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RAVEN

+MODDER
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Everything posted by RAVEN

  1. Well, It works kinda sorta, They deploy aft ok, but I only can get 50' for takeoff and landing and no 'Blowback'. Linking nodes or multiple animation keys just makes a mess. If I set them as slats they stay full deploy on the ground and jack the wing fold .So it will work with two sets of flap data, one fake set for the nodes (looks), and one for the FM (flight).More testing planned .
  2. All those shaps on the airfoil's got to be murder on the boundary layer's, stall speed of 200kns +.
  3. Thanks everyone, and I think the thing to do is I'll make a testbed model ( very basic AC), and concept test. I'll post the results and of course the aircraft when DL are back up.
  4. Yup, if it runs out of gas, it can walk home, but can it swim? :)
  5. RAVEN

    Very true...

    1872?
  6. Way cool!
  7. Animation slot is not the problem ,it's flap position,then a veritable rotation controlled by airspeed, or I'm I missing something on how much I can control the animation with the .ini?can I have 3 flap positions?
  8. I have them animated in Max, but all I get is closed or full deploy with the key. I think I have idea to test something that might work.
  9. Anyone know how can I make this work without assigning an animation key to it? The ‘Blowback’ is easy (similar to the F-4) It’s the horizontal deploy and then rotate within the game limits that’s got me stumped. Any ideas? And to make life fun, the wings fold.
  10. Their is. no 'Default seat' So the game won't add one.Just make the seat the pilot. [Pilot] SystemType=PILOT_COCKPIT PilotModelName=seat_f-4 //PilotN1 Position=0.00,6.36,0.31 //0.0,6.36,0.74 //SeatModelName=seat_f-4 //SeatPosition=0.00,6.36,0.31 MinExtentPosition=-0.25, 5.91,-0.20 MaxExtentPosition= 0.25, 6.99, 0.92 CanopyNodeName=canopy_front_outer CanopyAnimationID=3 HasArmor=TRUE
  11. Well Wrench these are the nodes. Left wing Sphère01 Sphère03 Rigth wing Sphère02 Sphère06
  12. Are the bombers IJA? I just checked the Nell and It and the textures are IJN, but the 'sf2_ad_oscar_pak' Is 'Japanese Empire', the oscar zip I have is dated 9/12. Something to look at maybe?
  13. My DL copy has no out? I looked at the lod. When I did the blisters for the Hurricane Mk2c I started with a capsule in Max. Found the .out.
  14. Wrench try these. (from the spit_mk8.lod) Capsule01 Capsule02 Capsule03 Capsule04 Capsule05
  15. P-40E1CU was updated with a new cockpit.
  16. I tried to locate the texture for the phd_lens, well their is none. I pulled all the textures from the pit and put the A-6A in SFP1 (no A-6 in the object cat) and the lens is still black, any ideas?
  17. A-6A_RADAR.bmp in the cockpit folder. Instead of just black I renamed this .bmp
  18. Well this is doable. Test 1 Instrument[046]=ADI_BankIndicator2 [ADI_BankIndicator2] Type=BANK_INDICATOR NodeName=vdi_component_lens MovementType=ROTATION_Z ValueUnit=DEG Set[01].Position=0 Set[01].Value=0 Set[02].Position=-360.0 Set[02].Value=360.0 Needs refining.
  19. Good Luck,stay safe and never forget: CYA!
  20. Capuns Destroyer. Had this a long time. Zip is data only. Destroyer Data.zip
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