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Brain32

+MODDER
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Everything posted by Brain32

  1. Don't know how will DCS A-10 be, but LOMAC's A-10 in comparision to TW's A-10 are like Spitfire and FW190 in il2 lol
  2. Thx, however this terrain is not finished yet, too bad as it is in this state for more than a year! Anyway as soon as one of the most valuable terrain modders here get's the will to re-do the work on it(and trust me the part of work on this terrain left to do does require a lot of motivation to say the least) it will be released for all :)
  3. Cool can't wait to try to evade this one :)
  4. It's not by looks EAW terrain was so low res it was really flying over "green goo land" lol The problem is our terrain is technologically still on that level just streched to the max...
  5. Yeah I did make something(not complete test), but I could use another eye for it. The thing is it looks MUCH better than my old work on the same thing..I'm just not sure if that's because of the overall better texture I made it from or does higher resolution play a role there too... Sorry for slight OT everyone...
  6. I haven't posted here in ages so I'll spam you just a bit now :) Thunderjets over Korea Calm afternoon Cannons are never obsolete Victory Returning home Well yeah I like my Korea install :)
  7. Yeah that's all OK but one can make just as much as limitations allow him. The current tile system simply does not allow highly detailed terrain, it simply won't let me. I've spent nearly 6 last months trying to figure out how to improve the overall terrain detail - it's simply not possible. The best thing I can do is make nice sharp 1024x1024 textures and even then I don't know how would that effect people that don't have as much memory as I do(4GB system+512MB gfx). And even like that it's not exactly what I had in mind. What I really dream about for SF is IL-2 terrain system, what can be done there and especially how much easier can it be done is going in the science fiction zone comparing to SF series... On a brighter note there might be raining new tiles when I come around finishing all the things I experimented with lol ;)
  8. Hmm that's pretty strange, considering that here even non-military personell like me knows quite accurately what happened, so if this info is protected in USA I can't help not to wonder who is it protected from? Note, not that I'm complaining about it and I find CA policy on this HIGHLY understandable especially considering the employers of many member here! It's just a bit funny, that's all ;-) BTW if you find this post inappropriate(although I checked it 3 times to avoid that) feel free to remove it without explanation, I will understand :) EDIT: 4 times lol
  9. Actually what would be really cool for WoE is inclusion of F-16, the model is already there with a nice cockpit, only some USAF skin(s) would be needed and - viola one very nice extra flyable for re-release. That can't hurt the sales can it ;-)
  10. You play with radar set to easy setting, otherwise you wouldn't be able to lock on F-22 at all ;-)
  11. Don't know what terrain is that but you have some water issues... If you want to fix that put this: in your terrain data.ini :)
  12. I can easily see how would I finish some stuff with the help of this :) I can only comment this as spectacular tool, *thumbs up* man this is awsome :)
  13. "Hard" is most realistic for FM - explained in manual ;-)
  14. You can edit them out via airfield.ini's on each terrain ;-)
  15. OK, but in the end does anybody know what exactly "BaseRCSModifer" refers to? We have here and in some other threads plenty of RCS in m2 data, now how would that be applied in-game?
  16. No they run the same, nothing changed really, they just added soviet campaign to go along with the US one...
  17. Yeah the game is incredibly detailed...
  18. Hmmm is it out? I've actually read it's out on wikipedia lol EDIT: Yes it's out just dug up in ubisofts chaotic website lol
  19. Oh man and it's out...
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