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PureBlue

+MODDER
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Everything posted by PureBlue

  1. I've used these on some of the airfields in the Anatolia Project. But the collision models wouldn't allow to pass between the Earth Mounds. So here's a workaround. It's just 1x1x1 sized box, to use for the Collision Mesh. I know it doesn't give the actual model and you can pass through the object but it works to taxi in between.. 1x1x1_Col.rar Copy the LOD to your respective Terrain Folder and Use this entry in the *_types.ini definitions: CollisionMesh=1x1x1_Col.LOD For example, I use this for the EWall100m, E_Blast150m, E_Blast75m objects Note: I've tried similar similar sized simple models, such as a 100x2x2 box for the CollisionMesh, but I still couldn't pass the middle point of the Wall.. So, if anybody got a clue to a better solution please post..
  2. Two improvements i noticed: 1- Clouds now don't flip, when you do a loop over the top. (The EnvironmentSystem.ini is listed in the Changelog, we'll see what else is in there, next week) 2- Smoke effects from burning objects don't disappear, once you go away from the scene and come back. They keep burning...
  3. One of the first things I checked, and it's still there..
  4. That's a huge update from TK :good: Changelog shows many updated files. And I really dig the New Attack command and Action View.
  5. Hey bud, You're correct, Gaziemir does not have any fighter squadrons, it's really a base for the Air Training HQ, in which also the 203. SAR wing is flying CN-235 out of... Just took some artistic license there and placed a few fighters in too.. That airfield is probably one of the best populated ones on my map.. Lot's of hours went into that design. So whenever you get there take a walk with external cam. :) I also got Etimesgut, Akinci and Kayseri from your list.. Left out Ankara Esenboga since it's mainly a commercial airport.. For gaming purposes, it's too bad we can't declare an airfield just for helicopters.. Would've been pretty easy to implement, but of course SF isn't for helos or commercial planes in the first place.. Though, I do use the NEUTRAL tag for a few things.. Like the English Akrotiri base on Cyprus, and many of the commercial shipping traffic on the Aegean.. The targets here don't fire back nor any enemy aircraft takes of from the airfields..
  6. Try these from the Anatolian Terrain (make sure to edit the userlists) They work pretty good.
  7. So Umm, you can't place any ships on the map in MissionEditor, but you're able to place tanks even on water? Then it's got something to do with the WaterMap...
  8. Oh man that's a bummer, I wish him a quick recovery.
  9. Looking good Veltro Any chance of modeling CFM-56 engines for an R version?
  10. Thanks for the complements PvtDK2. I'm hoping to release a campaign with a full installation containing aircraft and weapons. It's still under development.. @maurice: Yes some of the airfields I designed myself use the SF2Germany textures. The easiest way would be to purchase SF2E and drop the CAT file in there :) Or you'll have very tough time in replacing them correctly. The way SF2 airfield textures were, I tiled them with different parameters, I'm not sure if SF1 textures would fit correctly..
  11. Thanks for another beautiful mod
  12. Have you tried any of the mission editors yet? KMD or LeMissioniere Of course SF2's got it's own in-game mission editor too.
  13. Great Coast Guard collection mate, thanks for the hard work
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