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Everything posted by Cliff7600
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Asking for advices about adding chaff/flares ejector
Cliff7600 replied to Cliff7600's topic in Mods/Skinning Discussion
@Derk : Good idea for the F-5 and F-86 tanks. I need another bombsigh......errr ...recon camera for 10 000ft, or maybe under 5000ft (2500ft? to avoid being a very easy target for SAMs). They're good options to test. @Lexx : Thanks for sharing your vault, plenty of knoweldge here! Maybe new ideas to come. Thanks guys -
Asking for advices about adding chaff/flares ejector
Cliff7600 replied to Cliff7600's topic in Mods/Skinning Discussion
You're totally right It's exactly the tank that fits, thank you! -
Asking for advices about adding chaff/flares ejector
Cliff7600 replied to Cliff7600's topic in Mods/Skinning Discussion
I've done some tests :) Here's the Kh-27PS : and the Kh-25MP : They're quite similar. Both are excellent but they're big missiles (and the K-9 is even bigger!) The 195gal drop tanks are needed under the same pylons. I tried to fly with one drop tank and one missile but in hard mode it's too much difficult and at least 4 drop tanks give enough range (2x170+2x195). I found the AGM-87 Focus which was a A2G Sidewinder in the 70's. Some have been fired in VietNam with IR headseeker against trucks by night. I guess that it could have been modified as ARM in the 80's... They fit very well, as the 90's AGM-122 SideArm. Still needs some chaffs/flares dispensers and a recon pod no more long than 1.8 meter. The Orpheus is 2.45 meters long and the F-104 recon pod modded by Wrench is 3.3 m long. It doesn't fit the F-104B because the nose wheel is retracting to the rear. (and the 3D model is 1 meter too short ...it still remains awesome! no complain) I don't find 1.8 m long drop tank to make the trick... any idea? -
Asking for advices about adding chaff/flares ejector
Cliff7600 replied to Cliff7600's topic in Mods/Skinning Discussion
Thanks a lot! I didn't know about these ARM missiles The SideArm started in 1990. The K-9 looks great but it's too big for the F-104. -
Hi I'm currently editing a "what-if the F-104 Starfighter had been a dedicated SEAD bird, converted in this role by a red side middle-east air force in the late 80's" The first idea came from the MiG-23UB model. It was natural to add the actual chaff/flares ejector of the MiG-23/27 (BVP-50-60). But how to do it with the F-104B? I'm using the F-104S pylons Options are : _ an ordnance carried under a pylon (and I'll have to find which pylon) like ALE-38, SUU-14 or LAU-62. _ the AN/ALE-37A stuck under each wing (like Mirage F1-CR) _ include the ejector in the data.ini and paint the ejection holes on the skin textures _ using the BVP-50-60 like it is on the Flogger, on the back (?) Do you have an idea? :) Another thing : I'm about to modify an AA missile to convert it to Anti Radiation Missile. The Kh-25 and Kh-27 are great but they're too big for the F-104. Which one? AA-2 Atoll, AA-8 Aphid (very small head) or the western AIM-7? Maybe the AS-30 Martel? AGM-45 Shrike seems to simple, not enough fictitious, but it may be the best choice. Thanks Cliff
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I think it's the lowest. If he tries to do that again, he will be higher (no guts, not that brave) or too much low (dead or wounded / fully responsible of the crash). It's a matter of luck, not skill, imvho. No safety... ...not good, someone's gonna be grounded. I love low passes, but I hate crashes. Cliff
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What's your favourite 'in game' prop fighter?
Cliff7600 replied to Spinners's topic in World War II Forum
Beaufighters (DAT with ini edit) and the great P-47N by Russouk Cliff -
What a ride! Awesome!!!
