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Flanker562

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Everything posted by Flanker562

  1. But give me a day or two to get at least a track done and I'll post it here though.
  2. More tweaking... getting the shapes down a bit:
  3. Starting on the Peanut scheme. Normally I'd go into Modelviewer but I felt like starting it out the "old school" way...
  4. Me: F/A-18F EPE with 4 x AIM-9X and 6 x AIM-120D, tank, gun Opposition: F-5E with 2 x AIM-9 and tank, gun This wasn't a "pure" DACT but I did have to test the g-limiter now implemented on the Super Hornets. Usually I test most things on the EPE given the higher performance and capability and assume slightly better performance on the non-EPE types, due to the different handling characteristics. What I found out was that the limiter made me blackout much more and quite basically given the maneuvering and the constant blacking out, I lost sight, I lost the fight, literally as I smacked into the ground. So this is both the description and takeaway section of the fight as the Freedom Fighter gave me some "freedom" by trying to spike me twice with his 'winders at a couple times with the gun, as he literally was on my tail and I didn't know my ass from my elbow, so I hope to do a better DACT with 9gs (realism which may help when going against it) and nail that joker, as he's 1/0 his favor right now. Regardless the things I did do was not think, but react and drop flares (I recommend the flares and chaff on easy to reach buttons, I always map on the hat switch as it's more instinctive, even for a few planes I fly in DCS) and jink, and they both missed, but again... the 7.7g limit was a little too low and the extra 1.3 g's would have helped greatly. But the point I want to stress is simply your reaction drills in the knife fight when he tries to spike you with a missile. Drop flares and jink jink jink away as best as possible, and praying doesn't hurt either
  5. http://combatace.com/files/file/9401-super-hornet-package-for-sf2-v32/ Okay for youse guys who keep on breaking the birds, and thanks to Fubar512, all aircraft (including AI as well) has a fixed g-limiter of 9.0gs. So if you keep on breaking the plane I'll notch it down to 2 gs... be nice to my work, thanks!
  6. Dredging up an old topic... Implemented a g-limiter to keep people from breaking my Super Hornets all the time with a flat limit of 9.0 Gs, with thanks to Fubar512 for helping me implement it.
  7. Okay I took it up with a 7.7 value (thanks to Fubar512) and plastered myself into the ground, so the values he posted is what I'll go with as due to constant blackout during a DACT... just no, 9.0 is a good hard limit given that the average pilot can sustain 9gs. You break the plane further and it's on you.
  8. Just checked, no it's not but definitely being implemented, then I'll upload the update.
  9. I'd be lying to you if I said if I remembered... If possible I can update (still have all the files) or if you give me the line of code and i find it then I can say yes, if not I can add it and re-upload the files with it.
  10. Yeah but you're also looking at copyright issues... so if you keep it to yourself nobody's able to do anything, put it here and you'll get kicked or banned. There are a lot of cracked models (one reason Insky was booted from here) online and you take the risks that come with it.
  11. I honestly don;t know as he may have been pulling that much but he posted 8g's so that's what I was going with. It wasn't via video or screenshot, nor even a picture of the loadout prior to breaking, so yeah, not much to really go off of.
  12. I've had this stick for a couple weeks and despite the detent I like it a lot, a lot more responsive than my old Logitech 3D Pro and overall enough buttons to somewhat keep me off the keyboard a bit...
  13. I thought it was well done actually, no smarmy love stories or nothing, just a good story to watch.
  14. Yes I know somebody is going to ask: http://forums.eagle.ru/showthread.php?t=133344&page=20 They deleted my post and I'm at 70% because it took me 5 minutes not to stomp him, but I did, so let's just get back on topic and worry about the real world. I got better things to do in my life than deal with a troll (Weta43 and Company). So just read it, move along and worry about a good community here.
  15. http://combatace.com/topic/44798-adding-aircraft-to-campaigns-in-sf2/
  16. To my understanding (I'm done with the ED Forums as of this past Thursday so I could really care less about what's going on there) there are some real Hornet pilots helping with the testing and implementation, but I think I caught a News Letter saying they were having issues so in a few years they'll figure it out and we'll finally fly the beta. But more than likely as the Super inherited some aspects (High Alpha) and other knicknacks but essentially it's a new machine in my opinion.
  17. He only specified dropping the bomb and then pulling G (never thought to think about that he may have had a little bit more) but as such a counter SAM break shouldn't be that hard I would imagine.
  18. Oddly enough I've been thinking about that. I think so far the only way is to play hide and seek with it, pop up it fires a missile, go behind a hill or mountain, etc. Then just fly in and waste it, etc.
  19. I have the PDF version (never read that portion) but... I don't think SF2 can function as such (if it can then...) but Brain32 had the NATOPS manual I believe when he did the cockpit so I'm sure when it was setup in the Ini's it was done as best as possible. I usually load the thing out (as such in the videos) so I keep it fairly "easy" to fly and don't do any acrobatics, though in a DACT I was able to down an Su-35, or something close to that with ease though, but I'm sure some RL Navy jock was "He'll destroy the plane!" so who knows.
  20. I never got thrilled by the mapping of his Prowlers, one reason I did the "Jammin Jihad" one and was like, "No thanks." If FC or an equivalent modder actually did a Prowler that would be choice.
  21. Requires: A-10A module for DCS. This is a track I discussed on the SimHQ forums, track file included, no ACMI http://562.50megs.com/DCS/Tracks/a10MavTor1211.zip Takeaways: As mentioned above the Tor has a really good ability in the current level to shoot down your missiles. By diving and launching you give the Maverick a straighter profile in engaging the Tor and helping it not get shot down by the Tor. The key things are to immediately turn away (take it easy on the stick) but if your missile gets shot down, you're outside it's threat radius and moves you in the direction away and allows you to set up for another shot. And once you get a confirmed lock on the vehicle throttle up (as you'll notice I was throttle down to increase the time) if you've throttled back to get a solid lock. If you feel like you'll end up getting shot at, simply turn around and setup. It's not going anywhere. And the use of the ALQ-184 is also recommended (turned on when I took off and turned off when I landed). No ACMI DCS 1.2.11
  22. Basically, for the Afghan map I just fly along and let the bomb to the work (though it's been a long time I've done that) but even then... hold on: That's generally what I've done, and never broke a jet yet (I can't, as I believe FastCargo mentioned I don't want to...) doing bomb drops, both guided and iron. Or this one:
  23. Lol you guys... I got a PM last night and the guy described how he pulls 8g after dropping a bomb, so I'm not trying to make fun of anybody or bitchin about it just... be safe with the thing And I need to check on the Auto flaps issue (some issue with the flaps not having the correct setting at speed) but yeah, he pulled like 8gs after dropping a bomb. I'll probably have to make a video on while it's cool to pull up after your run, but you don't need to pull that hard.
  24. Please pilots, the max G of the Super Hornets in my pack is 7.5... Just so you know so you don't keep breaking a plane that is maneuverable enough.... Thanks.
  25. Yeah that's a good point, these days you need a multi-role platform, whereas the old "one trick pony" just doesn't cut it anymore.
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