MigBuster: I see what you did there with The Final Countdown reference.
I would have to agree on what MigBuster said about the TW games and the "litesim" tag. If I remembered correctly, TK or someone else have mentioned that he does not want to make a game that feels like any other game out there in the market, hence the reason TW games are...unique in their own way.
I have seen both sides of the coin in flight games (downright arcade stuff) and the hardcore-er side of things (Falcon 4.0 and LOMAC comes to mind). In the end, I realized I would come back to TW games, because "people can have fun sticking an F-14 in WW2 and hosing down some Zeros - and those who want to try and make the game near to realism can do also" (not really, although I would want to use F-14s as the basis for a fiction...think of it as a reverse The Final Countdown).