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Everything posted by Brain32
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Storm of War: Battle of Britain - Interview e screens
Brain32 replied to phant's topic in General Flight Sim Discussion
Very interesting, thx for posting this :) -
Yak-38 Forger
Brain32 replied to mono27's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
OMG -
AIM120C
Brain32 replied to exssive's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Try this: Dates are reasearched as is everything that's researchable, however do note that this is for Wingwinner's AIM-120C model...change type and model name if you plan to use it on other models... -
Weapons Pack - 03 Jul 06
Brain32 replied to Bunyap's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
If you are patched to latest patch old weapons will not work! You have two options: 1.) Download new weapon editor and run all weapons through it. 2.) Find one of the newer packs in the DL section that will work out of the box. -
I tried the demo too... Now, I hope I missed something somewhere but first, there's no cockpit, it switches on when I'm below certain altitude but the creen goes mad and there's nothing too see outside except insanely vibrant RGB colours... Furthermore, with assistance off mode, the camera switches to 3rd person view?!?!?!? I hope that demo release was some kind of mistake because what I saw is not even a good arcade...
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Now I'm not sure how stuff works with prop planes in the game, mainly thrust/HP relation. But anyway SLPower dry is your best bet, currently you have 2700HP for let's say 3000HP you would need to dial in: SLPowerDry=2237099.00 IRL that would be a VERY nice boost but if you really want to go wild on it enter:SLPowerDry=2982800 now that will give you 4000HP, if that does not help then retract the airbrakes lol Anyway, just for the record, default entry is 2700HP and is apsolutley correct...however that does not mean plane performance will be correct either things change with patches so...it's really hard to tell
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New Terrains
Brain32 replied to gillg's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Your dedication is praise worthy, but I must tell you that I for one don't go over my head accuracy, I place cities and rivers with accuracy ofcourse, but roads and rivers are very few and are mostly about those that are either very typical for the part of Earth I'm doing or have a real and important aerial combat story behind them... IMO the terrain making tools are simply not good enough for accuracy me and obviously you too would like to see in-game... -
F16 hud
Brain32 replied to Romflyer's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I forced the ol' F-16C pit into a perfectly functioning avionics70 pit - not that hard people ;-) -
Yeah most modern IRM's have that kind of seeker. Interestingly enough in game, it seems my flares look like flares while AI's flares look like huge formations of B52's set on fire lol P.S: I know we can't have IIR seekers for IRM missiles in-game but we solve that with generous CM rejection value, too bad I can't explain that to AI planes lol
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Man I don't want to be the bringer of bad news, but this does not look good. I have seen a handfull of graphics glitches related to malfunctioning hardware and theese pretty much look like it. Now since I can't be apsolutely certain make sure to check the drivers, if it does not go away check the cooling of your gfx card... How are other games going?
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Green Hell 2
Brain32 replied to Stary's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Sorry I really don't know how that utility works, I always install mods manually. You can find "DetailMeshSize" in "Flightengine.ini" however you may need to extract it first from "Flightdata.cat" which you can find in "Flight" folder "NormalSceneClip" is a function I don't think exists in WoX, however if you actually mean: "NearClipDistance" then you can find that in Flightengine.ini too. -
How Low Do You Go?
Brain32 replied to Lt. James Cater's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I set my limit at about 10m lower than that and I get a bit too nervous inspite of all this being just a game lol -
Green Hell 2
Brain32 replied to Stary's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Yes you still need vietnam_sea repaint but install that first then install GH2 and overwrite when asked, otherwise you will loose the excellent work Stary did on the rice paddies. Also I think GH2 will work on default tiles too as this was my first set and I blindly followed the original tiles when creating it. As for JSGME..well I don't even know what that is lol Some kind of ModManager? -
No they are in pretty poor state, actually so poor that their threats to South Korea sound pretty ridiculous. Looking at aircraft power alone I think South Koreans alone could cause a total defeat of NK airforce without much effort. Assuming involvment of USA, the term overkill would be insufficient to describe the situation. They even still have MiG-17/19 in their inventory, also MiG-21PFM, some 21bis, Su-25K,F-7, MiG-23, H-5(il-28), Mi-24Hind's, bunch of logistics planes and most notably MiG-29's allegedly even some "C" models. They do have huge numbers of theese planes but as you can see it's a flying museum, I've heard nothing about condition of those machines, but I don't think one can do wonders with 50-60years old airframes... Nevertheless it could be an interesting scenario and can always be spiced up with some "what if's" :)
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Which Do You Prefer?
