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Everything posted by KJakker
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Why would aircraft explode at the start of a mission?
KJakker replied to Grinseed's topic in Thirdwire - First Eagles 1&2
Have you tried checking the collision points and hit boxes in that data.ini file? -
Shadow Recon
KJakker replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
#3 A-4E? However it has no refuling probe. #4 F-80C #5 F-5F -
Shadow Recon
KJakker replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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...and four more.
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...and more Bruce Gordon stories.
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Some more Bruce Gordon videos.
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FM Speculations and Observations (FE2 and SF2)
KJakker replied to VonS's topic in Thirdwire - First Eagles 1&2
Funny you should be talking about Corsairs and performance data. I just watched this video the other day. Also there was an interesting comment by YouTuber Tom Everhart about Corsairs in Korea. Maybe @Wrench know some history as to whether this story is true or not.- 23 replies
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- observations
- data ini files
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Too bad we can't use sidearms in SF2.
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When you have the gun mounts ready I have some prototype Turbolasers data files based upon game data from X-Wing:Alliance ready for testing.
- 25 replies
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- star wars
- death star
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Wow! Yes, although the trench itself seems a little wide, I think the trench's width was the same as its depth. Any way to make the trench walls more vertical? Still that is amazing, just need to build some turrets, towers, and surface mounts as ground objects for turbolaser AAA.
- 25 replies
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- star wars
- death star
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Thanks for the info and files guys. I will see about updating the download soon.
- 4 replies
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- clemenceau
- aircraft carrier
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(and 3 more)
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View File Clemenceau-class Aircraft Carrier (TMF) This pack has The Mirage Factory's Clemenceau class aircraft carrier by Marcfighters with updated data files for use in SF2:NA installs by KJakker. /------------------------------------------------------------------ There are two data file variants name Alt1 and Alt2. Alt2 is set by default. The "Alt1" variant of the data files uses the gun included in the original SF1 mod set up for SF2 file structure. The "Alt2" version is set to use an alternate gun made with data from sources avalible to me. The both Guns have been included. This file has been tested in SF2:NA. Note that as this model has all 8 100mm gun mounts. As such the operational dates for the class in the Data and Names files are set to run from their Commissioning dates to the time of the classes mid to late 1980's air defense refits. If Anyone has more precice info on when these refits started and finished please let me know. /------------------------------------------------------------------ Insallation. Backup the folders in your mods directory if you should happen to have the original. Place the contents of the "To Mods Folder" in the corresponding folders in your mods directory. You should not have any conflicts. If there are any they are most likly sound files. If you have a conflict just overwrite as you should be backed up. /------------------------------------------------------------------ By Marcfighters and/or The Mirage Factory. <-----LOD Files-----> clem.LOD clem_desk.LOD clem-001.LOD clem-002.LOD clem-003.LOD clem.OUT <-----Skin Files-----> Clemenceau.bmp Clemenceau2.bmp flag.bmp Grade.tga gray.bmp clem.SHD <-----Guns-----> 100MM_ACAS By KJakker <-----INI Files-----> Clem-65.ini Clem-65_Alt1_DATA.INI Clem-65_Alt2_DATA.INI Clem-65_NAMES.ini <-----Guns-----> 100MM_L55_M1964_C 100MM_L55_M1964_TF <-----Skin File Edited-----> In Foch directory. Clemenceau.bmp By ThirdWire. CV63_CATAPULT1.BMP CV63_CATAPULT2.BMP Source uncertain. <-----Sound Files-----> Impact4.WAV ShellWaterHit.wav SmallExplosion.wav TankGun.wav /------------------------------------------------------------------ Submitter KJakker Submitted 03/03/2019 Category Aircraft Carriers
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- clemenceau
- aircraft carrier
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(and 3 more)
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Version 1.1.0
715 downloads
This pack has The Mirage Factory's Clemenceau class aircraft carrier by Marcfighters with updated data files for use in SF2:NA installs by KJakker. /------------------------------------------------------------------ There are two data file variants name Alt1 and Alt2. Alt2 is set by default. The "Alt1" variant of the data files uses the gun included in the original SF1 mod set up for SF2 file structure. The "Alt2" version is set to use an alternate gun made with data from sources avalible to me. The both Guns have been included. This file has been tested in SF2:NA. Note that as this model has all 8 100mm gun mounts. As such the operational dates for the class in the Data and Names files are set to run from their Commissioning dates to the time of the classes mid to late 1980's air defense refits. If Anyone has more precice info on when these refits started and finished please let me know. /------------------------------------------------------------------ Insallation. Backup the folders in your mods directory if you should happen to have the original. Place the contents of the "To Mods Folder" in the corresponding folders in your mods directory. You should not have any conflicts. If there are any they are most likly sound files. If you have a conflict just overwrite as you should be backed up. /------------------------------------------------------------------ By Marcfighters and/or The Mirage Factory. <-----LOD Files-----> clem.LOD clem_desk.LOD clem-001.LOD clem-002.LOD clem-003.LOD clem.OUT <-----Skin Files-----> Clemenceau.bmp Clemenceau2.bmp flag.bmp Grade.tga gray.bmp clem.SHD <-----Guns-----> 100MM_ACAS By KJakker <-----INI Files-----> Clem-65.ini Clem-65_Alt1_DATA.INI Clem-65_Alt2_DATA.INI Clem-65_NAMES.ini <-----Guns-----> 100MM_L55_M1964_C 100MM_L55_M1964_TF <-----Skin File Edited-----> In Foch directory. Clemenceau.bmp By ThirdWire. CV63_CATAPULT1.BMP CV63_CATAPULT2.BMP Source uncertain. <-----Sound Files-----> Impact4.WAV ShellWaterHit.wav SmallExplosion.wav TankGun.wav /------------------------------------------------------------------- 3 reviews
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- clemenceau
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A little addendum to the above video. The YouTuber "The Bonesaw" shared the story below in the comments from his time in the US Navy.
