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Cliff7600

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Everything posted by Cliff7600

  1. Hi guys : ) Read this http://combatace.com...opy-operations/ I found something about the canopy opening. We are here with 08 patch installs. Nothing new, but nothing that I see in the mods... 1) the canopy MUST be animated Let's take an exemple with the RavenClaw 007 RF-4E_GAF in the data.ini file : [Canopy] SystemType=ANIMATION InputName=ANIMATION_10 DeploymentMethod=MANUAL AnimationTime=6.0 AnimationID=3 The canopy will be animated by the 3D model animation n°3 and the key is n°10 2) in this case, the cockpit has an animated canopy too in the cockpit.ini file : [Canopy_Unlocked] Type=EXTERNAL_ANIMATION_LINK NodeName=Canopy_Light MovementType=Light AnimationID=2 ItemNumber=3 The canopy mesh of the cockpit will be animated by the cockpit model animation n°2 and the link is for the animation n°3 of the model. Ok, what I found? 2)bis, as long as there's a specific mesh for the canopy, you can link it to the 3D model animated canopy. The exemple is now the old T-33A by Pasko in the data.ini file : [Canopy] SystemType=HIGHLIFT_DEVICE DeploymentMethod=AUTOMATIC_SPEED Setting[1].Angle=55.0 Setting[1].DeployValue=1.5 Setting[1].RetractValue=4.0 MaxDeflection=55.0 MinDeflection=0.0 ControlRate=0.2 AnimationID=7 ModelNodeName=CanopyFrame will be change to : [Canopy] SystemType=ANIMATION DeploymentMethod=MANUAL InputName=ANIMATION_10 AnimationTime=5.0 AnimationID=7 in the cockpit.ini : [CanopyAnim1] Type=AIRSPEED_INDICATOR NodeName=Canopyopener MovementType=ROTATION_Z ValueUnit=KNOTS Set[01].Position=-80.0 Set[01].Value=10.0 Set[02].Position=0.0 Set[02].Value=15.0 [CanopyAnim2] Type=AIRSPEED_INDICATOR NodeName=CanopyFrame MovementType=POSITION_Y ValueUnit=KNOTS Set[01].Position=-1.0 Set[01].Value=3 Set[02].Position=-0.2 Set[02].Value=7 Set[03].Position=0.0 Set[03].Value=13 : / the canopy slides aft because it's an F-80 pit !? So it will become something like this : [CanopyAnim1] Type=EXTERNAL_ANIMATION_LINK NodeName=Canopyopener MovementType=ROTATION_Z Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=0.95 Set[02].Value=0.0 Set[03].Position=-80.0 Set[03].Value=1.0 ItemNumber=7 [CanopyAnim2] Type=EXTERNAL_ANIMATION_LINK NodeName=CanopyFrame MovementType=ROTATION_Y Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=20.0 Set[02].Value=1.0 ItemNumber=7 [CanopyAnim3] Type=EXTERNAL_ANIMATION_LINK NodeName=CanopyFrame MovementType=POSITION_Z Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=1.0 Set[02].Value=1.0 ItemNumber=7 And add to the Cockpit.ini file : Instrument[XXX]=CanopyAnim3 XXX is the next number in sequence Nice : ) Ok it's not perfect, but I like it. Another exemple, more simple because the canopy actualy slides, Cocas' GladiatorMk2 : Data.ini [Canopy] SystemType=ANIMATION InputName=ANIMATION_10 DeploymentMethod=MANUAL AnimationTime=3.0 AnimationID=3 Cockpit.ini [CanopyOpen] Type=EXTERNAL_ANIMATION_LINK NodeName=Canopy MovementType=Position_Z Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=-0.65 Set[02].Value=1.0 ItemNumber=3 Let's save you some time The A6M2-N Rufe Data.ini [Canopy] SystemType=ANIMATION DeploymentMethod=MANUAL InputName=ANIMATION_10 AnimationTime=5.0 