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Spectre8750

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Everything posted by Spectre8750

  1. Mk40 or Mk66? These are a matter of age and replacement. Mk40's are older then Mk66. The Hydra 70 family of WAFAR (Wrap-Around Fin Aerial Rocket), based on the Mk 66 universal motor, was developed from the previous 2.75 inch Mk 40 motor-based folding fin aerial rocket. The propellant grain is longer and of a different formulation than that of the MK40/MK4, however, the stabilizing rod and igniter are essentially the same design. The MK66 motors have a substantially higher thrust, 1,335 pounds-force (5,940 N) (Mod 2/3) 1,415 pounds-force (6,290 N) (Mod 4), and a longer range than the older motors. To provide additional stability the four rocket nozzles are scarfed at an angle to impart a slight spin to the rocket during flight. The Mk 40 was used during the Korean and Vietnam wars, being used to provide close air support to ground forces from about 20 different firing platforms, both fixed-wing and armed helicopters. Today, the OH-58D® Kiowa Warrior and AH-64D Apache Longbow, as well as the Marine Corp's AH-1 Cobra, carry the Hydra rocket launcher standard on its weapon pylons. Mk 66 rocket motor variants Designation Description Mk 66 Mod 0 70 mm (2.75 in) WAFAR universal motor; common motor for the GD Hydra 70 series of rockets; original prototype; for US Army Mk 66 Mod 1 Mk 66 variant; production variant; for US Army Mk 66 Mod 2 Mk 66 Mod 1 variant; HERO (Hazards of Electromagnetic Radiation to Ordnance) safe; for US Navy and US Air Force Mk 66 Mod 3 Mk 66 Mod 1 variant; HERO safe; Mk 66 Mod 2 for US Army Mk 66 Mod 4 Mk 66 Mod 2/3 variant; incorporates a Salt rod to reduce exhaust gases; for all services Mk 66 Mod 5 Mk 66 Mod 4 variant; Incorporates propellant venting during fast cook off Mk 66 Mod 6 Mk 66 Mod 4/5 variant; designed to reduce the tendency of secondary launch gasses to combust in the parent aircraft’s engine, primarily with the AH-64 helicopter More here about the 40 and 66 http://www.aircav.com/hydra70.html And this explains the differences http://www.designation-systems.net/dusrm/app4/275in-rockets
  2. I'd be interested in knowing this too, as I've been unable to rotate Seats.
  3. I'm excited to add the Rockets to the A-10 Pack. People will have to DL your Mod, I just want to add the entries to the A-10 Loadouts.
  4. Glad He made it out ok too.
  5. This has some info on the different Launchers. Not sure if it will help. https://pediaview.com/openpedia/Folding-Fin_Aerial_Rocket
  6. I'd try and help but my computer keeps bombing out on me.
  7. I would say you covered it Ravenclaw. Go with what you have. I can't wait for these to come out, Beautiful work!
  8. It's in the MISSILEOBJECT.INI from the Original Ordinance Pack. the Original in the ObjectData001 doesn't have the Effect. http://combatace.com/files/file/8921-mgunny-331killerbees-sf2-ordnance-shop/ MISSILEOBJECT.7z
  9. Check out the MK40_HYDRA_MK67MOD3 from McGunny Weapons Pack 2 [WeaponData001] TypeName=Mk40_Hydra_Mk67mod3 FullName=2.75" Mk 40 Rocket (Yellow Smoke) w/Mk67 MOD 3 ModelName=Mk40_Hydra_lores Mass=10.660000 Diameter=0.070000 Length=1.440000 SubsonicDragCoeff=0.120000 SupersonicDragCoeff=0.222000 AttachmentType= SpecificStationCode= NationName= StartYear=0 EndYear=0 Availability=0 BaseQuantity=0 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=1 RailLaunched=FALSE RocketPod=TRUE Retarded=FALSE FinStabilized=TRUE SpinStabilized=TRUE HasGrowl=FALSE EffectClassName=WPYellowRocketEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=0.000000 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=0 Accuracy=70 MaxTurnRate=0.000000 MaxLaunchG=2.500000 LockonChance=0 LaunchReliability=70 ArmingTime=2.000000 SeekerFOV=0.000000 SeekerGimbleLimit=0.000000 SeekerTrackRate=0.000000 SeekerRange=0.000000 CLmax=14.000000 MinFreq=0.000000 MaxFreq=0.000000 MinLaunchRange=0.000000 MaxLaunchRange=0.000000 Duration=60.000000 CounterCountermeasure=20.000000 NoiseRejection=20.000000 CapabilityFlags=0x00000000 LoftAngle=0.000000 DescentAngle=0.000000 MaxLoftAltitude=0.000000 BoosterStart=0.000000 BoosterDuration=1.700000 BoosterAccel=122.449997 BoosterEffectName=RocketFireEffect BoosterSoundName=Rocket BoosterNodeName= BoosterPosition=0.000000,-0.730000,0.000000 SustainerDuration=0.000000 SustainerAccel=0.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,-0.730000,0.000000 InFlightEffectName=RocketInFlightEffect InFlightSoundName= ReleaseAnimationID=1 ReleaseAnimationTime=0.500000 ReleaseAnimationDelay=0.000000 EODisplayFlags=0 CEP=0.000000 [WpYellowRocketEffects] GroundHitEffectName=YellowWilliePeteGroundExplosion GroundHitSoundName=SmallExplosion.wav WaterHitEffectName=MediumRocketWaterHitEffect WaterHitSoundName= ObjectHitEffectName=YellowWilliePeteGroundExplosion ObjectHitSoundName=SmallExplosion.wav ArmorHitEffectName=YellowWilliePeteGroundExplosion ArmorHitSoundName=SmallExplosion.wav CraterModelName= CraterType=1 Unless you already have. I think the "WPYellowRocketEffects" is a stock effect.
  10. What about the LAU-5003 (CRV-7)? LAU-5003/A 19 Round 70mm (2.75 in) Rocket Launcher; manufactured by Bristol Aerospace; used in CRV7 rocket system Model: Mestic Munitions LAU 5003A Rocket Launcher Type: Air-to-surface rocket launcher Scale: Speeder Ammo: 19 CRV7 rockets Cost: 5,045 meters Fire Rate: 2 Fire Control: 1D Range: 1-2/2.9/6.4 km Blast Radius: 5 meters Damage: 4D The LAU 5003A rocket launcher fires up to 19 air-to-ground missiles effective against light armor, vehicles and other soft targets. Has a cover on the Front when Loaded.
  11. I've recovered the A-10 Pack files along with a few others, but I have no space to work, I lost 2 Terabytes in the process.
  12. Well. I just had 2 Hard Drives crash on me. Including all my Strike Stuff. everything down the tubes.
  13. Anyway to get a clock with digits on the HUD like an A-10 type Clock?
  14. Rest in peace Roddy Piper.
  15. The owners of the Lod's are the A-Team Skunkworks Site. cplengineeringllc.com/SFP1/
  16. Spectre8750

