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Everything posted by Cliff7600
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Nice one ! To improve the tail wheels I did this : [Fuselage] ... SystemName[015]=RearGear // Landing Gears -------------------------- [RearGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=5.0 AnimationID=1 DragArea=0.10 HideGearNode=TRUE ModelNodeName=RearGearStrut ShockAnimationID=5 ShockStroke=0.1 SpringFactor=2.0 DampingFactor=0.3 WheelNodeName=RearTyre RotationAxis=Z-Axis ReverseWheelRotation=TRUE RollingRadius=0.11 CastoringWheel=FALSE HasBrakes=FALSE RollingCoefficient=0.05 MaxDeploySpeed=128.61 MaxLoadFactor=3.0 NoContactOnGround=TRUE
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Ze quest Eight years ago, my teammates told me : "You'll be able to shoot down a MiG-21". Since then I have devoted myself body and soul to this perilous task and I have volunteered for absolutely any mission that would lead me to encounter and defeat my designated adversary. In defiance of danger, I have faced and took out the worst fighters to be found in the skies in merciless and cruel dogfights. I was able to constantly progress to harden myself and finally reach the level of requirements to face the MiG-21, the final boss who once defeated will put an end to this sacred quest and I'll never give up my eff... oh damn! That's ok, I can fix this. Just give me two weeks. (jk)
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I was testing. This time I was ok, flying as low as possible and trying to save fuel while heading straight to friendly shore. We got chased by a pair of F-103s and two flights of F-86s. As I got even lower above the sea, my wingman gained few hundreds meters and that's when the F-86s got his tail. The leader emptied his rockets tray ...without really checking who he was shooting at (they said : two bandits heading east, low) The F-103s chased us until we reached home base. And while I was trying to get them out of the landing pattern, my wingman totally missed his approach. I had to send him to WP9 and he landed well after me. But before the F-103s. That's science : you don't get what you expect. I like so much this kind of aircrafts : F-86D, F-101B, F-106A, CF-100, F-103... When they're airborne you know something crazy is about to happen. Just follow them and they will often give you spectacular screenshots. The F-86D is edited, it uses the same Mk4 Mighty Mouse rockets as the Canuck FAW.4
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You have something like that in this mod : Cameras loaded in the loadout menu, visible from a fake radar screen using the game HUD display. ------------------------------------------------------------------------------------- I know there's a WIP about having the cameras as secondary guns. ------------------------------------------------------------------------------------- It would be a first.
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You're never too old to learn something new...
Cliff7600 replied to Spinners's topic in General Discussion
It's because you hit the air conditioning system -> comms building destroyed -
I've been there, even though it wasn't a relative. It's a very hard moment to pass through and it digs very far in your personal resources. Obviously it worths all the efforts. I'm 100% behind you and your family and I wish you a total success during these extremely difficult times. Don't hold back and show all your love. I would say it's the easiest part. All the best for your family and don't forget to take care of yourself as well. You all need to be there for her.
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Aerial battle over Al'Aranak I was testing and I got shot down by a totally illegal nuclear thingy. I decided to watch my wingman who managed to fire his two S-24 and was chased by two old F-86s. And then... That's science : you don't get what you expect.
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@Spinners Something you need to know, TS472 was a JU.88S-1 -------------------------------------------------------------- Dhimari intercept with Mighty Mouses Dhimari intercept with AIR-... err... Well, a more powerful rocket
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EB-X in stripes is back !
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View File Spitfire Mk12 early & late --------------- Spitfire for CombatAce --------------- SF2 version 2021 TurboSquid : original 3D model Snapper21 : source file donated to CA, project development, textures editing and decals Wrench : project development origin and inis Starfighter2 : original Spitfire Mk9 cockpit JeanBa : special credit Logan4 : additionnal 3D parts and model editing to import into TW sims, textures editing, decals and inis. Cliff7600 : textures editing, decals and inis, cockpit editing. Thirdwire : textures and inis. These are the models made for CombatAce from the original TurboSquid 3D source file. It is made to be downloaded for free at CombatAce site only, and not to be used in any other way. The models have been designed for a SF2 / ThirdWire use and nothing else. Not to be merged with other files sharing the same original 3D model. - Spitfire Mk12 early - Spitfire Mk12 late Submitter Cliff7600 Submitted 09/23/2023 Category Spitfire
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Version 1.1.0
142 downloads
--------------- Spitfire for CombatAce --------------- SF2 version 2021 TurboSquid : original 3D model Snapper21 : source file donated to CA, project development, textures editing and decals Wrench : project development origin and inis Starfighter2 : original Spitfire Mk9 cockpit JeanBa : special credit Logan4 : additionnal 3D parts and model editing to import into TW sims, textures editing, decals and inis. Cliff7600 : textures editing, decals and inis, cockpit editing. Thirdwire : textures and inis. These are the models made for CombatAce from the original TurboSquid 3D source file. It is made to be downloaded for free at CombatAce site only, and not to be used in any other way. The models have been designed for a SF2 / ThirdWire use and nothing else. Not to be merged with other files sharing the same original 3D model. - Spitfire Mk12 early - Spitfire Mk12 late -