AnimationID=4 Cockpit.ini [Canopy] Type=EXTERNAL_ANIMATION_LINK NodeName=MAIN_CANOPY MovementType=POSITION_Y Set[01].Position=0 Set[01].Value=0.0 Set[02].Position=-1.4 Set[02].Value=1.0 ItemNumber=4 The MiG-21MF Data.ini [Canopy] SystemType=ANIMATION DeploymentMethod=MANUAL InputName=ANIMATION_10 AnimationTime=6.0 AnimationID=4 Cockpit.ini [Canopy_Abre01] Type=EXTERNAL_ANIMATION_LINK NodeName=CanopyMarco MovementType=ROTATION_X Set[01].Position=0 Set[01].Value=0 Set[02].Position=-90 Set[02].Value=1 ItemNumber=4 [Canopy_Abre02] Type=EXTERNAL_ANIMATION_LINK NodeName=Gancho MovementType=ROTATION_Y Set[01].Position=0 Set[01].Value=0 Set[02].Position=105 Set[02].Value=1 ItemNumber=4 [Canopy_Abre03] Type=EXTERNAL_ANIMATION_LINK NodeName=CanopySellar MovementType=ROTATION_Z Set[01].Position=-30 Set[01].Value=0 Set[02].Position=20 Set[02].Value=1 ItemNumber=4 [Canopy_Abre04] Type=EXTERNAL_ANIMATION_LINK NodeName=CanopyMarcoPadre MovementType=ROTATION_Y Set[01].Position=0 Set[01].Value=0 Set[02].Position=3 Set[02].Value=1 ItemNumber=4 The new A-26 from SF2, but with the old Kesselbrut pit (for SF2 of course) Data.ini [Canopy] SystemType=ANIMATION DeploymentMethod=MANUAL InputName=ANIMATION_10 AnimationTime=4.0 AnimationID=10 Cockpit.ini [CanopyAnim1] Type=EXTERNAL_ANIMATION_LINK NodeName=PilotCanopydoor MovementType=ROTATION_X Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=15 Set[02].Value=1.0 ItemNumber=10 [PDHAnim] Type=EXTERNAL_ANIMATION_LINK NodeName=PilotDoorHold MovementType=ROTATION_Z Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=36 Set[02].Value=1.0 ItemNumber=10 [CanopyAnim2] Type=EXTERNAL_ANIMATION_LINK NodeName=CoPilotCanopydoor MovementType=ROTATION_X Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=-15 Set[02].Value=1.0 ItemNumber=10 [CanopyAnim22] Type=EXTERNAL_ANIMATION_LINK NodeName=CoPilotCanopydoor MovementType=POSITION_X Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=0.18 Set[02].Value=1.0 ItemNumber=10 [CoPDHAnim] Type=EXTERNAL_ANIMATION_LINK NodeName=CoPilotDoorHold MovementType=ROTATION_Z Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=36 Set[02].Value=1.0 ItemNumber=10 And add to the Cockpit.ini file : Instrument[XXX]=CanopyAnim1 Instrument[XXX]=PDHAnim Instrument[XXX]=CanopyAnim2 Instrument[XXX]=CanopyAnim22 Instrument[XXX]=CoPDHAnim XXX is the next number in sequence Not perfect, but still fun The T-37 and A-37 (from the other site) Data.ini [Canopy] SystemType=ANIMATION DeploymentMethod=MANUAL InputName=ANIMATION_10 AnimationTime=5.0 AnimationID=5 Cockpit.ini [CanopyAnim1] Type=EXTERNAL_ANIMATION_LINK NodeName=Canopy_Frame MovementType=ROTATION_X Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=80.0 Set[02].Value=1.0 ItemNumber=5 [CanopyLockWarningLight] Type=EXTERNAL_ANIMATION_LINK NodeName=CanopyLight MovementType=LIGHT Set[01].Position=0.0 Set[01].Value=0 Set[02].Position=1.0 Set[02].Value=1 ItemNumber=5 There's a light when the canopy is open lol So please 3D modders, animate the canopy of your 3D model, and create a specific canopy mesh in the cockpit (animation not needed) Thanks for reading : )
  2. http://pointecole.free.fr/polices.html It's not what you asked, but I guess it's pretty close. (I think you should have to delete the bar on the 7)
  3. Cliff7600

