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Brain32

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Everything posted by Brain32

  1. Here is the new map with drawn cities(black) and airbases(red): Comments welcome, and note that some of the suggested bases were not added due to map limitations...
  2. Yeah sure, good to see it solved although I still have no clue what was it about lol
  3. I don't get where's the problem, my mod delets no default files...
  4. Do not worry about tiles, we can always arrange something, just keep it slowly as it goes. I whish I had my present tehnique back when I was unemployed, had a wagonload of free time back then, ah well...steady as it goes :D
  5. Well thx for the input guys this will help a lot. Anyway my terrain is standard size, I don't know how terrain size influences performance. Other than that what will not be standard is tileset I'm making for it, let's say that the way it started I'l be happy if it ends at or even slightly below 200 hi-res tiles since I planned A LOT of variation which is actually needed to show that part of the planet more correctly. Anyway, maybe making 3 separate terrains is better, merging them together and adding another part(Libya for example) would make the project super huge. However that does not mean we can't help each other ;)
  6. Thx Wrench that's exactly the kind of info I needed. I only need more bases for Serbia now. Also I didn't know the invisible wall is that big, was hoping for some Greece-Turkey action... I still have A LOT of tiling work...
  7. AF? EDIT: Ahh you mean Falcon4: Allied Force? Well I don't have that game and have no clue which airfields they have in it, if you can just pull the names out I'll Google for location :)
  8. ...that looks like this: EDIT: Updated image with cities and airbases on second page! The ones I will add for sure: First and foremost, airports of all the capital cities of countries on the map(Rome, Vienna, Budapest,Ljubljana,Zagreb,Sarajevo, Beograd,Skopje,Podgorica,Athens,Sofia,Bukurest) Other airfields: 1. Aviano (Italy) 2. Rijeka airport(Croatia) 3. Zadar airport(Croatia) 4. Split airport(Croatia) 5. Udbina airport(Croatia) 6. Osijek airport(Croatia) 7. Banja Luka airport(Bosnia and Hercegovina) Now as you can see the thing is other than airfields from my country and well known Aviano airbase, I'm totally unfamiliar with other important airports in the region. Basically if I was to take orders I would need: About 4 airfields for Italy About 4 airfields for Serbia Maybe one more for BiH A few for Greece Atleast one for Turkey(as I don't have a lot of Turkey anyway) Since this is campaign building forum, I thought it's proabably the best place to ask because if someone is ever to make a campaign on my map, it will most probably be you guys...
  9. Well it's just a matter of taste I guess, because for me the only thing that navigates around green triangle is Pacman, pilots are the ones that navigate around mountains, sure it's hard to see birds nest at speeds involved, but I don't think they only see a green triangle either
  10. Well personally, graphics is a big part of gameplay especially in a flight simulator. If one is to simulate flight as realistic as possible it would be funny as hell if with all the fancy electronics and system modelling and high fidelity FM, you would be thrown over what looks more like hangover gone bad than a place on Earth...
  11. Citylist and Texturelist are not in the *.CAT files, I guess we need to aks TK dor it...
  12. 949 downloads

