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Flanker562

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Everything posted by Flanker562

  1. Oh I did forget to mention that I tweaked the AH/MH-15M pitch, so it's more smoother. It is pretty much something I realized when flying it for a bit, learning true NOE flight with a helicopter that size.
  2. But it does look kinda cool I'll admit.
  3. Again, not much in the works for helos. Someone requested an SH-3, but given the game mechanics, I don't know if it's worth it, so I'll hold off on it. If you notice, I did an updated config for the EF stuff, and felt it was small enough not to worry about. The new Sikorsky Black Hawk UAV is something, and might look into something. I updated a couple of missions with the Expeditionary Forces CDLC introduction of the QAV-80, or whatever it's called, so if you like that thing, go play. Other than the update for the Flanker562 Helicopter Pack, I got nothing on the menu for mod work.
  4. Yeah.. maybe loadlimit but I'm sure you got that, but yeah no problem
  5. Not that I know of... Maybe a typo somewhere?
  6. Okay weird, maybe its the nation? Maybe the issue or export might be affecting it.
  7. Height you don't have to worry about, just the width and length. They should mount "properly": without messing with the height though. And don't forget LoadLimit, it has to have the ability to carry it and such.
  8. No, SF2 is a bit forgiving, but once you look at the Sparrow that you want, you edit the pylon to match it and it should load. I mean it's going to clip but I don't think that's a concern though.
  9. No sorry I'm going off of memory, should be diameter or something like that, sorry about that. And Length as well.
  10. You open the data.ini of the aircraft, and go to weapons stations and edit the rails (You'll see LoadLimit, width, etc.) on each pylon, so you gotta look at the diameter of the missile and adjust the pylon accordingly.
  11. You also have to adjust the length and width for the rails as well.
  12. Wow okay, I'm more "civilized" with a HOTAS, but as long as it works I guess.
  13. Lol no worries. It'll be here, just take your time and too bad you had to leave your HOTAS so I feel you, but I guess a controller works?
  14. A LOT of mods for the game, if you wait the 15 days (unless Erik changes it) or with a subscription you can get just A LOT of mods for the game.
  15. View File Fictional Israeli Air Force L-39ZA skin Specifically for the ZA variant, this was a requested (with some modification) skin from the ED forums. It's set for Israel and the USA (in case it doesn't work), but pretty straightforward skin. Submitter Flanker562 Submitted 03/19/2026 Category Misc/AI Aircraft Skins  
  16. Version 1.0.0

    1 download

    Specifically for the ZA variant, this was a requested (with some modification) skin from the ED forums. It's set for Israel and the USA (in case it doesn't work), but pretty straightforward skin.
  17. Do you have a mod folder? Maybe something got messed up there.
  18. Okay It's a merged install so it should work either way.
  19. So you got it working or is it broken? Kinda hard to know if you need help.
  20. Okay right now for the animation for the doorguns... I'll think on it. Right now only one person has asked and not sure if I want to go through the trouble of redoing ALL of the doorguns. It's doable, not totally unreasonable, but overall just sometihng I may think on doing in the future. I got plenty of time, just not motivated and the like, so I'll think on it.
  21. Noticed in the Ghost Hawk config that you can specify the unit that mans the door guns, so here's what I did for the XX-60/92s. It works out better since it's more realistic in appearnance when using AI units and stuff:
  22. I got a request from a user on Steam to animate the doorgunners and will look into that this week. I also updated and tweakd the missile fire via Chair on Quigg's Discord, he inadvertently helped me update the rocket fire when a missile is fired. And I think the update to Windows borked the Buldozer, as it no longer works, despite setting it up properly (worked fine before, unless I missed something). I'll mess with it today and see if I can't get it working again, because I do need it.
  23. I usually extract everything to a folder, and then look for it there. I don't know exactly which cat file it's in.
  24. I mean I don't do that much like this with Arma 3, but I can understand the need to make it look right. Nice work though, even it was a pain in the ass.
  25. No, there is no backwards compatibility with the games. SF1 mods work with SF1, SF2 mods work with SF2
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