Brain32 replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Fighter Sweep, Intercept, Combat Air Patrol, if those buttons were real they would be completely worn on my main screen lol Favourite moments are when after 18 reloads I survive the missile fight and then close in on the last bastard with the good old Vulcan, nothing says "up yours!" like a nice Vulcan burst lol I do have a weak spot for the good old A-10, the "T-72 decimator". BTW the GAU-8 sound in DS mod is really sweeeeet *thumbs up* -
Well...not here, good tip for the cieling I was stuck at the wall for far too long...
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Prox Fuse Realism
Brain32 replied to Piecemeal's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
No not CEP setting, but Fuze distance setting -
You would need to see the place I was refering to, to know why nobody sane would do over 60kmh in that part of the city lol BTW It's not like I'm super responsible driver either, though my only fault is complete disregard for the speed limits but even then I do pay attention and choose to pedal the living sh*t out of my engine only on empty roads or those occupied by other nuts like me lol
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I would actually say that on average here female drivers I'd rather meet on the street. But overall it's about being an idiot or not. The stuff in traffic I just don't understand: 1. People that can't decide what to do, for example - bad visibility intersection and the driver is reluctant to start, that's OK but then either go or don't f..in go, don't go and then stop right at the middle of the intersection waiting to see what will I do, WTF can one think I will do? So I slow down hoping he will notice that and pass. But nooooooo I have to f..in come to the full stop for him to move his ass 2. Raining - did anybody notice how people slow down dramatically when it's raining, I mean that's OK but I'm talking center of the city where nobody would drive faster than 60kmh anyway, However that does not stop idiots to change lanes cutting in 5 cm in front of your nose mostly without blinker usage!!! But hey they are responsible drivers, they are f'''in doing 30kmh because it's raining. 3. Traffic jams - So the green light turns on, but it's a rush hour and you have no chance to pass in time and are very likely to end up in the middle of the intersection, blocking everybody on that road. Do you just go and do it thinking "I am the one and only in a hurry to get home, I'm the King, may the peasants wait for my royal ass to pass!" - well ofcourse you do ARRRRGHRRGHRGH 4. Highway - I usually drive in a slow lane with other "100MPH or less people" which is pretty funny since limitation is 80MPH, but ofcourse occasinally you have to pass into faster lane to overtake a truck for example. And...don't you f...in hate those daddy's boy a..holes that come behind you in a quite expensive car at like 105MPH(lol) and then blinking lights and pushing the horn for you to move? Where to F am I suppose to move, should I kill myself into a truck I'm overtaking for the royal idiocy to pass? What do you think would 20mm Vulcan fit on Opel Astra?
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@CA_Stary and/or Brain32
Brain32 replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Hmm it sure is one of the sea-jungle-something tiles, I would say it's most probably sea-jungle-farm, as AFAIK there are no paddies on the shoreline tiles, so this would be something like "VIETNAMJ-GS.bmp" one of the tiles named similary to that is most certainly what you are looking for... -
Well Fubar already suggested that to me but first I wanted to test everything out, at that time I didn't yet realize it was AHM only issue. Also there are no extra RWR entries in TK's default planes, and on top of that my biggest concern now is that since none of TK's games features AHM's I'm afraid this might be fixable by developer only...
