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Flanker562

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Everything posted by Flanker562

  1. Well, while I'm not a real fan of the Vietnam War (and didn't obviously serve then), I do like your work, so it's appreciated and who knows I might actually break down and fly the A-4, but I think I do have some of your skins, but duly noted.
  2. I have that habit of not putting the names of pilots due to either people don't really care, and for the time I've skinned nobody to my knowledge complained about it either, especially USN birds. Of course resolution is an issue too, but more often than not I don't worry about that, along with serial numbers/Bu numbers either.
  3. I mean personally I was into the games before I saw Devin, but he does put out some great videos I'll say.
  4. Yeah the F/A-18E is a new aircraft that was introduced, and the F-15E was probably a modified D model for ground attack/strike
  5. After what happened in arma-3-videos, I tweaked the flight model of the ADuke's UH-1Y to something more stable, which turned out it needed some flight model changes to make it easier to sling load stuff, making it drift less and more stable so when you enter an ersatz "hover", you can hold it for the rope to hook on the cargo (for the Helicopter DLC system). So this Sunday: - ADuke's UH-1Y - Flanker562 Helicopter Pack - Flanker562 M119A3
  6. Thanks to Null045 who persisted when I thought the issue was fixed, the guns on the Battlehawk and CheroHawk now both fire due to a Priority issue that came up somehow. Anyway that's fixed, and I'll update the Flanker562 Helicopter Pack on Sunday since it's an important fix. I know milsims (and my own self) gets tired of the dual updates this week, but it's a significant issue, and will be uploaded, so this Sunday: - Flanker562 Helicopter Pack - Flanker562 M119A3
  7. Okay, the Zeus issue was a simple CfgPatches fix, so there we have that more or less. Other things are redoing the RVMAT assignments for the containers (already done on the Flanker562 Cherokee Containers), but somehow didn't do it on the main Helicopter Pack ones. That stuff is done, and now I can maybe look into getting those barrels and muzzle flash to work on the Sentry Gun. I was going to name it "UA-571-C" with a nod towards the Aliens: Special Edition movie, but decided on UA-57 of course, so it's a slight homage to that movie. Anyway, I'm sure more will come up as the week goes on, though
  8. Okay with today's upload it;s just this to be uploaded Sunday: - Flanker562 M119A3 Apparently, I didn't think of the Sentry Gun, so not this Sunday, but next Sunday it should be available through Zeus. I have it setup config-wise, but it's not showing up in my Zeus, so it's not for everybody else either. So I'll troubleshoot that right now.
  9. Okay I got clarification in the Staff Forum, but it's okay for people to use Spanish and other languages because there is Google translate and so on, so it's okay if people post a foreign language on forum topics, anywhere.
  10. Flanker562 Helicopter Pack RC190 - Changed the classname for the UH-92 CheroHawk (now to be permanent) for some troubleshooting reasons - Fixed muzzle flash issue on M230 cannons for the CheroHawk - Aircraft should appear in Zeus now.
  11. I wishlisted it on Steam though. It has a Jane's Longbow 2 vibe to how you run the missions however, with the ability to spawn on various flights and types.
  12. At least you have good taste in pets
  13. I brought it up on the Staff forum, but the file announcement should be in File Announcements not in eneral Discussion, it'll hopefully be fixed by Erik sometime in the future.
  14. Fixed an error with the Flanker562 M119A3, it is on the appropriate side, for this Sunday: - Flanker562 Helicopter Pack - Flanker562 M119A3
  15. Okay right now it's a toss up between allowing the sentry system to work properly. Either it can move around as intended, with no gatling effect or muzzleflash, or it not move, and the gatling actuate, and working muzzleflash. I don't know what I'm doing wrong, but it's either or, and I'll stick with moving around, unless somebody can fix it so I can move around, gatling effect, and muzzleflash, as I'm not sure what I have to do, been working on it for the past few hours and that's where I'm at right now.
  16. Should be the first post. But... if @Erik hasn't changed it, two posts minimum, and 15 days to get two downloads FREE per day. Or you can buy a subscription and have access to the Downloads. Paypal only though unless he worked some magic.
  17. If Erik hasn't changed it you need to wait 15 days.
  18. Better Infantry RC5 - Added an "Improved RPG-32 HE" round, only difference is that it allows AI gunners the ability to use it against helicopters and the like. - Replaced the Rifleman (AT) gunner round with the Improved round. https://steamcommunity.com/sharedfiles/filedetails/?id=3512703543 Flanker562 Helicopter Pack RC189 - Added a "UH-92 CheroHawk", which is a UH-92 version of the BattleHawk. It features pylons for weapons, and also two FFV Crew Chief spots as well. - Enabled the Crew Chief locations on the UH-60M Battlehawk - UH-60M Battlehawk spawns correct AI pilot and copilot when placed in the Editor. - Added some more variants of the Small Container, specifically only for the BLUFOR side. This is to keep it somewhat needy for small BLUFOR units, and has Repair, Fuel, Ammo, and Medevac versions of the containers. - Added a "UA-57 Sentry Gun" for the TF160th faction, so they can have automated systems watching their FARPs and such. It's beta because there is no rotating barrels and needs some TLC, but otherwise functions as needed. https://steamcommunity.com/sharedfiles/filedetails/?id=667709746 Better Infantry RC5 - Added an "Improved RPG-32 HE" round, only difference is that it allows AI gunners the ability to use it against helicopters and the like. - Replaced the Rifleman (AT) gunner round with the Improved round. https://steamcommunity.com/sharedfiles/filedetails/?id=3512703543
  19. So I got most of the Sentry Gun finished right now. It's getting the minigun barrels to rotate and the muzzleflash and a few other things done, and she'll be set more or less. The muzzleflash is really the least important, but it would be nice. I have to animate the smoke better, get that fixed, and so on. I will release the mods tomorrow, as an early release as I'll be busy Sunday, so I won't have the time or inclination to upload after I socialize. Anyway, yeah tomorrow only since I have commitments and the like that day, and so on. The Sentry Gun is dependent (as it's a separate mod due to sometimes animations not working, but it's not big so it'll be swept up with the rest of the PBOs in the mod.
  20. Agreed, beautiful work!
  21. Okay got the miningun error on the Sentry Gun solved. Right now it's assigned to TF160 for bases. I'll change the texture, but wanted some proof of concept before I fleshed it out. It's so far not sling loadable, but could easily make it so if I wanted to. But I'm not sure if it's worth doing since it'll not weigh that much (250kg), so if people want it to be slung let me know in the comments or whatever to make it so, but right now I need to work on the model more now that it "works" more or less.
  22. Managed to incorporate the "Improved RPG-32" round into the Better Infantry mod, allowing RPG gunners to shoot at helicopters and other aerial targets. Mods to upload Sunday: - Flanker562 Helicopter Pack - Flanker562 Cherokee Containers - Better Infantry
  23. Something I designed on a whim, will see a release this Sunday, but still has some things to work with, such as an error abvout muzzlehide for Animation Sources, which I don't know how to fix (any help?), but this is aligned with TF160 and is a remote sentry system. I'm busy Sunday seeing family so updates will be done when I get home, or Monday if I somehow forget though. But anyway here's the UA-57 Sentry Gun:
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