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Everything posted by KJakker
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LOD Exporter for Blender
KJakker replied to mue's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I don't have anything in game yet, I still have to get a fully working data file set up, but I got the materials showing in LODViewer now. -
LOD Exporter for Blender
KJakker replied to mue's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Well here is a small test. It has been so long since I have played around with Blender that I have no clue how to attach a material to a model. But I converted this model with version 0.2 and can view it in LODViewer. This is what it should look like. Maybe some one with more blender experience can help me out? -
I have not been watching as much TV as I have in the past but three show come to mind. The Orville, The Magicians, and The Expanse are what I have been following lately. I have to agree on Warehouse 13 and Babylon 5, also if pointing to older shows then I would have to include Star Trek: Deep Space Nine, FarScape, Highlander: The Series, Forever Knight, and non-SciFi, China Beach. As for Andromeda, the first season, and the first four or five episodes of season 2 were the best. After that point there was a behind the scenes shake-up that had one of the producers leave the show and take the planned story arc with him. After that it devolved in the Hercules in Space.
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https://www.clickondetroit.com/news/nws-bright-light-in-metro-detroit-was-likely-a-meteor
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Any landing you can walk away from...........
KJakker replied to MigBuster's topic in Military and General Aviation
I like the "had a runway excursion incident" line. I know it is formal terminology but it brings to mind the plane tiding itself up like some Victorian gentleman and taking a pleasant stroll off the runway. -
Latest Beta update. Quoting from Killerfish Games.
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- killerfish games
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Atlantic Fleet ??s
KJakker replied to Wrench's topic in Killerfish Games - Cold Waters, Atlantic & Pacific Fleet
Wrench, page 31 of the manual shows repair/rearm times for ships by size and level of damage listed in number of turn in the game. On the same page it mentions Ship Rank and Experience rated 1 through 5. I believe what you indicated in your screenshot is the experience level of the Vendetta, level three by the looks of it. -
Here are all the list of all of the changes made in each update from the Bugs, Fixed and Requested Features List thread by Killerfish Games linked below. I included the most resent Version 1.09b Beta from 12 Dec 2017 at the end of this list. Bugs, Fixed and Requested Features List
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Link to and copy of the Cold Waters Modding Guide by Killerfish Games. Modding Guide By Killerfish Games
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Quote of and link to both the post about the Cold Waters language and localisation guide and a link to the guide itself. Localising Cold Waters
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This is a link to and quote of Killerfish Games post about setting toolbar positions on the HUD in Cold Waters. How To Display All Toolbars
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Quote of and link to Killerfish Games post about the Cold Waters Operations Manual PDF file. Operations Manual Now Available
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Quotation of Julhelm on the below topic title. Where are the game files and how can I best report bugs?
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- bug reports
- bugs
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Until the developers can post something at CombatAce themselves I am going to link to and quote from several of there pined threads. Frequently Asked Questions
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- killerfish games
- faq
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A Cold Waters Sub-forum?
KJakker replied to KJakker's topic in Site Support / Bug Reports / Suggestions
I see you have started on a Killerfish Games section. At the moment I don't think there is a need to get elaborate, something like the "Silent Hunter Series" setup should work. All Killerfish Games discussion in one place and a download section for Cold Waters under the same header as I don't think the other two titles are moddable at the moment.- 8 replies
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- suggestion
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Coal mountain?
KJakker replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
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I am testing the Spoiler function. I was going to use it to compress some text in a PM but the preview option (see attached screencap) is showing spoiler text to be fully visible like a quote box. Edit: Okay Spoiler works when posted but does not function with the preview button.
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A Cold Waters Sub-forum?
KJakker replied to KJakker's topic in Site Support / Bug Reports / Suggestions
Julhelm, has replied and said "If there is interest, go for it."- 8 replies
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A Cold Waters Sub-forum?
KJakker replied to KJakker's topic in Site Support / Bug Reports / Suggestions
I sent @Stary and @Julhelm a PM so I will wait an see what they have to say on the idea.- 8 replies
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I know that the Cold War era submarine sim "Cold Waters" has a forum over at the SUBSIM website, however, given that long time CA community members Stary and Julhelm are developers for Cold Waters I think it might be good for CombatAce to have a Cold Waters sub-forum in the Naval Simulation section. Alternatively a sub-forum for Killerfish Games as a whole, Pacific Fleet, Atlantic Fleet, and Cold Waters, might be an option. Any thoughts on this idea Erik? KJakker
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WIP Mega THREAD!
KJakker replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I forgot, I also have T.O. 1-1-4 - Exterior Finishes, Insignia and Markings Applicable to Aircraft and Missiles from 1964 which has the C-97 as it was marked at that time. T.O. 1-1-4 (1964).pdf