View File Polish WW2 Spitfire Mk1 (2021) --------------- Spitfire for CombatAce --------------- This is a What-if skin for the Spitfire Mk1 (early) available in the "Spitfire Mk1 & Mk2 (2021)" add-on aircraft pack : https://combatace.com/files/file/17771-spitfire-mk1-mk2-2021/ This model was made for the CombatAce site. It cannot be used anywhere else and cannot be part of any payware. Only to be released at CombatAce site, following the "Freeware Licensing" rules of agreement : https://combatace.com/forums/topic/95800-freeware-licensing/ ----------------------------------------------------- Credits go to : TurboSquid : original 3D model template Snapper21 : source file donated to CA Wrench : project development origin and inis Spinners : textures and decals Logan4 : additionnal 3D work, textures editing Cliff7600 : textures editing, decals and inis Thirdwire : texture ----------------------------------------------------- This skin made by Spinners depicts a "what-if" Spitfire Mk1 of the Polish air force, in early WW2 service. Submitter Cliff7600 Submitted 09/05/2023 Category What If Skins
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Version 1.0.0
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--------------- Spitfire for CombatAce --------------- This is a What-if skin for the Spitfire Mk1 (early) available in the "Spitfire Mk1 & Mk2 (2021)" add-on aircraft pack : https://combatace.com/files/file/17771-spitfire-mk1-mk2-2021/ This model was made for the CombatAce site. It cannot be used anywhere else and cannot be part of any payware. Only to be released at CombatAce site, following the "Freeware Licensing" rules of agreement : https://combatace.com/forums/topic/95800-freeware-licensing/ ----------------------------------------------------- Credits go to : TurboSquid : original 3D model template Snapper21 : source file donated to CA Wrench : project development origin and inis Spinners : textures and decals Logan4 : additionnal 3D work, textures editing Cliff7600 : textures editing, decals and inis Thirdwire : texture ----------------------------------------------------- This skin made by Spinners depicts a "what-if" Spitfire Mk1 of the Polish air force, in early WW2 service. -
This site might help a bit : http://www.france-air-otan.net/STRUCTURE/Pages_web/Accueil-Fr.html Click "bases aériennes principales" or "bases de dispersion", choose the air force and you'll have several views available. About Wissant, the airfield disappeared when the Luftwaffe left : "After the area was taken over by the Allies in 1944 however, it was returned to farmland" That's why you can't find infos about it. https://forgottenairfields.com/airfield-audembert-1068.html
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Another update You'll have the "ace of spade" decal for EB-J MB 840 and a more rounded "J" letter. The data.ini is updated with the correct entry CanopyNodeName=CanopyFrame And I deleted the "DDayStripes017" decal for EB-X. In case you don't agree and want it back, just copy and rename "DDayStripes003" or "DDayStripes019", they're the same tga.
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This ! ...is the #1 issue to address. It completely ruins the immersion of the game. I'm about to rage-quit / uninstall everything if a fix isn't available in the next 2 weeks. *
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Just asking in case someone would know : This is EB-J / MB 840, it's a Spitfire Mk.XII Does someone know what is painted near the cockpit ? I don't think it's the 41 squadron badge.
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Okay there's historical issues everywhere, so if you want to fix one : In the "Decals" folder, "Spitfire12 / RAF41", remove / delete the "DDayStripes017" tga. MB 803 left the 41 squadron in may 1944 so it probably didn't have the D-Day stripes painted. It's a 2.14 Mo file so I guess it worths the move. But I won't make another update just for that. And for the fans of EB-X with the D-Day stripes no worry it will be back soon
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Spitfire12 skins and files have been updated. More to come
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2023 Tiger Meet of CombatAce (screenshot thread)
Cliff7600 replied to daddyairplanes's topic in Screen Shots
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I'd like to share the landing lights entries I have, if you don't mind. The original entries are : [NGLandingLight] SystemType=LIGHT Position=0.125,5.84,-1.004 LightSrcOffset=0.0,6.0,-0.2 Color=0.66,0.66,0.6 Brightness=0.05 LightSrcRange=5.0 CanFlash=FALSE IsLandingLight=TRUE [LeftLandingLight] SystemType=LIGHT Position=-1.277,0.354,-0.971 LightSrcOffset=0.0,6.0,-0.2 Color=0.66,0.66,0.6 Brightness=0.05 LightSrcRange=5.0 CanFlash=FALSE IsLandingLight=TRUE [RightLandingLight] SystemType=LIGHT Position=1.277,0.354,-0.971 LightSrcOffset=0.0,6.0,-0.2 Color=0.66,0.66,0.6 Brightness=0.05 LightSrcRange=5.0 CanFlash=FALSE IsLandingLight=TRUE Lights 6 meters forward of the aircraft, 5 meters range and it gives : The entries I've changed are : [NGLandingLight] SystemType=LIGHT Position=0.125,5.84,-1.004 Color=0.66,0.66,0.6 Brightness=0.05 LightSrcOffset=-0.125,135.0,7.5 LightSrcRange=100.0 LightRange=100.0 CanFlash=FALSE IsLandingLight=TRUE [LeftLandingLight] SystemType=LIGHT Position=-1.277,0.354,-0.971 Color=0.66,0.66,0.6 Brightness=0.05 LightSrcOffset=1.277,90.0,5.0 LightSrcRange=100.0 LightRange=100.0 CanFlash=FALSE IsLandingLight=TRUE [RightLandingLight] SystemType=LIGHT Position=1.277,0.354,-0.971 Color=0.66,0.66,0.6 Brightness=0.05 LightSrcOffset=-1.277,45.0,2.5 LightSrcRange=75.0 LightRange=100.0 CanFlash=FALSE IsLandingLight=TRUE which is wrong because on the real plane there's 3 beam of light combining, and what I've done is 3 lights creating one beam of light. In game it gives :
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The light entries are working as sphere of light. So LightSrcOffset= is the position of the sphere of light, located from the light position. LightSrcRange= is the size of the sphere.
