-
Posts
12,046 -
Joined
-
Last visited
-
Days Won
63
Content Type
Profiles
Forums
Gallery
Downloads
Store
Everything posted by Flanker562
-
using storm shadows
Flanker562 replied to firehawk66's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
By reality the Storm Shadow is a cruise missile: http://en.wikipedia.org/wiki/Storm_Shadow However if it's dropping into the field then somehow the Booster isn't setup. If there is a value of 0 then it needs to be fixed. If you can select the Apache or SCALP-EG it should work as I've fired a SCALP-EG fine before on the range. TW sims are not as sophisticated so you won't get any indication of a lock (Subtitles not working?) other than the TV screen showing you have targeted something. Note that the weapon system can be launched (if modeled correctly) from way out but watch out for terrain. If you're working in that close then use something like an LGB or JDAM. Also note that the TW sims do not model any fancy stuff like terrain following flight (it's not that sophisticated) so it's a point and shoot when it comes to game mechanics, unless it's lofted in some way. -
using storm shadows
Flanker562 replied to firehawk66's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Are you looking for a "target locked" confirmation either via the HUD or subtitle? it sounds like you're looking for something more than what we're used to "seeing" or experiencing... Describe a typical engagement and maybe that'll help us understand what the issue is. -
Me: F/A-18A with 2 x AIM-9L and 2 x AIM-7F and gun, 300 gallon tank Opposition: Mirage IIIC with Super 530F, gun Starting off I turned into the Mirage, easily getting my nose on him readying for a shot but however I decided to play with it keeping him defensive by him starting an energy circle. He then extended south and that's when I took a near HOBS shot shooting him down. Takeaways: As you can tell the real lack of information is pretty simple: The early model Hornet easily outmatches the early Mirage by maneuverability (didn't take the time for weight similarities however I feel it's evenly matched given the same energy state we both had) and that's about it.
-
Got a question
Flanker562 replied to Vambrace's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
If you have the June2011 patch yeah it's not just you I have the same problem... But hopefully kreelin will fix the KMD so we can use it. I still prefer it to the TKME... -
Me: F-5F Tiger II with two AIM-9L and 150gal tank, guns Opposition: Mirage IIIC with Super 530, guns This went waaaay better than the one with the Phantom, keeping it era-specific rather than What If as I've done sometimes in the past. In any case started neutral and turned into him. I tend to really pull on the stick heavy, problems when you fly advanced aircraft (other than the Super Hornet) you have more "play" in pushing the envelope. In any case I had a shot, but I didn't take it as I wanted to play with him. In any case about another thirty seconds he started a circle and extended and I pulled my nose past him and launched my first AIM-9L and it killed him. It should be noted that the "killscreenshot" my flap setting... Yeah I'm glad I got him or he could have come around and worked me good. Takeaways. it's been a very long time since I flew the F-5 (other when I was helping VicRamano/FastCargo) in doing the skinwork, but since it was era-specific I felt that was a better idea than a heavier (and not just the Phantom) aircraft. The F-5 handles well against the Mirage and as I said before, I could have easily shot him down but had to take some time, which is a liberty that sometimes you can take.
-
Me: F-4E Phantom II (78) with 4 x AIM-9L and 4 x AIM-7M and gun Opposition: Mirage IIIC with Super 530F and gun Started off neutral... and the AI handles the Phantom (along with most others) with ease, but when I fly the Phantom, I just think I have a real bias as we started off with me easily turning into him, but that was about it after that as I did get a nose on shot but he was moving too fast across my canopy. So I pressed for a kill and at one point the Mirage got below me trying to spray me with bullets but they didn't connect. Again with the Phantom wallowing like a pig I still pressed for the kill. I managed to eventually turn into him (bad mistake, remember my previous post on the danger of doing this?) getting a winder off but he also shredded me, but I was hospitalized and got a Purple Heart out of the deal. Takeaways. The Phantom is still not my preferred ride but for the Phantom lovers it's not bias but it's way too clunky for me. I feel that if you can get yourself in a good spot then you can shoot him down easily with Lima winders.
-
Me: Mirage IIIC with 1 x Super 530, 2 x Matra Magic Mk.2 Opposition: F-4E(78) with gun, 4 x Sidewinder, 4 x Sparrow Year 1980 Fresh off the download I tried the DLC Mirage IIIC on a whim. I started neutral and turned slowly into the Phantom, which all things considered has a better turn rate than the Mirage. I expected the delta wing to be better but then again we're looking at the time, 1980 versus the Mirage 2000C, which has a far better turn rate than the Mirage IIIC. The Phantom pulled me into an energy circle in which I was actually losing and all things considered since I was down on energy I didn't consider it at the time, trying to just keep the bird aloft... Instead I turned into the Phantom (not recommended with all aspect weapons on the target aircraft) but managed to get my nose on the Phantom, launching my first Magic. It tracked fine and splashed the Phantom. Takeaways. Honestly I was surprised at the handling of the Mirage or the tightness of it. Of course it is an older plane so it wasn't a surprise. Also of note is the use airbrakes to help your nose get on the enemy plane when trying to get a good solution. It's recommended of course if you're behind the target and not advisable (unless you're lucky) against multiple opponents. However since I was dealing with one it helped to slow the aircraft down and allow a tighter turn.
