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Everything posted by Cliff7600
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V2N Pit
Cliff7600 replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Well, it's going to look very good A cool cockpit for the Vautour :) -
V2N Pit
Cliff7600 replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I'm surprised to see the speedometer in kmph... Look, this photo is supposed to be a Vautour anemometer -
It's not necessary that the gunsight should be back right in place, it could be a little lower. [Move11] Type=AIRSPEED_INDICATOR NodeName=optical_sight MovementType=POSITION_Z Set[01].Position=8.99 Set[01].Value=0.0 Set[02].Position=8.99 Set[02].Value=1.0 Or it could move with the mild when you select the bombs... surely not realistic, but fun anyway [Move11] Type=HUD_MODE_INDIDCATOR NodeName=optical_sight MovementType=POSITION_Z Set[01].Position=8.99 Set[01].Value=0.0 Set[02].Position=8.97 Set[02].Value=2.0
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Well, I can't explain what happens actually... it's a kind of "moving this (cockpit frame position=-9) and moving that back in place (gunsight position=9)" because the gunsight seems to be related to the interior_frame01 mesh (the cockpit frame I guess) In the Cockpit.ini file add these lines : Instrument[XXX]=Move11 Change XXX by the proper number in sequence (should be 056...) [Move11] Type=AIRSPEED_INDICATOR NodeName=optical_sight MovementType=POSITION_Z Set[01].Position=9 Set[01].Value=0.0 Set[02].Position=9 Set[02].Value=1.0 then change the cockpit location in order to see through the gunsight without having the head between the wings... something like that : Offset=0.0,-0.08,-0.0045 Position=-0.29,0.94,0.365 or higher or lower, it's a matter of taste. Tell me if it works for you
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Hi guys :) I would like to know if some one can give me the name of the mesh to remove the handle just above the accelerometer gauge. I'm trying to add a RPM gauge (at least one...) for the O-2 place holder pit. (here, there was a screenshot xD) I guess it could be easy to add a flaps indicator as well (third tape gauge from left...) I was thinking too about using the thrust vector input as throttle for the 2nd engine (maybe that is too far! xD) Thank you!
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Runway numbers..?
Cliff7600 replied to a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
It's 18/36... Never seen 09/27, or others (03/21...) It doesn't matter until you notice it, but it looks really wrong after. -
RIP
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Screenshot Thread
Cliff7600 replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
There's cool mountains South-East of the Range terrain, and North-West too. 200 to 300 NM to fly to get there .................................................................................................................................. -
What If Screenshot Thread.......
Cliff7600 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
I would say it's the crossing between a Sukhoi Su-11 and an English-Electric Lightning F3 (XR 722)... ??? -
View File Hunter FR71 and FR74 for WOE This is the WOE version of the Hunter FR.10 SF2 mod by Paulopanz. These are the exported versions for Chile and Singapore. It uses ThirdWire LODs so it works only with Wings Over Europe install. Read the Readme Credits : Project, skins and decals by Paulopanz Dedicated sound by Spillone104 Cameras & ini edits: by Cliff11 Beta testers: Cliff11, Spillone104 & Gaunt Freeware only is allowed, give proper credits. Submitter Cliff7600 Submitted 08/10/2011 Category British Aircraft
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View File Hunter FR10, FR59, Mk73(FR10) and Mk76(FR10) for WOE This is the WOE version of the Hunter FR.10 SF2 mod by Paulopanz. These are the exported versions of the Middle East (Abu Dhabi, Iraq, Jordan and Sultanate of Oman) It uses ThirdWire LODs so it works only with Wings Over Europe install as it is. It may work with WOI but you have to extract the Hunter cockpit LOD from a WOE install. Read the Readme Credits : Project, skins and decals by Paulopanz Dedicated sound by Spillone104 Cameras & ini edits: by Cliff11 Beta testers: Cliff11, Spillone104 & Gaunt Freeware only is allowed, give proper credits. Submitter Cliff7600 Submitted 08/10/2011 Category British Aircraft
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140 downloads
This is the WOE version of the Hunter FR.10 SF2 mod by Paulopanz. These are the exported versions for Chile and Singapore. It uses ThirdWire LODs so it works only with Wings Over Europe install. Read the Readme Credits : Project, skins and decals by Paulopanz Dedicated sound by Spillone104 Cameras & ini edits: by Cliff11 Beta testers: Cliff11, Spillone104 & Gaunt Freeware only is allowed, give proper credits. -
