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November 11 Update - Core Upgrade ×

madvad

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Everything posted by madvad

  1. madvad

    SU-27 Flanker

    For me it works, but only under 850km/h; Over it he not deploy. Dunno if is like this in real life.
  2. Hello guys! Does anyone, for God's sake, have a correct loadout for the MiG-29? All the models I have here, and there are many, have such a confusing loadout and when you go to the weapon selection screen, it allows you to put 2 air-to-air missiles on each pylon, one overwriting the other and wrong things like that. Is there a definitive loadout that I can paste in the data.ini of the aircraft and solve these errors?
  3. madvad

    SU-27 Flanker

    I really love it. Gives you a much more "professional" model, a upgrade to today simulation standards, better than the old "game alike" model. I only notice that the ailerons didn´t move.
  4. So in that way, I can replace my actual F-1CT with this one, since they are the same, correct?
  5. The T1 its a update version of the CT? I look for infos online and find nothing.
  6. This happen with my anti-ship missiles...they go towards the target, but they just miss and continue ad eternum. In the map, the missile icon shows the missile going backwards, aimed at the target as it drives away towards the horizon. That's what they have with MissileGuidance-=7
  7. Yes, actually, I already have a pretty cool smoke effect that I use on the old missiles, available here on CA, and I'm happy with them. I would just like to have this fire effect from the engine you use, it's pretty cool.
  8. I mean, if is possible to you, to make a version of the ordinary missiles, with smoke, and this kind of booster that you create. I liked the flames from the missile boosters, but I wounder this in the ordinary missiles.
  9. I loved the rocket emitter. Can you make a version of this for a standard missiles, with smokes?
  10. This channel is amazing!
  11. Woah! What a trip! Congratulations to all involved!
  12. Hello! Some tip?:
  13. Amazing work, as always! One question: this version is supposed to launch Exocets? Because the AM39 is not available in the loadout screen for me. And since the AM39 is in the Weapons folder, I got confused.
  14. MISSION ACOMPLISHED! I had to create a naval group for each nation, because from what I understood, it is not possible to have several aircraft carriers in just one. So, I created one for each nation that wanted to fly, with their respective ships of the same flag, and this worked: If anyone wants to try out the campaign, I'm attaching it here for testing. I just fixed the bug that didn't let it work, and edited it using the correct aircraft used in the real operation (since they are available in the SF2 world). I don't know who the original creator was, but if anyone knows, please include it here. Operation Allied Force.INI Operation Allied Force_DATA.INI
  15. I will check the ships. I find some incompability like the AV-8B allowed only in MEDIUM carriers, and the Italian Carrier are set to SMALL. I put all in the same level, need to test your suggestion. Gracias!
  16. Hello guys! So, there was a campaign in my old files, which I don't know who created it or more details. I only know that it refers to Operation Allied Force, but whenever I tried to start it, the game crashed. I decided to try to find the error, and I managed through a few edits to get it to work, however, no matter what I do, the Italian Navy and French Navy aircraft refuse to spawn on their respective carriers, and instead, always spawn on that damn frigate. Does anyone have a tip or maybe can see something I haven't seen to try to get it working on their respective carriers?: Planes Campaign Data: [AirUnit009] AircraftType=AV-8B-Plus_Marina Squadron=Gruppo Aerio Imbarcati ForceID=1 Nation=ItalianNavy DefaultTexture=MM1 CarrierBased=TRUE NavalUnitID=3 ShipID=7 RandomChance=100 MaxAircraft=8 StartAircraft=8 MaxPilots=8 StartPilots=8 Experience=100 Intelligence=50 Morale=70 Supply=100 MissionChance[SWEEP]=20 MissionChance[CAP]=60 MissionChance[INTERCEPT]=10 MissionChance[ESCORT]=0 MissionChance=40 MissionChance[CAS]=60 MissionChance[SEAD]=40 MissionChance[ARMED_RECON]=50 MissionChance[ANTI_SHIP]=10 MissionChance[RECON]=40 MissionChance[NAVAL_SEARCH]=0 MissionChance[NAVAL_ATTACK]=0 MissionChance[ESCORT_JAMMER]=0 MissionChance[ESCORT_DECOY]=0 MissionChance[CRUISE_MISSILE]=10 MissionChance[EARLY_WARNING]=0 UpgradeType=NEVER [AirUnit010] AircraftType=Sea Harrier_FA2 Squadron=801RNAS