    F-111B

    C'est clair. J'ai cru comprendre qu'ils avaient du mal à s'entendre entre eux, alors de là à développer un projet commun... Les AIM-9 Sidewinder sont un autre exemple, même quand l'USAF les a adopté c'étaient apparemment chacun sa version. Et l'air force est restée dans un premier temps avec l'AIM-4 avant de changer, c'était pas forcément une satisfaction de se rabattre sur le missile des marins. Il ne m'a pas semblé qu'entre l'armée de l'air et l'aéronavale il y ait eu des problèmes pour faire le Rafale
  4. J'ai changé le premier "post" avec les bonnes entrées. Oui je veux bien essayer le Mirage 4000 : ) Une version de 1ère génération (WOE)?
  5. Salut Daniel : ) J'ai modifié avec les bonnes entrées pour le fichier loadout [AirToAir] Loadout[01].WeaponType=R-552_2 Loadout[01].Quantity=1 Loadout[02].WeaponType=R-552_2 Loadout[02].Quantity=1 Loadout[03].WeaponType=R-552_2 Loadout[03].Quantity=1 Loadout[04].WeaponType=R-552_2 Loadout[04].Quantity=1 Loadout[05].WeaponType=R-530F Loadout[05].Quantity=1 Loadout[06].WeaponType=R-530F Loadout[06].Quantity=1 Loadout[08].WeaponType=R-530F Loadout[08].Quantity=1 Loadout[09].WeaponType=R-530F Loadout[09].Quantity=1 Loadout[10].WeaponType=R-552_2 Loadout[10].Quantity=1 Loadout[11].WeaponType=R-552_2 Loadout[11].Quantity=1 Loadout[14].WeaponType=TankM4K_2000 Loadout[14].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=R-552_2 Loadout[01].Quantity=1 Loadout[02].WeaponType=R-552_2 Loadout[02].Quantity=1 Loadout[05].WeaponType=R-530F Loadout[05].Quantity=1 Loadout[06].WeaponType=R-530F Loadout[06].Quantity=1 Loadout[08].WeaponType=R-530F Loadout[08].Quantity=1 Loadout[09].WeaponType=R-530F Loadout[09].Quantity=1 Loadout[10].WeaponType=R-552_2 Loadout[10].Quantity=1 Loadout[11].WeaponType=R-552_2 Loadout[11].Quantity=1 Loadout[12].WeaponType=TankM4K_1200 Loadout[12].Quantity=1 Loadout[13].WeaponType=TankM4K_1200 Loadout[13].Quantity=1 Loadout[14].WeaponType=TankM4K_2000 Loadout[14].Quantity=1 [Attack] Loadout[01].WeaponType=Barrax Loadout[01].Quantity=1 Loadout[02].WeaponType=Phimat Loadout[02].Quantity=1 Loadout[03].WeaponType=Matra-155 Loadout[03].Quantity=1 Loadout[04].WeaponType=Matra-155 Loadout[04].Quantity=1 Loadout[05].WeaponType=BLG66B Loadout[05].Quantity=1 Loadout[06].WeaponType=BLG66B Loadout[06].Quantity=1 Loadout[08].WeaponType=BLG66B Loadout[08].Quantity=1 Loadout[09].WeaponType=BLG66B Loadout[09].Quantity=1 Loadout[10].WeaponType=R-552_2 Loadout[10].Quantity=1 Loadout[11].WeaponType=R-552_2 Loadout[11].Quantity=1 Loadout[14].WeaponType=TankM4K_2000 Loadout[14].Quantity=1 Loadout[01].WeaponType=Barrax Loadout[01].Quantity=1 Loadout[02].WeaponType=Phimat Loadout[02].Quantity=1 Loadout[05].WeaponType=SAMP400R Loadout[05].Quantity=1 Loadout[06].WeaponType=SAMP400R Loadout[06].Quantity=1 Loadout[07].WeaponType=SAMP400R Loadout[07].RackType=2BR Loadout[07].Quantity=2 Loadout[08].WeaponType=SAMP400R Loadout[08].Quantity=1 Loadout[09].WeaponType=SAMP400R Loadout[09].Quantity=1 Loadout[10].WeaponType=R-552_2 Loadout[10].Quantity=1 Loadout[11].WeaponType=R-552_2 Loadout[11].Quantity=1 Loadout[12].WeaponType=TankM4K_1200 Loadout[12].Quantity=1 Loadout[13].WeaponType=TankM4K_1200 Loadout[13].Quantity=1 [sEAD] Loadout[01].WeaponType=Barrax Loadout[01].Quantity=1 Loadout[02].WeaponType=Phimat Loadout[02].Quantity=1 Loadout[03].WeaponType=MARTEL Loadout[03].Quantity=1 Loadout[04].WeaponType=MARTEL Loadout[04].Quantity=1 Loadout[05].WeaponType=BLG66B Loadout[05].Quantity=1 Loadout[06].WeaponType=BLG66B Loadout[06].Quantity=1 Loadout[08].WeaponType=BLG66B Loadout[08].Quantity=1 Loadout[09].WeaponType=BLG66B Loadout[09].Quantity=1 Loadout[10].WeaponType=R-552_2 Loadout[10].Quantity=1 Loadout[11].WeaponType=R-552_2 Loadout[11].Quantity=1 Loadout[14].WeaponType=TankM4K_2000 Loadout[14].Quantity=1 [Anti-Ship] Loadout[01].WeaponType=Barrax Loadout[01].Quantity=1 Loadout[02].WeaponType=Phimat Loadout[02].Quantity=1 Loadout[07].WeaponType=AM39 Loadout[07].Quantity=1 Loadout[08].WeaponType=R-530F Loadout[08].Quantity=1 Loadout[09].WeaponType=R-530F Loadout[09].Quantity=1 Loadout[10].WeaponType=R-552_2 Loadout[10].Quantity=1 Loadout[11].WeaponType=R-552_2 Loadout[11].Quantity=1 Loadout[12].WeaponType=TankM4K_1200 Loadout[12].Quantity=1 Loadout[13].WeaponType=TankM4K_1200 Loadout[13].Quantity=1
  6. Cliff7600