193 downloads
This is the WOE version of the Hunter FR.10 SF2 mod by Paulopanz. These are the exported versions of the Middle East (Abu Dhabi, Iraq, Jordan and Sultanate of Oman) It uses ThirdWire LODs so it works only with Wings Over Europe install as it is. It may work with WOI but you have to extract the Hunter cockpit LOD from a WOE install. Read the Readme Credits : Project, skins and decals by Paulopanz Dedicated sound by Spillone104 Cameras & ini edits: by Cliff11 Beta testers: Cliff11, Spillone104 & Gaunt Freeware only is allowed, give proper credits. -
View File Hunter FR10 for WOE This is the WOE version of the Hunter FR.10 SF2 mod by Paulopanz. It uses ThirdWire LODs so it works only with Wings Over Europe install. Read the Readme Credits : Project, skins and decals by Paulopanz Dedicated sound by Spillone104 Cameras & ini edits: by Cliff11 Beta testers: Cliff11, Spillone104 & Gaunt Freeware only is allowed, give proper credits. Submitter Cliff7600 Submitted 08/09/2011 Category British Aircraft
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205 downloads
This is the WOE version of the Hunter FR.10 SF2 mod by Paulopanz. It uses ThirdWire LODs so it works only with Wings Over Europe install. Read the Readme Credits : Project, skins and decals by Paulopanz Dedicated sound by Spillone104 Cameras & ini edits: by Cliff11 Beta testers: Cliff11, Spillone104 & Gaunt Freeware only is allowed, give proper credits. -
F-16 over runs runway at airshow - oopsy
Cliff7600 replied to MigBuster's topic in Military and General Aviation
Here's few photos of the incident : http://www.wpix.com/...16-incident-015 -
I think it should work with nuclear weapons. The power of the bomb is far enough strong to tolerate a distance error. So is the navigation, if you're few miles too far, you adjust the course. It's a part of the process because in reality winds can make the aircraft drift a lot, and at each turning point you have to "re-start" from where you are... (I don't talk about auto-pilot) But with conventional bombs :/ you won't hit anything unless you bomb a city (WW2 bombing).
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VOR stands for : Vhf Omnidirectional Range The way points indicated in the mission briefing may not be satisfying, so you may find a better path by yourself. If you want to go somewhere "precisely" you could use the WP to get where you want to. Note : It's a challenge, if you want something simple use a mission editor... I give you an example. OK it's not a tremendous demonstration, but it's the idea. The trick is to navigate without the map, only using courses and way points. It needs some work before take off but it's easier than in reality (it's not a big deal if you're lost, use the map toggle). This is the map of the mission, I want to go to Newcastle from WP3 (blue line) the course is 085. So it starts like usual WP2 -> WP3 When I reach WP3, I take the 085 course (without paying attention to WP4) On the map I saw with a protractor that WP4 is 125° from Newcastle (white line) and WP7 is 250° from Newcastle (pink line) So when I check the course arrow selecting WP4 or WP7 I should know that I'm there It's easy because it's a big city but it can work with any point you need, even in the middle of the ocean... (with good training xD) Thanks for reading, hope you'll do better than that! The first attempt ended at Middlesborough because I didn't start from a vertical point.
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@Derk : Good idea for the F-5 and F-86 tanks. I need another bombsigh......errr ...recon camera for 10 000ft, or maybe under 5000ft (2500ft? to avoid being a very easy target for SAMs). They're good options to test. @Lexx : Thanks for sharing your vault, plenty of knoweldge here! Maybe new ideas to come. Thanks guys
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I've done some tests :) Here's the Kh-27PS : and the Kh-25MP : They're quite similar. Both are excellent but they're big missiles (and the K-9 is even bigger!) The 195gal drop tanks are needed under the same pylons. I tried to fly with one drop tank and one missile but in hard mode it's too much difficult and at least 4 drop tanks give enough range (2x170+2x195). I found the AGM-87 Focus which was a A2G Sidewinder in the 70's. Some have been fired in VietNam with IR headseeker against trucks by night. I guess that it could have been modified as ARM in the 80's... They fit very well, as the 90's AGM-122 SideArm. Still needs some chaffs/flares dispensers and a recon pod no more long than 1.8 meter. The Orpheus is 2.45 meters long and the F-104 recon pod modded by Wrench is 3.3 m long. It doesn't fit the F-104B because the nose wheel is retracting to the rear. (and the 3D model is 1 meter too short ...it still remains awesome! no complain) I don't find 1.8 m long drop tank to make the trick... any idea?