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Blue Angles Grounded for airshow mishap
Cliff7600 replied to MAKO69's topic in Military and General Aviation
This man is so right Excellent pilot and a good commander, he gives the best image of aeronautic, safety first. -
Hi In the OFF section, Olham started a topic "Post a picture of your nicest airfield". I recognise that SF1&2 airbases can't be as nice as OFF airfields, but I thought that maybe everybody has a favorite airbase. ...and it won't be the first time that an excellent idea comes from OFF guys to SF1&2. Let me show you mine : In Baltika's Kamchatka terrain (blue side) this is Casco Cove (RNW 04/22) This airbase is an issue because no wingmen can perform the landing approach without crashing in the heights. There's a fix that relocate the runway and everything can be fine. But this is that issue that I like the most, you have to perform a landing pattern to land. I'm pretty sure that the last turn for final 22 is tighter than the last turn of a carrier landing approach. It's also a great target when flying red side. You can do a sneak attack following a little valley from the other side of the island that lead you straight on the base. Thanks for reading :)
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Ne trouvez-vous pas un petit air de ressemblance entre cet A-7E (chargé dissymétrique) et une 2cv en train de tourner? Il y a un pod FLIR sous l'aile droite qui était contre-balancé par un réservoire largable de 300 gal. (j'avais eu aussi la bonne idée de mettre un pod CME sous la même aile) Le réservoir s'est vidé mais le pod ne s'est pas allégé lui, bonjour l'atterrissage! (axe-plan-vitesse... tout bien! )
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For the cockpit position, in the cockpit file Position=-0.425,0.41,1.68 is much better :)
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As long as the wiper is sweeping ...it's allright Thanks!
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Hi Lt The problem is on the ground. The DAT B-26 3D model doesn't have its two main wheels (or gears) the same size exactly. It makes the plane bounce on the ground when it has to taxi (several planes waiting for take off) and make a turn (only on one hand, don't remember which one) When it bounces the propeller hits the ground and the engine is considered as damaged and stops. I didn't find a fix yet... The real solution is to fix the 3D model... (no comment) Sorry it doesn't help at all Have good flights! Cliff
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Well, the options are limited... You can keep twin gauges for the RPM - Fuel flow - Temperture giving the same indication twice, and change the Nozzle position to Fuel gauges (standing for left tank - right tank) or flaps indicator (left - right). For the temperture maybe you can use two different inputs : "inlet temperture" or "exhaust gas temperture" in the cockpit file, something like that...
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Nice pit! If you know how to change the gauges background you can re-use the 2nd engine gauges for something else, with some cockpit file.ini editing. A second radar altimeter, fuel tank gauges, additional magnetic compass, arrester hook, flaps or speed brake indicators, whatever you want... Cliff
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In "P-47_Thunderbolt_in_Detail_and_Scale" it's pages 25 and 54 : Compressibility flaps (pages 26 and 53 of the pdf file) love the Jug!
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Underneath view of the P-47D 25 type. Some source says D 26 and later, I don't know (P-47N variant for sure) It may have been retrofitted, the purpose was to avoid reaching the sound barrier when making steep dive. The problem is decreasing throttle creates a diving moment due to engine effect on the flight. So they needed dive brakes :) I would say late D types, and later (but not all of them?) ;)
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Cool man!
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All good things must come to an end
Cliff7600 replied to Veltro2k's topic in Mods & Skinning Discussion
It's sad... I wish you luck for all you want, job, new rig, projects... I hope you'll make it! -
Hi guys! What about this : [CockpitSeat001] ModelName=Cabina_Neptune.LOD Position=-0.425,0.41,1.68 Offset=0.0,0.0,0.00 ViewAngles=0.0,0.0,0.0 MaxYaw=120 MinYaw=-140 MaxPitch=90 MinPitchFront=-65 MinPitchRear=-45 to improve the cockpit view? The file to edit is : P-2H_COCKPIT.INI
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@ Museli and our other Dutch friends
Cliff7600 replied to Wrench's topic in Mods & Skinning Discussion
I'm not dutch but I like it a lot! Very good! -
Veltro, If you think it's necessary, I can try an "data.ini check". Send me your files
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Thank you sir! You show us the way ;)
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