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Everything posted by KJakker
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I came across this and thought I should share it.
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- 5
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- hershel “woody” williams
- iwo jima
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I did not want to clog up @GKABS Ukraine Airlines crashed in Iran thread with this question so I started a new thread. With the Ukraine International Airlines Flight PS752 incident in Iran on January 8th, 2020 and looking back at past events with the Malaysia Airlines Flight MH17 shoot down over Ukraine on July 17th, 2014, and the USS Vincennes's (CG-49) shoot down of Iran Air Flight 655 on July 3rd,1988 it got me thinking. What kind of safety procedures do nations with actively deployed SAM defenses have in place in order to prevent accidents like these from happening? I am thinking both about how it was done in the past when the US, UK, and other NATO nations had Bomarc, Nike, Bloodhound, and HAWK batteries as well as their Warsaw Pact counterparts SA-1, SA-2, SA-3, SA-5, etc. during the Cold War as well as how nations with modern deployed SAM systems like Israel's present missile defense systems, Russia, South Korea, etc. do it today.
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- air defences
- airliners
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In addition to @Erik above there is also this news.
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Death toll in aircraft carrier fire in Russia rises to 2 https://www.yahoo.com/news/death-toll-aircraft-carrier-fire-133530727.html
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@Stratos Thanks!
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I think I installed the Daidalos Team patch back in 2012 but it has been years since I touched it IL-2 1946. I would appreciate some advice as to patching, updates, and mods.
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Another related video.
- 3 replies
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- dambusters
- radio control
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Head tracking angles. Or rather the lack of them.
KJakker replied to devere's topic in General Discussion
What you want to adjust is in the cockpit.ini files for the aircraft. Example from the SE5A_COCKPIT.INI file. [CockpitSeat001] ModelName=SE-5A_cockpit.LOD HideExternalNodeName=Cockpit OpenCockpit=TRUE ExternalClipDistMin=0.04 Position=0.0,-1.36,0.621 Offset=0.0,0.00,0.00 ViewAngles=0.0,5.0,0.0 MaxYaw=165 <---------------- MinYaw=-165 <---------------- MaxPitch=90 <---------------- MinPitchFront=-70 <---------------- MinPitchRear=-50.3<---------------- MinMovementX=-0.16 MaxMovementX=0.16 MinMovementZ=-0.08 MaxMovementZ=0.08 LightRange=1.5 LightInnerConeAngle=43 LightOuterConeAngle=60 LightAngles=0.0,-35.0,0.0 DiffuseLightFactor=0.5 NightLightOn=0.25 NightLightColor=0.5,0.2,0.3 Gunsight=GunsightFront- 1 reply
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Just found and had to share it.
- 3 replies
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- dambusters
- radio control
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I thought I should share these.
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I just got back from seeing Midway and it was better than I thought it was going to be. I did feel like it was a bit too much the story of Dick Best and VB-6 and not enough the story of the Battle of Midway. I think that the overall story in the 1976 version was better in that respect.
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You need to change the tracer tga file. Tracers.7z [GunData001] TypeName=30MM_GSH30 FullName=30mm GSh-30 Cannon Caliber=30.000000 ROF=3000.000000 MuzzleVel=870.000000 AmmoWt=0.390000 WarheadWt=0.040000 Reliability=95.000000 Accuracy=66.000000 AddLight=TRUE MaxLightRange=1200.000000 FireColor=0.400000,0.320000,0.240000 GunFireEffect=30mmFireEffect GunFireSound=30MMGUN EffectClassName=30mmEffects EffectTime=0.100000 TracerTexture=Tracer2.tga <-----------------This is what you need to change. TracerSize=0.200000 TracerDistFactor=0.002000 TracerLength=0.018000 MaxVisibleDist=4000.000000 MaxStreakVisibleDist=1000.000000 TimeFuzed=FALSE
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- 30mm
- 30mm_gsh301
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FYI, I received the motherboard back from ASRock after having sending it to them RMA. I have the system reassembled and the system ran the BIOS and booted up to Windows. However Windows does not seem to be recognizing my USB connections (keyboard, mouse, and internet adapter), although the keyboard and mouse do work in BIOS so the physical connections are not an issue. I have managed to get an old keyboard with a PS/2 connection to work in windows. An advice on getting my mouse and internet adapter recognized? Issue resolved.
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Did anyone else know about this US WWII AAM prototype? I stumbled across it while looking up info on the mythological Tiamat. https://en.wikipedia.org/wiki/JB-3_Tiamat
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- jb-3
- jb-3 tiamat
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Here is my work in progress adjustment of the M163 & M167 VADS data files for testing. The UserList files are WIP due to lack of data on who received units when. WIP Update M163-M167 VADS 11-7-2019.7z
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Death of a Valkyrie: The 1966 XB-70 Midair Collision.
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B28 FI (full fuzed internal)
KJakker replied to daddyairplanes's topic in Mods & Skinning Discussion
@Menrva I think you are over focused on the 5 psi ring on NukeMap. Check the definitions of the overpressure effects listed below. 5 psi is for residential building, not hardened aircraft shelters which are reinforced concrete. As for putting together a group in PM for anyone interested in working as part of a modding effort to update the in game nukes then yes I think such a project is a good idea. However we should keep a public thread to share info with others as I am sure their are people who don't have time to join a group but could offer advice if shown periodic updates. I have attached the Surface Burst counterpart to the Air Burst list of NukeMap effects of in game US bomb yields. Note, the casualty figures are significantly off from the Air Burst list above because I used a different target but physical effects should still be correct for our needs. Nukemap_SB_Data_for_SF2_bomb_effects.docx Also here is the list of bomb effects from NukeMap broken down for easy reference. NukeMap Effect Details.docx -
B28 FI (full fuzed internal)
KJakker replied to daddyairplanes's topic in Mods & Skinning Discussion
I just had an idea. We could modify the "Range" terrain's Target Areas to clear them of the present arrangement of targets. Then we can then place different types of buildings, reinforced concrete, cement, steel, brick and wood frame houses, etc at a series of known distances from ground zero and see what type of effect bombs of known yields have upon each object type. Then compare that effect observed with the one for that yield bomb indicated by NUKEMAP. I have already collected the NukeMap data for air burst of all necessary in game US bomb yields. I just need to do so for ground burst then. I am working on updating the nuke explosion effect for each bomb yield as well, hence the data collection I have been doing. Nukemap_AB_Data_for_SF2_bomb_effects.docx As an aside, try changing the WarheadType=14 to WarheadType=0 (High Explosive) and WarheadType=5 (Fuel Air Explosive) and test the bomb again to see how things differ from when set to Nuclear Fission and WarheadType=15 (Nuclear Fusion). Bombing Range Target Area
