI AND THE "Battle of Britain_TYPES.ini"////// Note!! All Object/Weapons 'NationsNames' are set to 'SOVIET' They need to be set to your BOB Install's AXIS NationName!!! Unzip: For 06 patch: Add the Objects foldercontens of the 'Add to BOB Terrain' folder to the 'Battle of Britain'folder, Objects to the Objects folder ,Weapons to the Weapons folder. Add Weapons using the 06 weapons editor. -------------------------------------------------------------------------------------------------- For 08 patch: 08_.ini are in the '08_Patch Data' folder and weapons require the 08 weapons editor. Also Radar Will Track (Rotate) at 08 patch level. ------------------------------------------------------------------------------------------------- Item's ( Models) inclued: Ba_349BL Ba_349B Launcher 'Sam Launcher' Nat349B Ba_349B Natter 'Sam' Dora39T FuMG 39T Dora 'Sam Radar' FuSE_65 FuSE 65 Würzburg-Riese 'Sam Radar' Freya451 FuMG 451 Freya Flamme 'EWR Radar' Freya Köthen FuMG 41G Freya Köthen 'EWR Radar' Destroyed Models. Templates . New Battle of Britain_targets.INI New Battle of Britain_TYPES.ini From EAW Terrain: I don't know who made these , But thankyou. af6barackC.lod af45radioant.lod af46radioantbldg.lod ------------------------------------------------------------------------------------------------ Mod needed for additional items used in this mod: http://combatace.com/files/file/14273-ba-349b-natter-viper-launch-site/ These Item's are already added to the _Types.ini ------------------------------------------------------------------------ BOB Terrain: http://combatace.com/files/file/5203-battle-of-britain-terrain-version-14/ ------------------------------------------------------------------------------- !!!Special Note: This Mod will not work unless the 'Original Freya' is removed form the "Objects Folder'. ------------------------------------------------------------------------------------------------ Credit’s: TW 3D Models, Textures Myself BOB Terrain, Gepard (Original Readme included) Target Data, Wrench (and the Legal BS) This is freeware; it CAN be distrubuted if the original readmes and all other pieces of the package remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package may NOT in any way, shape or form be used in any payware additions. Raven 10/08/13
  6. RAVEN

    Beijing, China.

    Nice pic's Glad you got to see 'The Great Wall of China' . A lot of Asia'n tour's to LA, Ca., the hi lite is the 'Great Wal of Mart'. I just don't get it.
  7. RAN Carriers: Toowoomba, Woolongong, Geelong, Burnie, Wyalla and Kalgoolie and--
  8. Glad that wasn't a new Hard Drive in the box!!! And kiss the garden hose goodby.
  9. FuSE 65 Würzburg-Riese WIP
  10. Cool!
  11. Today is my normal day off for this week, jump's around every week. My job treats me like a mushroom .
  12. The data I'm using is copied from the SA-2 with ranges (radar) set to the Dora and missile data set to the Natter, Launch time and intercept is now close , they'll only just blowup , but you can't have everything . I'm ready to upload for 06, Still need to test for 08.
  13. Well it only works as a 'SamLauncher' and I got 1 Natter to launch, but only with a 'SamRadra' on the map and they don't have to be in the 'Default' setting, :)
  14. OK , that's why I'm getting no joy, not using default , going to try a mobile _ Sam or AAA and see what I get?
  15. I copied SFP1 from my XP Comp to my Win7 Lap and it runs fine. Had to install DirectX 9.b for it to run in Win7.
  16. In the _Target .ini I have listed: Sam's 10 SamRadar 4 EWR 4 And I'm only giting 4, 1 and 2 or less. Sometimes just 1 EWR. I'm going to try renaming them and list them something else. For say ETO the Sam random generation is OK, but I need to get them to show all the time for testing and adjusting launch time / delay. If only 1 Sam shows up it won't launch no matter how many times I "Poke it with a stick".
  17. How can I get the game to generate more static sam's? I have 10 in the target .ini and only get two. Have changed to Very-Common, anti-air Heavy,base quantity to 12. Idea?
  18. I forgot to turn them on. No weapone shadow for 06 patch.
  19. Got the .pdf, Thanks Tracking and impact test successful. Upload package ready soon.
  20. X is wingspan (+left) Y is +nose to tail, 0 should be CG and C line, Z is hight (+ up). I have this ref., might help?
  21. I can always use info. Thanks
  22. You could compair the most -Y of the Rudder to the Tail light -Y (I'm gussing you fixed the lights?) and shift the extent's by the difference, X and Z should be close. Like setting decals.
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