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FANATIC MODDER

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Everything posted by FANATIC MODDER

  1. These skins are awesome, better in 3D than the photos, give them a try, you won't regret it!!!
  2. F-16A Block 15 Air Defense Fighter (ADF)

    Thank you this is great. Perfect! I hope someone will make more skins (for AMI, THAI & RJAF).
  3. Nobody for a proper A-4M cockpit??
  4. SF2 E\F-111\A\D\E\F USAF Combat Lancers\Aardvarks\Ravens Redux 2016

    Thank you very much indeed viper for your excellent work!
  5. A4C-Argentina

    This is SO good, thanks very much indeed.
  6. F-100F Super Sabre (*)

    Thank you Paulopanz!! I wonder how YAP feels about it you did a splendid work.
  7. MiG-23 MF/ML/MLD/etc generic interceptor cockpit

    Thank you Stary, it's great! So much realistic. One comment - it seems that this cockpit is representative of the -M & -MF models, not the -MLD. However, all MiG-23 cockpits from -M and later models are very similar apart from a switch below the radarscope that was put on -ML and later (-MLA,-MLAE,-MLD,-P, -PD) models.
  8. Mirage IIIB

    Thank you great 3D model.
  9. This is something minor compared to other mega-projects, but still attention to detail makes the difference. I downloaded recently the excellent package of Migbuster that you can find it here http://combatace.com/files/file/15243-thirdwire-f-104ac-pack-1/ and I can tell you it's really worth it. There is only one minor thing, because the nose is visible on the F-104C, the canopy frame is visible too. What is needed is to remove the frame much like this [AircraftData] DestroyedModel=F-104_Destroyed.LOD DestroyedEffect=VehicleFireEffect EmptyMass=6028.23 EmptyInertia=64205.6,3887.8,65364.5 ReferenceArea=18.22 ReferenceSpan=6.69 ReferenceChord=2.91 CGPosition=0.00,1.00,0.00 //CockpitCGOffset=TRUE Component[001]=Fuselage Component[002]=Nose Component[003]=LeftWing Component[004]=RightWing Component[005]=VertTail Component[006]=Tailplane Component[007]=CG1 Component[008]=CG2 Component[009]=Canopy - LINE ADDED [Canopy] ParentComponentName=Nose ModelNodeName=Canopy ShowFromCockpit=FALSE But I don't Know which ModelNodeName to add. I hope someone will provide me the ModelNodeName (or Names) to remove the canopy frame. Thanks in advance.
  10. Thank you both Wrench and LeL your posts helped me a lot. LeL your suggestions won't work. At the end I found a much simple solution, that would do. All you have to do is go to F-104C_cockpit.ini and add this Position=0.00,5.82,0.61 //Position=0.00,5.70,0.61 and in your data.ini always keep that [Nose] ShowFromCockpit=TRUE Having such a value it seemed to me initially too fat in front, but it seems that is the right one for ALL 3W F-104s (including the F-104G). Delete the old value of Position=0.0,4.437,0.658 that is in with the F-104G cockpit. So you can have a visible nose in all of them and everything would be ok, including a visible refueling probe in F-104C models. There are some attached images so you can see yourself, first of an early F-104C and then of a F-104G in USAF markings.
  11. F-5a

    So incredibly good.
  12. Honestly, I cannot wait...
  13. Thank you, I am waiting for it, I really like Harriers.
  14. Thirdwire F-104A/C Pack 1

    Really exciting.
  15. SF2 F2H-4 Banshee Tweeks Pak -for Razbam Banshees

    Thank you very much indeed.
  16. SF2 F2H-3 Banshee Tweeks Pak -for Razbam Banshees

    Thank you this is great. A new life for an old mod. I purchased it some time ago and I was so dissapointed, 'cause RAZBAM didn't do what you 've just done (=modernizing to SF2 standards+decals). It's a pity because despite its age, it 's still solid. Particularly the cockpit is so good. I hope that the F2H-4 will follow soon. a quick fix of the FM [FlightControl] //StallSpeed=43.61 //CruiseSpeed=185.92 //ClimbSpeed=155.85 //CornerSpeed=75.54 //MaxG=4.50 //MaxSpeedSL=257.048 //MachLimit=0.90 //PitchDamper=0.25 //RollDamper=0.0 //YawDamper=0.0 //GunBoresightAngle=0.5 //RocketBoresightAngle=2.5 StallSpeed=49.61 CruiseSpeed=185.92 ClimbSpeed=155.85 CornerSpeed=178.8 LandingSpeed=50.0 MaxG=6.00 MaxSpeedSL=257.048 MachLimit=0.90 PitchDamper=0.25 RollDamper=0.0 YawDamper=0.0 GunBoresightAngle=0.5 RocketBoresightAngle=2.5 FlapSettingForTakeOff=1 FlapSettingForLanding=2 FlapSettingForCatapult=1
  17. SF2_Export_Rafale.7z

    Fantastic!
  18. Armée de l'air Mirage IIIE (REDUX)

    It looks so complete....I have a question dear Pignon...so at the end the french IIIEs never got an ground capability in their radars? Thanks.
  19. OH-6A Loaches in NAM

    A great addition, thank you!
  20. Hello to everyone, I was trying to convert the old, but nice American North West Map to SF2 standards, but the planes keep exploding on take-off. Can you help me please? E.g. I am aware of this topic, http://combatace.com/topic/54856-converting-sfwo-terrains-to-sf2-usage/ which helps in other issues, but not in this one. Thanks to everybody.
  21. Thank you, indeed I discovered the "east med" map, which is much better. A modernized "israel 2" map, maybe is even better than the stock map, so it's worth the work for.
  22. Oh, ok, I just redone Magadascar, never mind, I just re-created the old textures I am sure the new release will be much better than the old map. I also managed to re-make the old Israel 2 and (finally) Greece map. Greece map has some issues with the a white line that passes through the sea (this map always had issues...) but israel 2 is flawless and light, loads very fast.
  23. Thank you very Wrench. I managed to revive not only American North West, but also the following - Falkands 1982 - Canary Islands - The Fighter Bowl - Britain - cold war (but with wrong textures - I need to work more on this...) unfortunately I failed with the Greece and Magadascar maps...possibly they have other issues too.
  24. SF2 KAW F2H-2 Banshee Tweeks Pak -for Razbam Banshees

    Thank you, very much, you made my day. I downloaded the SF pack as I discovered there were no serials so this was so upsetting...I would like to request if someone can do the -3 and -4 models...please.
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