    *****High Resolution PR ANW Terrain Tiles***** by Brain32 This is a set of high resolution (1024x1024) tiles for America North West terrain. Installation is simple, just unrar all the *.BMP's into your ANW terrain. Tiles were as usual made with help of satelite imagery, and are actually taken more from mid West USA than North West, but I think they still fit into general terrain idea. Dont get too concerned with high resolution or the size of the tiles, ANW terrain has only 6 tile types so this mod will not have any performance impact whatsoever, I tested it personally under WOI on my aged system and it went super smooth.
  13. View File High Resolution PR ANW Terrain Tiles *****High Resolution PR ANW Terrain Tiles***** by Brain32 This is a set of high resolution (1024x1024) tiles for America North West terrain. Installation is simple, just unrar all the *.BMP's into your ANW terrain. Tiles were as usual made with help of satelite imagery, and are actually taken more from mid West USA than North West, but I think they still fit into general terrain idea. Dont get too concerned with high resolution or the size of the tiles, ANW terrain has only 6 tile types so this mod will not have any performance impact whatsoever, I tested it personally under WOI on my aged system and it went super smooth. Submitter Brain32 Submitted 04/26/2008 Category Tilesets
  14. About 1.20 Euro or 1.80$ per liter
  15. Lex is correct, tile types MUST be arranged by altitude you can not have gaps or the above happens, if you have for example: "Grass" going from 1 to 400m; but the first next type...let's say "Farm" going from 600 to 800m you will have the gap...
  16. OK, if you take a look here you can spot a pattern. All service years that pass 1985 are bugged for you, that's with a good reason. In WOE default service years range from 1955 to 1985 to change that, go to root folder of the game, there's an "Options.ini" open it up and find the following line: [singleMission] AircraftType=F-15A MissionMap=GERMANYCE MissionType=SWEEP MissionTime=NOON MissionWeather=SCATTERED AirActivity=NORMAL AirDefenseActivity=NORMAL LoadMission=FALSE LoadMissionFilename=A-10A Close Air Support MissionYear=1978 StartYear=1955 EndYear=1985 <--------------CHANGE THIS to your liking, I have mine set for 2020
  17. I think there will be some room for that but not much, I tried to squeeze in as much as possible, but didn't want to go over standard 1000x1000 size, there's whole Aegian sea on the map and a really good chunk of Turkey on it
  18. Nope not just Kosovo, this terrain will not focus on it at all, it's primarly made(and named by me) Balkans SEE(South Eastern Europe). It will be sutable for all historic and ficitional/near miss scenarios related to Balkan: WW2(will look too modern for that but...) Near miss/ficitional from late40's/early50's Yugoslavia(+ surely western allies) vs SSSR Varios variations of conflicts between 1990 and 1999: CRO vs YUG 1991-1995(not too interesting in regards to air war, I don't think there was a single encounter(dogfight) between the two forces, mostly mud moving with vicious AAA systems on both sides) NATO vs YUG with Operation Allied Force probably being the only material, also Flight Baning operations over Bosnia might be interesting too. My main focus will ofcourse be on Croatia and neighbouring contries and most tiles will be largely based on satelite imagery of my country, I planed medditeranian look for Italy,Greece and Adriatic coast, forrested mountain look for transition and mild European style for inner(northern) parts of the map(similar to GermanyCE since it really is)... You can bet your arses I'll be giving everything I know into this, nothing like doing your home
  19. Here's the part I'll cover: It will be a completely new terrain, with custom PR 512x512 tiles... Don't expect it too soon though, not #1 priority right now sry...
  20. NEW everything on the way....
  21. What I have problem with is the "only" part. I would rather have a sim with two flyables(let's say MiG-29 and F-16) and everything else on both sides AI, than a sim with 8 flyables on one side and all AI on other. This would actually be my main issue with SF series sims if there was no mods...
  22. 1) Associated bitmaps means "terobject1_buildings.bmp" and "terobject_buildings1A.bmp" 2) TOD's taken from Polaks desert need to be renamed into "GermanyCxxx.TOD". Main city tiles are GermanyC1-5. Generally in "GermanyCxx.bmp", C stands for City, transition textures are marked as for example GermanyCG25.bmp, this means it's a transition tile from C - City to G - Grass by 25%...you get the picture I hope :)
  23. Yeah I did that from begining, but was too lazy to pull all the required permissions to include it in the main mod. Oh and to adjust the TOD's for GermanyCE terrain you need to rename them to "GermanyC1 - C5" What would be extra cool is completely new repositioning of the buildings, however I can't map the buildings worth a sh1t lol so...
  24. Oh don't worry my urin sample was THC positive and they still let me in
  25. I don't get it
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