Jump to content

RAVEN

+MODDER
  • Posts

    1,545
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by RAVEN

  1. This is another one (1st Gen) http://combatace.com/files/file/468-av-8c-sea-harrier-addon/
  2. Will that work for removing .tga trees out of the middle of runways?
  3. Soooo How about one we can fly?????
  4. Try incresing the scrolling speed of your mouse wheel in your mouse control program. worked for me.
  5. Should there be a FrShipNum000.tga? and there are no decals in the mod zip?
  6. It's a 3dMax thing. Placement depends on ware the virtual center ( x0.00 y0.00 z0.00) of the model is when it's created in max and how the game engine handels it. Not 100% on this ,but this is what iv'e encounterded making stuff for SF1.
  7. http://www.bobsyouruncle.net/StrikeFighter3dModeling.htm free version
  8. I dont know if anyone else dose this ,but I started writing down the Gizmo info, map size,view,rotation,location. If I have to remap a mesh then I can export it back into Unrap at the same location and not have to redo the texture. This works for me and it's extra work,but it saves time on redoing the texture,fixing lines and stuff. sample: PitTex01 ----------------------------------------------- 2m ------------------------------------------------------------------------------------- Pit RS L X 0.323 Y 0.266 Z 0.516 (PP X 0.0 Y 0.0 Z 0.02) LS R X 0.323 Y -0.266 Z -0.517 FW 4m F X 1.486 Y 0.719 Z -1.486 --------------------------------------------------- Sm LPan R X 0.323 Y -0.266 Z -0.517 (PP -0.332 Y -0.259 Z 0.085) (To Map Ro Y 10.511 PP = C ) --------------------------------------------------- Prop Control Base01 R X -0.402 Y -0.266 Z -0.517 (PP X-04 Y 0.026 Z 0.195) (Ro local Y 26.1 Z -1.2 PP = C ) PC Lev R X -0.391 Y 0.985 Z 0.919 Nob01 R X -0.383 Y 0.985 Z 0.866
  9. Add to Cockpit.ini Item Move ///--cockpit moves--- Instrument[031]= Instrument[032]= Instrument[033]= Instrument[034]= Instrument[035]= Instrument[036]= Instrument[XXX]=Move1 <---------XXX Next number inline [Move1] Type=AIRSPEED_INDICATOR NodeName=Armored_Glass <---------------Node Name MovementType=POSITION_Y Set[01].Position=-100 Set[01].Value=0.0 Set[02].Position=-99 Set[02].Value=1.0 //End of Move----------------------------- If it's a parent node all the children will vanish also.
  10. Mig-28 NATO Name: Facade Façade [fuh-sahd, fa-] Part of Speech: noun Definition: false front Synonyms: appearance, cloak, coloring, cover, disguise, disguisement, face, front, guise, mask, masquerade, pretense, semblance, show, veil, veneer, window-dressing. Maybe it will stick?
  11. Was there a A-29 Super Tucano in the downloads at one time?
  12. I fiddeled with some of their WW2 terrains and decided it was not worth it to try and inport them, some of structers are nice,Towers an such, Bottom line is you can't upload their stuff in any mods, but thats OK.
