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Everything posted by Cliff7600
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Ok I will start working that way, with the models currently available in the download section. Thanks
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I edited the A6M2-N released by Wrench. I edited the A6M5 cockpit that fits the Rufe. To improve the flight model of the Rufe, I edited the A6M7, which is already a mod of the A6M5. I saw that the A6M2 had been already modded (and think that I should do something here...) But now I'd like some guidance. What would be best? Release each of the file in separate uploads? Release a pack? Just copy each edit in this thread?
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I shot him down but the gunner took his revenge (it was a Beaufighter, a 7.7mm...) Something that you couldn't do with any plane... Well, they see the smoke, do they? Go swim with sharks!
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Aah sea planes!!! Love 'em, hate 'em... They float better than planes and fly better than boats xD :)
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Happy birthday!!!
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It wasn't moving so I could aim at it. The BI8 is much better for that type of target but, with the B2 a salvo of 6x500lbs should deal with it (no room enough for 13xMk13 lol)
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I'm not a Max user but my advice is check the lowest locations, just in case they touch the ground... If I'm right, you're doing a Hurricane :) so check the belly and the tail values with FastCargo's small ruler device. Like that :
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Last week I had some concerns about the idea of using a camera as a bombsight. The first tests were with 500lbs bombs and when I tried some 1000lbs bombs I realised that it didn't work at altitude. In fact, at 10000ft slowing down by 5kts for a 750lbs M117 (345knt IAS) and 10kts for a 1000lbs Mk13 (340kts) makes it. Add 7kts (357kts) for a 250lbs bomb. (...still panelling to finish) (and find a way of using the original B2 bombsight, editing altitude and speed. Why bombing at 250kts when you can do it at 350?) ...350kts IAS, 10000ft AGL, +/-3.1NM... I guess radar bombing mode is doable, by editing the GroundMap radar setting in the avionics file. But not for the B2 lol
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From 30000ft it becomes impossible to keep the course, because I lost sight of the red square too long before dropping. 45 sec to fall :)
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Panelling work is going veeeerrrry slowly (boring stuff to do) I borrowed the photoflash flare from Pasko's Mosquito and discovered that, when loaded in the wingman bomb bay (as a rocket pod) it bugs the AI (...intelligence ) To start his pass, the wingman deploys the airbrakes, climbs till 12000ft, stalls and crashes... Everything went ok when I deleted the flares RP in the loadout.ini file. I made up a bomb sight for the BI8 with a camera. Do 1500ft AGL and 350kt are right values for a bombing run? By the way, the amount of fuel of the B2 internal tanks is : 512 UK gal in the n°1 tank 317 UK gal in the n°2 tank 545 UK gal in the n°3 tank In the loadout menu, 100% fuel gives 10450lbs.
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Top 3 Ozzy : 1. Sabbath Bloody Sabbath 2. Sweet Leaf 3. Supernaut Top 3 Dio : 1. The Last In Line 2. The Mob Rules 3. Dream Evil And there's many more :)
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Same here, I just can't wait to fly over this terrain But take your time
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I don't really know why I thought it was a good idea making up a T4 before editing the FM. But it gave me practice about pit file, location and decals :) And now the flaps work like the real ones, 50° or retracted.
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New : fuel switches and oil pressure gauges for the PR7 pit (I've updated the previous BI8 screenshots in the first page)
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I was trying the trim thing with the BI8 and its F-86 pit and... I tried some new teeth lol BI8 16 squadron :
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Thank you, it worked and I got the mesh names of the B2 pit I have the text version of the hex editor.
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Hi :) I'm reading Neil Williams' book Airborne and there's a chapter about a PR Canberra. I don't have the original version in english. I'd like to know what are the exact english words he used about this plane to describe it in a metaphoric way, if someone have the original book. It seems to be the PR7 serial number WJ818. Thanks
