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Everything posted by Flanker562
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Well I managed to "update" the code, and so on, and now with a refresh as well of helicopters that I had in my Test Mission, it now shows up with the datalink system. The UH-92 sensors are better and so on, so this Sunday so far the Flanker562 Helicopter Pack will be uploaded at least.
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Okay right now I'm working on trying to get the datalink to show on the UH-92, and others. I revamped the sensors and with some help from drebin052, found some errors, but the bug persists. The other variants of the helicopter shows the datalink overlay, so I'm at a loss on what is going on. It's in otherwise a good state though, so that's good, and right now just that's the only thing that is being worked on, unless you have something for the #suggestions channel. Right now no feedback on everything else, yet anyway.
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Microsoft Flight Simulator Videos
Flanker562 replied to Flanker562's topic in Microsoft Flight Simulator
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Flanker562 Helicopter Pack RC178 - Added a CSAT-themed Light Howitzer Container, so far only a reskin and config change - Enabled hiddenSelections with the Light Howitzer Container - Tweaked named selections on the howitzer portion of the Light Howitzer Container, now looks correct when animating - Added SATCOM antennas to the MH-92s - Fixed the base container floating over the ground - Added a Titan Gunner for Task Force 562. The intent is to have a datalink system working with the JTAC, but tests shows that they don't work hand in hand, unless I'm doing something wrong. If it works let me know, as I don't have much idea on how to work it. - Added a "Titan-ER" round for the Titan Gunner, but I think it'll be limited by the launcher and how it "sees" things on the battlefield. It's supposed to reach out to 8km, but with some tweaking it may not, or will. I don't have an 8km line of sight on most maps. Flanker562 Shooting Barriers RC2 - Changed PBO name to "Flanker562_Barriers", classnames are the same Flanker562 Helo Skins RC11 - Changed the name of the PBO, classnames are still the same. Flanker562 Taliban Fighters RC25 - Added the current leader (Akhundzada) as an HVT, he's denoted by Akhundzada (Taliban Leader), so you can use him as the man for your missions. Again I'm looking for any names for additional HVTs, or any tweaking of the DetectSkill of the units. If you feel that they need to be better/worse, let me know and I'll adjust them. Flanker562 Weapons Pack RC127 - Created a "Titan-ER" missile for now. It works with the regular Titan Compact MPRL with the Magazine Wells, so it's not a new weapon, just a new munition. It can lock onto targets 8km away, and should have enough energy to make it there (I tweaked some values over the base missile) and cause damage. IndirectHit is reduced slightly, but otherwise identical to the normal Titan AT missile. I'd like some feedback if this works out good, or I should tweak it, or whatnot. It also has a datalink system, so (not tested/not sure) if this will work with the round or not. If somebody could test it let me know since I don't do multiplayer or have a team to test this. UNA Containers RC2 - Fixed container floating above the ground. Flanker562 Cherokee Containers RC32 - Added a CSAT-themed Light Howitzer Container, so far only a reskin and config change - Enabled hiddenSelections with the Light Howitzer Container - Tweaked named selections on the howitzer portion of the Light Howitzer Container, now looks correct when animating - Fixed the base container floating over the ground
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DCS A-4E-C Skyhawk
Flanker562 replied to GKABS's topic in Digital Combat Simulator Series Modding/Skinning Chat
I just can't get into the Skyhawk. I mean sure Kuwait flew them back in the day, but when I do fly, it's the Growler of the CJS Super Hornet Mod. -
Okay... I think the datalink function is present, but the game doesn't know how to interpret the data. I created a "TF562 Titan Gunner", he has ReceiveRemoteTargets=1;, but didn't do anything like fire the missile at the target. I think you can get away with basic firing in the general direction with a datalink, and maybe it'll hit, or not. It's still beta but if it works I'd like to know after Sunday.