  13. Look in the _Data.ini and ckeck [Rudder] ModelNodeName=Rudder RotationAxis=Z-AXIS <-------------------------------------- ReverseModelOrientation=TRUE Other stuff is controled by the HUDDATA.ini TextFontName=Arial TextSize=12 [smallLabelFont] TextFontName=Arial TextSize=8 This is from SF1, but I think it hasent changed for SF2 The in cockpit displayes are controled by the Cockpit.ini and the aircraft _AVIONICS.ini [HUDFont] TextFontName=Arial TextSize=9 TextBold=TRUE [HUDModeNav] Symbol[01]=HUD_FlightPath Symbol[02]=HUD_AttitudeBars Symbol[03]=HUD_HeadingScale Symbol[04]=HUD_AirspeedScale Symbol[05]=HUD_AltitudeScale Symbol[06]=HUD_NavModeText Symbol[07]=HUD_WaypointID Symbol[08]=HUD_WaypointRange Symbol[09]=HUD_waterline Symbol[10]=HUD_TD Symbol[11]=HUD_G Symbol[12]=HUD_LaserTarget [HUDModeAA] Symbol[01]=HUD_FlightPath Symbol[02]=HUD_AttitudeBars Symbol[03]=HUD_HeadingScale Symbol[04]=HUD_AirspeedScale Symbol[05]=HUD_AltitudeScale Symbol[06]=HUD_LCOS Symbol[07]=HUD_TD Symbol[08]=HUD_SRM Symbol[09]=xHUD_Alpha Symbol[10]=HUD_Mach Symbol[11]=HUD_G Symbol[12]=xHUD_AlphaSymbol Symbol[13]=HUD_RadarRange Symbol[14]=HUD_ASE_SRM Symbol[15]=HUD_ASE_MRM Symbol[16]=HUD_Waterline_HEAT Symbol[17]=HUD_Waterline_MRM Symbol[18]=HUD_Guncross Symbol[19]=HUD_AAModeText Symbol[20]=HUD_RadarClosure Symbol[21]=HUD_RadarRangeScale10 Symbol[22]= Symbol[23]=HUD_RadarInRange Symbol[24]=HUD_RadarRangeScale20 Symbol[25]=HUD_RadarRangeScale40 Symbol[26]=HUD_RadarRangeScale80 Symbol[27]=HUD_RadarRangeScale160 Symbol[28]=HUD_RadarRangeText10 Symbol[29]=HUD_RadarRangeText20 Symbol[30]=HUD_RadarRangeText40 Symbol[31]=HUD_RadarRangeText80 Symbol[32]=HUD_RadarRangeText160 Symbol[33]=HUD_RadarRangeCaret10 Symbol[34]=HUD_RadarRangeCaret20 Symbol[35]=HUD_RadarRangeCaret40 Symbol[36]=HUD_RadarRangeCaret80 Symbol[37]=HUD_RadarRangeCaret160 Symbol[38]=HUD_TargetMach Symbol[39]=HUD_TargetAspectText [HUDModeAG] Symbol[01]=HUD_FlightPath Symbol[02]=HUD_AttitudeBars Symbol[03]=HUD_HeadingScale Symbol[04]=HUD_AirspeedScale Symbol[05]=HUD_AltitudeScale Symbol[06]=HUD_CCIP Symbol[07]=HUD_G Symbol[08]=HUD_LaserTarget Symbol[09]=xHUD_Waterline Symbol[10]=HUD_Guncross Symbol[11]=HUD_WaypointID Symbol[12]=HUD_WaypointRange Symbol[13]=HUD_AGModeText Symbol[14]=HUD_AGWeaponText ect.ect
  14. I got it just for the B-26C and C-47, If your into WWII props Rising sun has alot of planes that are hard to get elsewere.
  15. $$$ There in no cash in free addons, mods and "Man this stuff is nicer then the stuff in the box, my box! you cant putstuffininomore.
  16. Thanks Thats what I was thinking on how it worked. Now if I can get a Remote Fwd view working (think I have a workaround) this is going to be cool.
  17. I'm tring to wrap my brain around how to move from the cockpit to the bombsight like Kesselbrut's Camberra pit, I've serched for data on How To, No Joy. So could someone give me a short and simple explanation on how this is done? And please don't say "Just push the H key"
  18. Try This. Options.ini -------------- [singleMission] AircraftType=F-104g MissionMap=NOTHINGNESS MissionType=RECON MissionTime=NOON MissionWeather=BROKEN AirActivity=RANDOM AirDefenseActivity=RANDOM LoadMission=FALSE LoadMissionFilename=A-10A Close Air Support.MSN MissionYear=1980 StartYear=1940 <--------------------------------- EndYear=2040 <--------------------------------- Service=USAF
  19. Post your gear data from the .ini and will have a look.
  20. looks like you have a unwanted or extra animation key frame hooked to the landing gear.Also did you export the LOD with the gear retracted(Key frame 0)?
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..