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Flanker562

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Everything posted by Flanker562

  1. Yeah MAX_G... I feel it's the limiter on planes, as if I set Max G on a plane, it tells that it can blackout at that level, not the airframe, so that might help, or not.
  2. EricJ Helicopter Pack RC172 - Added more magazines for the MX to 10, for both the SKRAM bag and SKRAM (SOAR) bags. - Increased the .45ACP magazines in the SKRAM (SOAR) bags to 10 magazines. https://steamcommunity.com/sharedfiles/filedetails/?id=667709746 EricJ Taliban Fighters RC22 - Corrected the name for Gulbuddin Hekmatyar; the classname is the same, however, to keep missions working properly. - Added the ANASOC Operator and Squad Leader, just to add some more forces. There are only two units, the Operator and Squad Leader due to the limited roles that the units played in the GWOT during OEF. Units are given basic stock equipment and weapons. Again feel free to configure them to your needs for your missions, but are there in case you need some quick fighters and whatnot. https://steamcommunity.com/sharedfiles/filedetails/?id=668919514
  3. I think you have to adjust your video settings, make sure you're not using the chip and you use your video card.
  4. Oh I thought it was the whole game... I have the Complete so I don't think in those terms when I play the game.
  5. I mean I stick with YT all the time, easy to link videos and such, but as long as you got it working...
  6. Nice to hear that you fixed it. Yeah sometimes in the README they specify what stuff to download, but good that you fixed it.
  7. A campaign person would be able to help you, one just has to come along and see what can be done to fix it.
  8. Did you download the carrier? That's probably the issue, it's simply not there. And campaigns require some sort of download to make it work, unless you don't have SF2: Vietnam
  9. Maybe a Windoze Update? I know Helldivers 2 is having issues on PC with hard locking and stuff, and that's been fairly recent.
  10. If you read my books, and on Facebook, don't hesitate to go to my Facebook Group: https://www.facebook.com/groups/1582562836259271
  11. Yeah something generic like this. I mean you're going to annoy somebody with the names, but overall the more generic the less drama we'll have on this site about the naming system and such. That way we can all agree on something like this, than get snitty and so on with whatever happens, etc.
  12. Okay well... Gotcha
  13. Yeah but the owner isn't British, so the bias towards some kind of nation is a thing, but I'm more in favor for US even though it's a multinational community though.
  14. Gamera I think was the flying turtle... Or my memory is failing me
  15. Back in the day FastCargo did the Star Trek Enterprise, so it's possible...
  16. Now that you mention it, that is kinda strange. But i guess we're too serious here. Then again on the Kamchatka map there is the big image of Cthulu so not too strange I guess.
  17. I mean I agree with Meusli on that, as some forums have a rank system based on real ranks and so on. That would kinda fit this, since it is mainly focused on military games and such.
  18. Definitely need some velociraptors, T-Rex's and such. That would be kinda weird but cool too.
  19. I can't help since I prefer modern stuff, but some of the regulars will come along and help you. As for your post man, you're good! And welcome!
  20. Oh okay, been a minute since I worked the system.
  21. Super Hornet for SF2: 5.7 - Added ravenclaw_007's AIM-174B and AGM-88G to the download. - Fixed the Block III aircraft to use both new weapons. Apparently I don't have to approve changes, so it should be more or less live right now.
  22. 5.7 - Added ravenclaw_007's AIM-174B and AGM-88G to the download. - Fixed the Block III aircraft to use both new weapons.
  23. Okay I spent some time learning the _Data.inis of the various Block III planes in SF2, and made sure that the planes worked right. I had some concern with the EA-18G, but the game doesn't spawn the sub-pylon for the AGM-88G that ravenclaw_007 released. I don't have simonmiller416's so I don't know of any issues, so his will vary, but overall if the specs are near the same, then there shouldn't be any issue with using his instead. Anyway I'll upload the Super Hornet mod shortly and more or less get that to your hands ASAP. Fixes include the adaption of the AIM-174B and the AGM-88 and some ini tweaking to make sure it works right, and so on.
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