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Cliff7600

MODDER
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Everything posted by Cliff7600

  1. Great! I'll try that For landing, is that close to correct? Full flaps : 45° Gears : extended (...it's better ) IAS : 110 MPH RPM : 2000 (had to push to 3000 in short final sometimes) Elevator trim up : 4 or 5
  2. Yes I will compare both FM values, and that's the "workable, starting point" I was asking. I'll try to keep the engine power as it is and I'm doing the test flight take-offs with flaps 0. Or am I wrong and P-40 were taking off with flaps extended? Edit : edit deleted xD, sorry, still searching...
  3. I have questions : Raven, where does the original FM come from? Wrench, what 'like sized' aircraft did you use for your quick fix? Thanks
  4. Well... I doubt that all of us are using the same install, with the same patch, with the same set up. "The CGPosition= data under [AircraftData] in data.ini relates the cg position relative to the pivot axis position of the 3d model, and this shouldn't directly affect the flight model. The only place CGPosition= affect flight is when determining moment due to force (say from gunfire, bomb release, etc)" and I think it's true. And think that the engine dry weight value is 1645lb (746kg) ...do you think the tail weight has the same value? Original FM gives the nose : 660kg Wrench's temporary fix : 500kg And the nose is engine + propeller screw + nose + oil (at least)
  5. I do a FM fix on my own (WOE 08), I don't think I will release it. But here's some parts : For the landing gears, in the data.ini file [TailGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=8.0 AnimationID=1 DragArea=0.25 HideGearNode=TRUE ModelNodeName=GearT InsideNodeName=TWWell ShockAnimationID=4 ShockNodeName=TG_Pivot //ShockTravelAxis=Z-AXIS ShockStroke=0.08 SpringFactor=0.9 DampingFactor=0.8 WheelNodeName=Tail_Wheel //RotationAxis=X-AXIS RollingRadius=0.142 CastoringWheel=TRUE CastoringNodeName=TW_Yoke Steerable=TRUE MaxSteeringSpeed=50.15 Locking=TRUE MaxSteeringAngle=45.0 InputName=YAW_CONTROL ControlRate=3.0 HasBrakes=FALSE RollingCoefficient=0.05 MaxDeploySpeed=78.71 [LeftMainGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=8.0 AnimationID=1 DragArea=0.85 HideGearNode=FALSE ModelNodeName=PivStrutMain_L InsideNodeName= ShockAnimationID=3 ShockNodeName=LM_Shock //ShockTravelAxis=Z-AXIS ShockStroke=0.15 SpringFactor=1.0 DampingFactor=0.75 WheelNodeName=L_Tire //RotationAxis=X-AXIS RollingRadius=0.380 CastoringWheel=FALSE HasBrakes=TRUE BrakingCoefficient=0.75 RollingCoefficient=0.05 MaxDeploySpeed=78.7 [RightMainGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=8.0 AnimationID=1 DragArea=0.85 HideGearNode=FALSE ModelNodeName=PivStrutMain_R InsideNodeName= ShockAnimationID=2 ShockNodeName=RM_Shock //ShockTravelAxis=Z-AXIS ReverseShockOrientation=FALSE ShockStroke=0.15 SpringFactor=1.0 DampingFactor=0.75 WheelNodeName=R_Tire //RotationAxis=X-AXIS ReverseModelOrientation=FALSE RollingRadius=0.380 CastoringWheel=FALSE HasBrakes=TRUE BrakingCoefficient=0.75 RollingCoefficient=0.05 MaxDeploySpeed=78.7 For the canopy, if the animation key 10 is used, in the cockpit.ini file : [Canopy] Type=EXTERNAL_ANIMATION_LINK NodeName=CanFrm_In MovementType=POSITION_Y Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=-0.7 Set[02].Value=1.0 ItemNumber=5 [CrankCanopy] Type=EXTERNAL_ANIMATION_LINK NodeName=CrankPl MovementType=ROTATION_x Set[01].Position=230.0 Set[01].Value=0 Set[02].Position=590.0 Set[02].Value=1.0 ItemNumber=5 This model is a beauty, AWESOME!!! Thank you a billion times ; )
  6. Campini-Caproni maybe?
  7. Air France pilots syndicate would not allow that! xD Nice skin, nice story. Can I keep my bag aboard?
  8. Ymac= - for the left side + for the right side (nothing in fact before the value)
  9. Yes the range... Without drop tanks it's bingo fuel on initial climb xD
  10. The soviet birds have a little plane on the HUD that only moves as a banking indicator. If I'm right, it's a transparent mesh in the cockpit LOD with a tga to make it look like a HUD entry. So you might create a mesh on your new HUD that you could animate via the cockpit.ini file. Stary already did some "still gunsight" in his cockpits, so it's the same but animated like a ADI ball. I'm pretty sure you had the idea and it's already done ; )
  11. Sorry for the off-topic, but you can actually make the elevator trim works, both on the behaviour and in the cockpit. Only one way of course, with the thrust vector control, but still very useful to land. Already done on 4 unreleased birds.
  12. Thank you very much большое спасибо
  13. Can somebody please tell me what is the first word? "????? авар шасси" Thanks
  14. The Scorpion is quite a little "-> <-" or maybe "<- ->" It recreates the first sight of a F4H-1 Phantom xD
  15. I fully agree with Raven, I think it's a "lost" mesh.
  16. They used 60 rounds drums until the 400th Beaufighter, after they switched to linked belt. But the question remains, how many rounds...
  17. Thanks It was in game, but it will work anyway : )
  18. Please, can somebody tell me the height, from the surface of the sea, of the deck of soviet carriers Kuznetsov and Gorshkov? When the aircraft is on the deck, what the pressure altimeter reads? (meters or feet, as you want) Thanks
  19. Same here, I'd like to use what you did for the Beaufighter. I'm still in Wox.
  20. The very first thing I would try is to remove the landing speed entry //LandingSpeed=64.00 The second thing would be to decrease the flaps efficiency, just to check what's going wrong. [FlapXXX] SystemType=HIGHLIFT_DEVICE CLiftdc=XXXX <-- lower value here The "second first" thing would be to check the hook ModelNodeName but I'm sure you did that right.
  21. The answer is here http://combatace.com...-skin-creation/ Bonne lecture ; ) Step 3
  22. I would edit the "FullABRPM=" entry At 1.2 it would be enough, more it should work for sure. I think you need the gastemp entries as well (not sure) GasTempMaxRPM=635.0 GasTempIdleRPM=420.0 GasTempChangeRate=5.0 OverheatTemp=750.0 DamageTempDelta=300.0 (from the F-4)
  23. Let me introduce you Mlle Anne Chappement, who's in charge of the final tests of the Mirage 4000. Don't worry about her slight accent, the DST..., euuh... "checked" her, nothing serious for sure. "Bonjour ma chère, would you like a drink? The Mirage 4000? Yes, anything you want to know..."
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