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Okay, I did an ad hoc test of the Titan-ER and found that I "think" it might self-guide with datalink support. Thinking about it the missile did kill the target without a lock, so datalinking may work with the Titan-ER. I have to add some stuff like icons and stuff, but we'll see after some use on the user side. If so then it can make the Titan a decent weapon to use. I may make a Task Force 562 Titan gunner out of it too with these missiles.
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I also added a datalink function with the Titan-ER, so I don't know if that will actually work or not, but any enterprising person when it gets released, can see if it works or not when fired from a regular launcher. I think I can test it on my own, but yeah, it's going to be interesting if it works though.
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I developed a "Titan-ER", which extends the range from 5km to 8km. I figured 8km was fairly realistic for engagement ranges, and not sure if that's even worth doing. It's not AI friendly as I'm sure that the missile is locked into the range that the AI specifically can "see" the target. Right now it's only a missile, and may sit down and tweak the launcher for AI use and stuff. Overall it's just a tweak of the base TItan AT. Not sure if I want to do an AA version, but given I have until tomorrow evening to lock it down, I may do that, or just see how the ammo performs and such firsthand with anybody who will use it.
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Was doing some practice with a Cherokee Container and saw it floating a little bit over the ground. I checked the rest and they seemed fine, but it was weird. Anyway, I fixed them all, and as well as the UNA containers as well, so for Sunday: - Flanker562 Barriers, - Flanker562 Helo Skins, - Flanker562 Cherokee Containers, - Flanker562 Helicopter Pack - Flanker562 UNA Containers
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Yeah no really that's a struggle to get, and my own Mom went through chemo for some cancer stuff. So yeah sending some positive vibes as well.
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Getting a message to reconfirm email
Flanker562 replied to PCastro's topic in Site Support / Bug Reports / Suggestions
Ahh well, that's good then. -
Getting a message to reconfirm email
Flanker562 replied to PCastro's topic in Site Support / Bug Reports / Suggestions
Good, get them out of here. More than likely we'll get some people who haven't been on here complaining about their accounts, but it's not like you didn't put something up. -
Okay... Yeah might not do Al-Qeada after all. I got some names of HVTs, and I just don't have the assets on hand to make a believable AQ force for the Taliban Fighters. And according to some stuff, the Taliban don't want to have anything to do with anybody, much less AQ. So that's a dead end, and I can at least make the leader of the Taliban an HVT for the mod. Other than that not much, just holiday observances, and appointments and stuff right now, so I think (If I don't post anything tomorrow), then Friday, and then Sunday upload more or less. I also want to wish you all a Happy New Year. if it's been rough for you then surviving it is enough, and so on. See you next year...
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It should be noted that English is the approved forum language. If you want to speak Spanish, go to the Spanish forum listed.
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Microsoft Flight Simulator Videos
Flanker562 replied to Flanker562's topic in Microsoft Flight Simulator
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Give it some coloring, and it looks better, almost different. I may work on the turret for the CSAT version though, but haven't thought of any good designs for it, so I may just keep it like this. It's not like you'll spend most of the time looking at the piece, but either calling for fire, or sitting inside of it, shooting it. Either way I like how it looks so far.:
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Mods being uploaded Sunday: - Flanker562 Barriers - Flanker562 Helo Skins - Flanker562 Cherokee Containers - Flanker562 Helicopter Pack It seems that changing the base classname for the config broke something in the Flanker562 Wipeout, so I uploaded the fixed PBO earlier today, felt it was a breaking issue, so had to upload ASAP. That's how I get with mods. If something can wait like a normal improvement, then I'll upload on Sunday. But game-breaking stuff needs to be done as soon as possible, and yeah, it may cause some issues, but I can only do so much too.
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Thanks! You too as well... I mean, it's still a day away, but nothing like getting started. @Benetnasch It was more appropriate for The Pub than SF2, but the spirit is still the same.
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Starys sarcasm 2.0
Flanker562 replied to DEVIL11's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Well maybe if you PM @Stary he might be able to upload it or something, or just find a way to get it to you, or somebody could link it here for you. I don't have it, so I can't help.