-
-
SF2 Screenshot Thread
Flanker562 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
-
SF2 Screenshot Thread
Flanker562 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I remember one night during my tour in Afghanistan I dropped... about three GBU-38 JDAMs on about maybe... say five to six Taliban fighters one night (was pretty neat how it lit up the night sky), gotta make sure. Then later on that year I did gun and rocket runs with two Apaches against eight, wiping them out. You'd be amazed how difficult it is to kill those jokers. And true enough daddyairplanes, but I saw more Bones than anything else over there -
SF2 Screenshot Thread
Flanker562 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
-
SF2 Screenshot Thread
Flanker562 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
With Afghanistan the plane should be around a bit more. Strike Eagles can do the job but I always preferred A-10s -
SF2 Screenshot Thread
Flanker562 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
-
DLC aircrafts available
Flanker562 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I got the Skyhawk and it's a nice ride. Granted I haven't flown it much, shot a few down but I have no issues with it on my rig. -
SF2 Screenshot Thread
Flanker562 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Looking nice! -
June patch available!
Flanker562 replied to Murphy'S's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Actually no... I just noticed this post... -
SF2 Screenshot Thread
Flanker562 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
-
F/A-18F Weight: ~52,000lbs with 2 x AIM-9X, 8 x AIM-120 Two A-4Gs Weight: ~41,000lbs combined with 4 x IRIS-T each Which proves Caesar's opinion Started off neutral with both coming around with me pulling my nose into one quick. Again move move move when dealing with high maneuverability aircraft and I took no time in setting up the first Skyhawk for a 9X kill. Checking the map I noticed the remaining Skyhawk "shadowing" me off on my 7... 8ish but turning into me. I turn back into him and we overshoot slightly with him not getting a missile off. I turn back into him using my superior manueverability against him getting behind him. He notes I'm coming in hot so he slows up with me nearly ramming into him. I pop the brakes go idle to get him out there so he's not crowding me. I'm about to stall so I retract the brakes and throttle up again, while he goes lower and I turn into him. I nose up for a HOBS shot, thinking it'll go stoopid but connects. Takeaways: The faster and more maneuverable the fight, the quicker it's going to be. Because when I'm doing fights like this here's my mantra: Knock it down to one to make it more manageable. Sure killing both is a great idea, but you have to stay aware and move and think fast. Reason being is while you're focusing on that one, the other is coming around to box you.
-
Me: F-14B(96) 4 x AIM-9L, 4 x AIM-7M Opposition: A-4G Skyhawk with 4 x IRIS-T After the above fight I wanted to see it for myself... I'll say that it takes more IMHO to muscle the Tom than the Skyhawk. The Skyhawk had the advantage of off-boresight missiles while I had limited off boresight missiles. Started off and wheeled around getting my nose into the Skyhawk after him, so he overshot and we did some circling with me pressing him but he was lower, trying to spike me with an IRIS-T, missing by sheer luck and I turned into him some more. Eventually we turned and he went high, starting to either lose visual or simply runnning out of energy. In any case I had a shot, I took it, and missed. Okay kept on tracking him while I'm keeping the nose on him as much as possible, since the canopy frame was in the way I had to go for a near HOBS shot, killing him. Takeaways. Again based on Caesar's post above, the Skyhawk should typically lose or make it a fair fight. However in the game... if that IRIS-T had connected this report would have been much different as per the bottom screenshot (which somehow is out of sequence) shows he had me dead to rights. So in the SF2 series the Skyhawk is a little beast but that's all I have to say on that.
-
Very true... And to the general public this is how it works in game and not real life, as Caeser pointed out so eloquently. But then again I think the lower thrust to weight ratio is what saves me since it goes faster and i go slower I can work him to what I want, which I do on "offline" bouts, I'll lower my thrust to prevent an overshoot and set him up (usually) for a radar guided missile kill.
-
Me: A-4G Skyhawk with 4 x AIM-9M Opposition: F-14B(96) with 4 x AIM-9M and 4 x AIM-7 Sparrow Year: 1985 Needless to say that the Skyhawk was used a lot during "Top Gun" (the real one) and was prized for the small size and impressive roll rate. Since I have the DLC one and wanted to try it I tried it... Anyways started neutral (both of us facing away from each other, starting to like that setup). The lighter Skyhawk can turn inside more than the Tomcat itself so it really wasn't hard to get a tone with the 9Ms for a quick shot. However I wanted to be nice and let him play a bit but in the end he turned and he overshot, extending slightly with me pulling hard getting used to the restrictions of the Skyhawk more as I turned into him. He started a circle so I went vertical, came over the top and he was moving slow and I took the shot, downing him. If you notice with the June 2011 patch that some of the aircraft splashed while there were some fragments. Takeaways: Not much as it is easy to turn into a heavier plane with a lighter one, obviously to the chagrin of Tomcat pilots.
-
2 Seater Hornets?
Flanker562 replied to allenjb42's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Stay tuned, just sayin ;)
