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RAVEN

+MODDER
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Everything posted by RAVEN

  1. Some days I wish I wasn't from this planet, but what the heck. Why do you ask?
  2. They might be referencing another .lod that's missing, like a damage.lod or a collision.lod. Check the _Data.ini. Just a thought.
  3. If I rembrr right. Biggest cause is a missing or bad 'Ground Object' .lod file. Im not 100% on that, but it's a place to start.
  4. Same with my iPad Mini.
  5. Default zoom can be changed, I changed my inflight map to zoom in and out more, view I'll have to look up, don't remember witch file it is. I went through all the .ini's and cant find a thing to change the Default zoom. Unless someone else knows how, it beleave it's fixed
  6. Small mistake by me. [CockpitSeat001] ModelName=f-4e_cockpit Position=0.0,5.500,0.658 <---------------------Leave Stock. Offset=-0.20,0.0,0.0 <--------------------------- Offset value, need to add. Negative Number will move 'your' veiw to the Left. ViewAngles=0.0,-2.0,0.0 MaxYaw=152 MinYaw=-152 MaxPitch=90 MinPitchFront=-47 MinPitchRear=-35 You Can Offset your view Position by changining any of the values in Offset= Strike Fighters uses a X ,Y, Z coordinate Where: X is the wingtip to wingtip dimension (- = left, + = right) Y is the nose to tail dimension (- = back, + = front) Z is the top to bottom dimension (- = bottom, + = top)
  7. Zooming the view is done with the mouse and should be functional in a stock game. Check your Options in game. Position=0.0,5.500,0.658 is center Position=-01.00,5.500,0.658 is 1 meter to the left. Position=01.00,5.500,0.658 is 1 meter to the right. The file goes in the f-4e Aircraft folder Objects/Aircraft/f-4e
  8. Will that work in a scripted mission also? Because I'm trying to get a certain AC to show up to check the parked animations.
  9. I picked up another 1TB USB drive today and I'm cloning my work drive. From now on all 3d work and Mod changes will be backed up daily. On 1 of my backup drives and the whole drive backed once a week on the new drive. I'm still sorting things out. So far the only thing I lost is time.
  10. One drawback I noticed, if try to recover too many files at once, some of them are recovered at 0 bytes, but it might just be my ( pick your own word) crashed HardDrive. If I go back in and just get the one or two files, their fine. I'm taking the time to check every recovered file.
  11. Next question. Who wrote the Exporter, TW or AutoDesk?
  12. Happy, Happy, Joy, Joy! Blessed be the programmer who coded the Data Recovery Program. Recuva. I recovered all my work. This free program is wonderful. http://pcsupport.about.com/od/filerecovery/tp/free-file-recovery-programs.htm It is a "Must Have". And I just BackedUp the recovered Data!!! :) Raven
  13. Has anyone just tried to use the TW Max 2009 Exporter with Max 2010 or 11? Just curious.
  14. Today was not fun. My 3d work HardDrive Failed. So I installed a new drive, I've recovered 99.9% of my 3d Max files. I only lost the last few days of work. The sad part is I was going to BackUp the recent work yesterday, but Na! I'll just do it tomorrow. Well it's tomorrow and all of it is lost. So NEVER WAIT! BACK IT UP NOW. Goodnight and have a pleasant tomorrow.
  15. Well it works! Don't mind the jets on the wings, I'm testing a Animation for them also. The Zip is the data i used, Shocks need refining, but you don't need to animate any of it. Testbed2_DATA.zip
  16. Daniel, I'm setting up my Testbed AC for another AC that I'm working on for my shock test. I'll run a Fake Rolling Radius test without the Gear on the export model too test it, but right now I'm dead tired from just getting off work, it's 3AM here So I'll get back to you with the results. Yes on the Texture, but if their completely hidden it shouldn't matter, I think. Raven
  17. Four tiny wheel mesh's. Two hidden in the main float, one in each wing float. Then fake out the Game Engine with the Rolling radius. Something like that should work.
  18. So it's going to be released in 'Two Weeks' !!!!!!!!!!
  19. I think I have it worked out. Fake gear method. And it won't need to be animated. By setting the front Axel node as a shock, movement Z with a very small travel range I can get both axels / wheels to equalize on the ground. The rest of the values I think will have to match so it won't bounce. On a second note I think that the "shock travel Z entry's might be interfering with animated shocks causing too much bounce / travel? Will have to test the theory.
  20. I thought as much, but I'm going to try it on my test AC anyway after work. Thanks all.
  21. I know there can be multiple tire nodes, (001,002,ect.) in the landing gear section of the Data.ini. Can there be more then one shock on the same gear? Meaning just the Left Main Gear. With a different AnimationId? Shock001 ID3 Shock002 ID4 ???
  22. Then there's runnig and screaming ! ;)
  23. I tried it, but you couldn't make it a mirror in the .ini. How about a reflective Glass in front of the mirror surface. Like a clear mesh maybe?
  24. ROTFLMAO
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