    img00065

    From the album: A-10 Warthog

  17. Great work as usual Ravenclaw, thanks much!
  18. V1.4 Full Package: July. 30, 2015 • Added Control Stick back in Cocpits missing it. • Updated all LOD's. • Updated the Single Maverick Rail on Station 3 and 9 positions to allow selecting other weapons without the Rail showing all the time. Thanks to ravenclaw_007 for the help in getting this resolved. • updated INI's accordingly. • Reverted Squadron names to the Unit Name method so all Decals show all the time with whatever Squadronlist.ini you have. • Added LAU-5003 Single Launcher. • Added a few more skins by request. • Additional Decals added. • More cosmetic changes. • Some remapping done and Skins ALL updated. • Updated Decal.INI's • Updated A-10NORMAL.JPG on '93 and later models. • Fixed GAU8 Fire Effects, more smoke from the Gun. Thanks to DEVIL11 for reminding me it needed fixed. • Tweaked engine thrust and Aircraft weight. • Changed Exaust to the NewCleanExaust. • Added OpenPOD for A-10C from 2015 and beyond.
  19. Great Interview SidDogg! I did read a when it came out. Just thought I'd relay the thought. Sorry for the slight delay.
  20. Can you suck the fumes from the bag afterwards and sound like Donald Duck? That would be really cooool!
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