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Everything posted by macelena
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Is this the end ??
macelena replied to Sundowner's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
To be fair, I wasn't sure SF2W10 would ever come about, leaning more towards no. I guess a 20 year old sim is already pushing some limits, specially if it was not profitable 10 years ago and the attempt to finance the update failed, but to be honest I would miss the game a lot to be very reasonable. -
All I'm stating is fairly known , but just to explain what I'm thinking about Right after WW2, a few variants of aircraft designed in Nazi Germany were produced by other companies, such as Avia in Czechoslovakia or CASA in Spain. 109s with Jumo, Hispano or Rolls Royce engines, and even Me-262s as the Avia S-92, although on a small scale. Willy Messerschmitt himself still worked in aircraft for Hispano Aviacion while he couldn't in Germany. So the What-If story i came about is, What about a license built improved version of the 262 in some other country? I was thinking, powered by J34s,bubble canopy, stabilators, probably 20mm Hispanos, and perhaps, pushing it too much or for later upgrades, radar computing gunsights. How do you reckon it would perform?
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F-100 gunsight IRL?
macelena replied to macelena's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Yes, the thing is I didn't bother doing the same to the Mustang ingame, I don't play with it much if any at all. I might like to deal with everything Hun but torque? Beyond me. Now that i looked after it, looks like the War Thunder devs did the same to the F-86 and gave it a K-14esque sight. I like it but it feels wrong knowing it wasn't that way. -
F-100 gunsight IRL?
macelena replied to macelena's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thanks a lot. I had seen another like these, but i couldn't really tell which was what. The other (Warthunder) reminded me of a late WW2 sight, while this one really looks more like the one on an F-86. -
I saw this (Warthunder Hun, YT vid, I don't have it myself to dig onto it): And i liked it, so I made this: But I'm wondering if it was like that in real life, the only other gunsight i could see seemed from the stubby tail early As and it looked just like the F-86s, while this one looks closer to WW2 sights, but I found them to be pretty useful.
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Post Vietnam F-105 loadouts?
macelena replied to Viggen's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I have no clue, to be honest, but if the airframes were in bad shape and they had not had their ECM and avionics gear updated, wouldn't it make sense to use them as bomb trucks to get more bombs within a better prepared strike package, to complement better suited aircraft? As in, you have Phantoms doing most of the SEAD, the main strike, F-15s claering the air, some EW to scramble it all and then the thuds come behind to drop a few more dumb bombs to add tons on targets that may need them, either airfields, staging areas and so on. -
I think part of that, at least ingame, has to do with Navy Sidewinders. While I can't see any practical difference during the Linebacker timeframe, when the slats came about, between AIM-9Js and G/Hs, for the rest of the war I think they are much better than USAF AIM-9Es. You don't need to keep up against MiG-17s to get a good shot with Sidewinders. Earlier than Js with the USAF against MiG-17s, I just go vertical and hope i don't screw leading them up with the gunpods.
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What would you be looking for specifically? For example, something i would have liked to have for SF2 Complete are Carrier Grop mechanics in, say, Desert and Vietnam campaigns (You can mod that, of course, but it would have been nice to have them as stock) or some features, like cruise missile attacks and E-2s for Israel.
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Technically, leading edge slats changed Phantoms into a different animal, and as far as i know USAF F-4Es recieved them even as a conversion after having been delivered with the usual wing configuration, however the Navy was somewhat reluctant to the idea. What's your take on it? I've been trying with both and i often find myself more comfortable playing with older variants as they seem to fit better with what I'm used to get from a Phantom, stay fast, use the vertical, managing energy and so on, while with the slatted ones i never quite know when to go for a turning fight or treat it like i do the classic ones. I just played a mission several times against MiG-23MLDs with both F-4Es with slats and F-4Ds, and I felt the latter were much quicker and smoother, although this likely has more to do with me being better used to them.
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Strike Fighters 2 Screenshots Thread
macelena replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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I'm sorry, I meant Iron Dome and the US Centurion-Phalanx, more than anything as a back up layer for those that get through Iron Dome as it is. Now that you mention it, regarding Arty, I'm not too confident in HEIT-SD rounds going reliably through the case of arty shells, and even if they switch to AP ammo like the Navy they might not detonate them, let alone self-destruct before hitting the ground.
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Strike Fighters 2 Screenshots Thread
macelena replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
So thanks to Crusader specially, but also Piecemeal, UllyB, Wrench, and Ravenclaw, I managed to pimp my ride and get a vector RWR on Mirage5SDE. Here seen attacking a California class cruiser, the vector is pretty useful to guide you since it tells you where the "radar love" comes from. I would have likely taken that little rascal from another ship Or the next one, splashing here. -
Have we ever discussed the posibility of setting up an integrated air defense system incorporating tech from both? It might be a more evident issue with the latest volley attacks out of Gaza, but I had been thinking about something like that for Seoul for a while.
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So i tried to replace a MirageIIIEL accelerometer with an RWR, copied from Piecemeal's Shahak_71 mod, itself inspired by Ravenclaw's Hunter 58. However, while i carefully copypasted all the stuff I could see related to the issue, i can't get the vectors to light up, only having the bmp replace the gauge. Audio warning works fine. I would be very grateful if somebody could spare the time to take a look at what I have so far and find the problem. I used a MirageIIIEL cockpit with dtmdragon's gunsight fix and started editing from there. MIRAGE3E_AVIONICS.INI MIRAGE3E_COCKPIT.INI MIRAGE_IIIO_SIGHT_FIXED.TGA MIRAGE_IIIO_SIGHT_MOVING.TGA Mirage3_RWR.BMP
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What If Screenshot Thread.......
macelena replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Grumman F-14A Golem. EDIT: It is just the stock skin with a couple of decal changes, and i'm kind of ashamed of it with all the other stuff posted here, but I just made this and only had to take the screenie -
F-86 Aggressors?
macelena replied to Kirby2012's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Are they still active? I used to believe it went offline- 13 replies
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- f-86 sabre
- aggressor squadron
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F-86 Aggressors?
macelena replied to Kirby2012's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
What a lovely fluffy Sabre- 13 replies
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- f-86 sabre
- aggressor squadron
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(and 3 more)
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