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Cliff7600

MODDER
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Everything posted by Cliff7600

  1. It's the same way in SF1 or SF2. (oops, edit : not the same exactly for the extracting of the file...) But don't mix the files, they're too different. Don't use files that are not exactly what you want. Open the files, look in them... if you understand what's going on you'll do it your own way. The canopy MUST be animated at the start, in the 3D model. It cannot be added later. Look at the link in the first post of this thread, download some files from the SF2 section, and try some little edits (back up your files before) And post your question in the SF2 forum, you'll have more views or answers for SF2 issues. In the data.ini file [Nose] (or fuselage... or something else...) ... SystemName[???]=Canopy and further in the data.ini file you have : [Canopy] SystemType=ANIMATION InputName=ANIMATION_?? DeploymentMethod=MANUAL AnimationTime=?,?? AnimationID=? You must know what the right number for each ? [???] next number in sequence ANIMATION_? is the toggle you want to use AnimationTime is in second AnimationID is the animation of the canopy, sometime you just don't have the right number 1 to 9 (maybe 10? but no more), sometime there's no animation at all. Sorry Wrench, we wrote at the same time and I took longer than you ; )
  2. If you use 1st generation mods for SF2... it might not work at all! Not a weight issue anyway. There should be SF2 entries that are different in the "open canopy file". According to your screenshots, check the LeftMainGear and RightMainGear parts in the [...]data.ini file [LeftMainGear] ... AnimationID=1 [RightMainGear] ... AnimationID=1 (Don't know if it will solve the problem...)
  3. I agree with you With Mk82 500lbs 1000 feet above ground level 450 knots 1 nautical mile Mk82 500 lbs x 6, 160 ms 10 000 feet above ground level 350 knots (417 knots true air speed) 3.3 nautical miles Mk82 500lbs x 4, 160 ms 20 000 feet above ground level Mach 0.75 5.5 nautical miles ...bomber pilots make History
  4. I fully agree with Capitaine Vengeur. I was thinking the same.
  5. Legion Condor with a Vulture... lol F-111B
  6. Looook Daniel, that cuuute little baby Isn't she lovely? (Enoc, WHERE'S ANNA?!? )
  7. like this one? "US-Spanish-Germano-British"
  8. The idea came from here http://combatace.com/topic/79726-avia-s-199-mulo-spanish-republican-air-force/ It's not a personal request, it's just that it would be great to have this one If necessary I can help for the ini
  9. Yes, the Lim-6bis, with additionnal inner wing pylons.
  10. Yes it's the tga because it was easy to fix the issue : there were pixels just at the edge of the sheet. It's an un-released new model and, as it seems to be ok like that, I was thinking to work with it... It would be fun to let people discover by themselves the trick.
  11. Ok thanks! That's good news because in my case the 3D model is right. It's the TGA that bleeds : )
  12. Hi : ) I have a question about decals : Other than wasting the good looking of a model, does the decal bleeding bring some issue to the running of the game? Something like frame per second, display bugs, ...?
  13. Of course I'd be able to do the hook addition ini for your navalised Lim5/6! PM me
  14. Yes... very comfortable seats War machine! lol It should be better like that :
  15. Hawker Typhoons and Tempests
  16. The problem is : the flight model is designed for 1st generation install patch 06 No way it would fly in SF2 without a new FM... Maybe with a First Eagle 2 "borrowed FM"?
  17. Some pictures I found on the net LeO45.rar There's a drawing of the main landing gear retraction And some pictures of the cockpit too (for Stary if you feel inspired )
  18. Great!!! LeO 451
  19. : ) waiting for the P-40K-15 CU
  20. From the TMF Mig-29 : NozzleAnimationID=9 ... IdleNozzle=0.0 ... CruiseNozzle=1.0 ... MilNozzle=1.0 ... MaxNozzle=1.0 ... FullABNozzle=0.0
  21. Nice, thank you! I suggest some edits in the L-29_COCKPIT.ini file : [CanopyOpen] Type=EXTERNAL_ANIMATION_LINK NodeName=Frame2 MovementType=ANIMATION AnimationID=10 ItemNumber=5 MaxControlSpeed=10.0 and rename [iFRHood] to [XIFRHood] to unable the IFRhood when the airbrakes are deployed (animationID=7)
  22. Also she can watch out for old satellites and big debris that fall from space orbit back to earth, and do some air warning tasks.
  23. Cliff7600

    Monge

    During the Armada 2013, Seine river, from Rouen to Le Havre, France, june 16th le Monge The starboard hangar door seems a bit jammed :@ xD
  24. I saw that light I thought "What is it L G Warning?" The answer is obvious in fact, but I never focused on it because I was thinking : "HOW this light could be flashing!?!" As I don't have a clue, I gave up and pretend it's normal for a 1st generation patch 06 cockpit xD
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