    F-111B

    J'ai mis un phare d'atterrissage et des petites lumières de couleurs sur la jambe du train avant (vert jaune rouge). Mais cette image est bien mieux lol
  7. Cliff7600

    F-111B

    On le voit pas bien sous cet angle ; ) C'est un peu mieux comme ça :
  8. Cliff7600

    F-111B

  9. Cliff7600

    F-111B

    : )
  10. Cliff7600

    F-111B

    Voici donc ma version fantaisiste du F-111B, armé de quatre missiles nucléaires ...euh, non c'est pas ça! xD
  11. Cliff7600

    F-111B

    Oui j'ai eu cette impression aussi en lisant le hors-série sur le SAC. Surtout la photo du FB-111 avec quatre bidons, présentés comme des missiles fictifs... oups! ou la confusion Peacemaker/Peacekeeper. Une bonne relecture avant édition n'aurait pas été de trop.
  12. Cliff7600

    F-111B

    Bonjour J'ouvre un sujet sur le F-111B, juste histoire de faire un peu d'animation ; ) J'ai lu les articles dans le Fana de l'aviation et ça m'a donné envie d'essayer celui dispo pour SF/WOx. http://combatace.com/files/file/8187-f-111b-version-20/ (Bon, autant le dire de suite, comme il est là il ne peut pas apponter...) Et donc j'ai changé plein de trucs dessus : ) et me voilà à lancer des bombes à travers les nuages pour tirer un camion lol Je le trouve plus esthétique avec son nez court que ceux qui ont réellement été mis en service.
  13. F-111B
  14. Yes I agree, it's SelfHealing=FALSE that "allows" the tank to have a leak when something touches it. The Canberra had its n°3 fuselage tank non-selfhealing, while the n°1 and 2 are. I discovered that this way ; )
  15. This TU-154M was a military plane, so maybe military stuff was aboard for a reason or another... but not to destroy it. Just a thought
  16. Amazing, but what happened? http://www.airliners.net/photo/Norway---Air/General-Dynamics-(Fokker)/2043082/L/
  17. Cliff7600

    2 half-wings

    A Phantom with the wings folded in flight ! http://webspace.webring.com/people/hu/um_688/f-4e.htm
  18. You're welcome Can't wait your new bird ; )
  19. Try this, I had the same issue when making the Catalina floats. Extract FLIGHTENGINE.INI file [WorldSettings] SectorWidth=20 SectorHeight=20 SectorMaxObject=256 Border=80000.0 MinHeight=0.5 MaxHeight=35000.0 Hope it'll help : )
  20. Happy birthday Daniel :)
  21. View File WOE high resolution skin 179 FIS F-4D This is the 179 FIS skin for the WOE F-4D previously released by Dave for the SF2 F-4D_78. This skin was made by Sundowner. Beware it's a high resolution skin 2048x2048. This should work with WOV. Have fun Submitter Cliff7600 Submitted 08/15/2012 Category F-4 Phantom II Skins
  22. 100 downloads

    This is the 179 FIS skin for the WOE F-4D previously released by Dave for the SF2 F-4D_78. This skin was made by Sundowner. Beware it's a high resolution skin 2048x2048. This should work with WOV. Have fun
  23. Take care Daniel and have fun
  24. The answer is yes but it's still WIP, and the AI still needs a runway, or a seaplane base.
  25. I knew I shouldn't have become a pilot... I'm so gifted at diplomacy
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