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@Geary Just to check, you are putting things into the mods folder at "C:\Users\"UserName"\Saved Games\ThirdWire\StrikeFighters2" and not the main folder at "C:\Program Files (x86)\ThirdWire\Strike Fighters 2" correct? I have attached my effects folder with an adjusted MissileObject.ini file. Backup your effects folder and give mine a try. My Effects folder.7z Also, I have attached some smoke rockets for you to test. Smoke Rockets.7z
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Do you have these in your MISSILEOBJECT.INI files? [WpBombEffects] EffectShaderName=twColor1.fx GroundHitEffectName=WilliePeteBombExplosion GroundHitSoundName=WPExplosion.wav WaterHitEffectName=MediumRocketWaterHitEffect WaterHitSoundName=WPExplosion.wav ObjectHitEffectName=WilliePeteBombExplosion ObjectHitSoundName=WPExplosion.wav ArmorHitEffectName=MediumRocketAirExplosion ArmorHitSoundName=WPExplosion.wav CraterModelName= CraterType=1 [WpRocketEffects] EffectShaderName=twColor1.fx GroundHitEffectName=WilliePeteGroundExplosion GroundHitSoundName=SmallExplosion.wav WaterHitEffectName=MediumRocketWaterHitEffect WaterHitSoundName= ObjectHitEffectName=WilliePeteGroundExplosion ObjectHitSoundName=SmallExplosion.wav ArmorHitEffectName=MediumRocketAirExplosion ArmorHitSoundName=SmallExplosion.wav CraterModelName= CraterType=1 [WpRedRocketEffects] EffectShaderName=twColor1.fx GroundHitEffectName=RedWilliePeteGroundExplosion GroundHitSoundName=SmallExplosion.wav WaterHitEffectName=MediumRocketWaterHitEffect WaterHitSoundName= ObjectHitEffectName=RedWilliePeteGroundExplosion ObjectHitSoundName=SmallExplosion.wav ArmorHitEffectName=RedWilliePeteGroundExplosion ArmorHitSoundName=SmallExplosion.wav CraterModelName= CraterType=1 [WpGreenRocketEffects] EffectShaderName=twColor1.fx GroundHitEffectName=GreenWilliePeteGroundExplosion GroundHitSoundName=SmallExplosion.wav WaterHitEffectName=MediumRocketWaterHitEffect WaterHitSoundName= ObjectHitEffectName=GreenWilliePeteGroundExplosion ObjectHitSoundName=SmallExplosion.wav ArmorHitEffectName=GreenWilliePeteGroundExplosion ArmorHitSoundName=SmallExplosion.wav CraterModelName= CraterType=1 [WpYellowRocketEffects] EffectShaderName=twColor1.fx GroundHitEffectName=YellowWilliePeteGroundExplosion GroundHitSoundName=SmallExplosion.wav WaterHitEffectName=MediumRocketWaterHitEffect WaterHitSoundName= ObjectHitEffectName=YellowWilliePeteGroundExplosion ObjectHitSoundName=SmallExplosion.wav ArmorHitEffectName=YellowWilliePeteGroundExplosion ArmorHitSoundName=SmallExplosion.wav CraterModelName= CraterType=1 [WpARMissileMarkerEffects] EffectShaderName=twColor1.fx GroundHitEffectName=WpARMissileMarkerEffect GroundHitSoundName=SmallExplosion.wav WaterHitEffectName=SmallRocketWaterHitEffect WaterHitSoundName=Splash.wav ObjectHitEffectName=WpARMissileMarkerEffect ObjectHitSoundName=SmallExplosion.wav ArmorHitEffectName=WpARMissileMarkerEffect ArmorHitSoundName=SmallExplosion.wav CraterModelName= CraterType=1 [SmokeMarkerEffects] EffectShaderName=twColor1.fx GroundHitEffectName=SmokeMarkerEffect GroundHitSoundName=SmallExplosion.wav WaterHitEffectName=MediumRocketWaterHitEffect WaterHitSoundName= ObjectHitEffectName=SmokeMarkerEffect ObjectHitSoundName=SmallExplosion.wav ArmorHitEffectName=SmokeMarkerEffect ArmorHitSoundName=SmallExplosion.wav CraterModelName= CraterType=
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