ForceID=1 Nation=RoyalNavy DefaultTexture=801 CarrierBased=TRUE NavalUnitID=3 ShipID=9 MaxAircraft=6 StartAircraft=6 MaxPilots=6 StartPilots=6 Experience=100 Intelligence=50 Morale=70 Supply=100 MissionChance[SWEEP]=10 MissionChance[CAP]=10 MissionChance[INTERCEPT]=10 MissionChance[ESCORT]=0 MissionChance=40 MissionChance[CAS]=40 MissionChance[SEAD]=40 MissionChance[ARMED_RECON]=40 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=40 MissionChance[NAVAL_SEARCH]=0 MissionChance[NAVAL_ATTACK]=0 MissionChance[ESCORT_JAMMER]=0 MissionChance[ESCORT_DECOY]=0 MissionChance[CRUISE_MISSILE]=0 MissionChance[EARLY_WARNING]=0 MissionChance[TRANSPORT]=0 UpgradeType=NEVER [AirUnit011] AircraftType=Etendard Super SEM45 Squadron=Flottille 17F ForceID=1 Nation=FrenchNavy DefaultTexture=17F-C CarrierBased=TRUE NavalUnitID=3 ShipID=1 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Intelligence=50 Morale=70 Supply=100 MissionChance[SWEEP]=0 MissionChance[CAP]=0 MissionChance[INTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=20 MissionChance[CAS]=10 MissionChance[SEAD]=10 MissionChance[ARMED_RECON]=10 MissionChance[ANTI_SHIP]=10 MissionChance[RECON]=0 MissionChance[NAVAL_SEARCH]=0 MissionChance[NAVAL_ATTACK]=0 MissionChance[ESCORT_JAMMER]=0 MissionChance[ESCORT_DECOY]=0 MissionChance[CRUISE_MISSILE]=0 MissionChance[EARLY_WARNING]=0 UpgradeType=NEVER [AirUnit012] AircraftType=EtendardIVPM Squadron=Flottille 16F ForceID=1 Nation=FrenchNavy DefaultTexture=Aéronavale1 CarrierBased=TRUE NavalUnitID=3 ShipID=1 MaxAircraft=4 StartAircraft=4 MaxPilots=4 StartPilots=4 Experience=100 Intelligence=50 Morale=70 Supply=100 MissionChance[SWEEP]=0 MissionChance[CAP]=0 MissionChance[INTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=0 MissionChance[CAS]=0 MissionChance[SEAD]=0 MissionChance[ARMED_RECON]=40 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=30 MissionChance[NAVAL_SEARCH]=40 MissionChance[NAVAL_ATTACK]=0 MissionChance[ESCORT_JAMMER]=0 MissionChance[ESCORT_DECOY]=0 MissionChance[CRUISE_MISSILE]=0 MissionChance[EARLY_WARNING]=0 UpgradeType=NEVER -----------Fleet Data-------------------------------------------- [NavalUnit003] UnitName=NATO Standing Naval Forces Mediterranean ForceID=1 //Nation=NATO Nation=UN StartDate=03/24/1999 RetireDate=06/10/1999 RandomChance=100 MaxObjects=13 Experience=100 Morale=100 Supply=100 Intelligence=50 StartPosition=590000.00,490000.00 ObjectivePosition=674000.00,515000.00 HomePortPosition=664000.00,454000.00 MinFleetSpeed=7.717 Ship[01].Type=R98 Ship[01].Name=Foch Ship[01].Number=99 Ship[02].Type=Le Triomphant Ship[02].Name=Triomphant Ship[03].Type=Jules Verne Ship[03].Name=AOR Jules Verne Ship[04].Type=F122 Ship[04].Number=F209 Ship[04].Name=F209 Rheinland-Pfalz Ship[05].Type=Maestrale Ship[05].Number=570 Ship[05].Name=Maestrale //Ship[06].Type=RN_Attack_submarine Ship[06].Type=Type206 Ship[06].Number=234 Ship[06].Name=HMS Splendid Ship[07].Type=GGaribaldi Ship[07].Name=Giuseppe Garibaldi Ship[07].Number=551 Ship[08].Type=Type_23 Ship[08].Number=234 Ship[08].Name=HMS Iron Duke Ship[09].Type=Invincible Ship[09].Name=HMS Illustrious Ship[10].Type=Amsterdam_class Ship[10].Name=HNLMS Amsterdam Ship[11].Type=TepeClassFrigate Ship[11].Number=F-250 Ship[11].Name=TCG Muavenet PS: I don't know how or why the text got a risk on it
  17. I had the opportunity to help port YAP to SF2 as a tester and help with some edits and suggestions, making John Shelton's legacy live on. The project continues, updates are posted on the official website or Facebook group. Phase 1 has already been completed and now the focus is on Phase 2.
  18. Man, I see myself in your answer. I generally pick some time and edit and fix some old files, a few each time...
  19. You are describing my SF2 life!
  20. I imagined something like this, because some appear in flight on the map, and you can lock your radar on them. I figured it was one of NA's innovations. But can I simply just change everything from WeaponDataType=1 to WeaponDataType=7 or do I need to change something else in the data.ini? Because I did this as a test and they get "stupid" without hitting anything. Thanks for answering.
  21. I've noticed that some of the Harpoons I have in my SF2 Full-Merged just don't hit their targets. You shoot them and they fly until they hit the ground. Others follow in low flight until they reach the target. I noticed that some have WeaponDataType=1 and others WeaponDataType=7. Does anyone have a list of Harpoon variants available in the game and what is the correct Weapon Data for each one?
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