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Everything posted by FANATIC MODDER
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SF2 New Hangar, Loading, and Loadout Screens for F/A-18A/B/C/D Version 2.0
FANATIC MODDER commented on Viper63a's file in Menus
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- 13 comments
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- tigercat
- nightfighter
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F-106 aircraft and cockpit MAX file question.
FANATIC MODDER replied to KJakker's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thank you very much for your intension to create a late F-106. -
File Name: M61A2 File Submitter: FANATIC MODDER File Submitted: 27 July 2015 File Category: Single Ordnance Files The M61A2, improved version of the known M61A1. ROF increased to 6600. Currently, the M61A2 20mm gun is in production for the US Navy's F/A-18E/F Super Hornet multi-role aircraft. Click here to download this file
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F-106A Delta Dart in Vietnam (What if)
FANATIC MODDER commented on dtmdragon's file in What If Hangar
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SF2 E\F-111\A\D\E\F USAF Combat Lancers\Aardvarks\Ravens Redux 2016
FANATIC MODDER commented on Viper63a's file in F-111
- 16 comments
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- lakenheath
- f-111d
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(and 8 more)
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SF2 EF-111A Ravens From 42nd (UH), 429th (CC), and 390th (MO) Electronic Countermeasure Squadrons
FANATIC MODDER commented on Viper63a's file in F-111
- 9 comments
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- 42ecs
- mountain home afb
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- 2 comments
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- 1
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SF2 Upgraded F-16 Hangar, Loading and Loadout screens for F-16 Mod Packs By the Viper Team!
FANATIC MODDER commented on Viper63a's file in Menus
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SF2 Scooters! - Redux - a rework of all my earlier Single Skin Releases for TW A-4
FANATIC MODDER commented on Nyghtfall's file in A-4
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- 9 comments
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- defence
- air defense fighter
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A-4M/N cockpit
FANATIC MODDER replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Nobody for a proper A-4M cockpit?? -
SF2 E\F-111\A\D\E\F USAF Combat Lancers\Aardvarks\Ravens Redux 2016
FANATIC MODDER commented on Viper63a's file in F-111
- 16 comments
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- 1
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- lakenheath
- f-111d
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(and 8 more)
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SF2 F-111A Jets for Vietnam: The 428th, 429th and 430th TFS from Tahkli RTAFB
FANATIC MODDER commented on Viper63a's file in F-111
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MiG-23 MF/ML/MLD/etc generic interceptor cockpit
FANATIC MODDER commented on Stary's file in Jet Cockpits
Thank you Stary, it's great! So much realistic. One comment - it seems that this cockpit is representative of the -M & -MF models, not the -MLD. However, all MiG-23 cockpits from -M and later models are very similar apart from a switch below the radarscope that was put on -ML and later (-MLA,-MLAE,-MLD,-P, -PD) models. -
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Removing canopy frame from F-104C
FANATIC MODDER posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
This is something minor compared to other mega-projects, but still attention to detail makes the difference. I downloaded recently the excellent package of Migbuster that you can find it here http://combatace.com/files/file/15243-thirdwire-f-104ac-pack-1/ and I can tell you it's really worth it. There is only one minor thing, because the nose is visible on the F-104C, the canopy frame is visible too. What is needed is to remove the frame much like this [AircraftData] DestroyedModel=F-104_Destroyed.LOD DestroyedEffect=VehicleFireEffect EmptyMass=6028.23 EmptyInertia=64205.6,3887.8,65364.5 ReferenceArea=18.22 ReferenceSpan=6.69 ReferenceChord=2.91 CGPosition=0.00,1.00,0.00 //CockpitCGOffset=TRUE Component[001]=Fuselage Component[002]=Nose Component[003]=LeftWing Component[004]=RightWing Component[005]=VertTail Component[006]=Tailplane Component[007]=CG1 Component[008]=CG2 Component[009]=Canopy - LINE ADDED [Canopy] ParentComponentName=Nose ModelNodeName=Canopy ShowFromCockpit=FALSE But I don't Know which ModelNodeName to add. I hope someone will provide me the ModelNodeName (or Names) to remove the canopy frame. Thanks in advance. -
Removing canopy frame from F-104C
FANATIC MODDER replied to FANATIC MODDER's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thank you both Wrench and LeL your posts helped me a lot. LeL your suggestions won't work. At the end I found a much simple solution, that would do. All you have to do is go to F-104C_cockpit.ini and add this Position=0.00,5.82,0.61 //Position=0.00,5.70,0.61 and in your data.ini always keep that [Nose] ShowFromCockpit=TRUE Having such a value it seemed to me initially too fat in front, but it seems that is the right one for ALL 3W F-104s (including the F-104G). Delete the old value of Position=0.0,4.437,0.658 that is in with the F-104G cockpit. So you can have a visible nose in all of them and everything would be ok, including a visible refueling probe in F-104C models. There are some attached images so you can see yourself, first of an early F-104C and then of a F-104G in USAF markings.