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Flanker562

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Everything posted by Flanker562

  1. That and File404 is kinda a popular 3D artist. Note that you can probably get it on TurboSquid and solve that "issue" with getting a better model and the like. Hell File404s models have been used in a defunct DCS project I was working on years ago and seems to be part of the YAP-RW model too.
  2. From what I understand that it doesn't matter the actual size of the model, it'll still show it as visible in the viewport. I'm sure @mue can clarify, but more or less that's what I believe happens anyway.
  3. You should try and resize it, as that looks to be the problem to me.
  4. I think (haven't looked) in the Downloads section, but the games should already be patched to July 2013 if I remember right, so there shouldn't be any issue. I'd recommend the SF2 Complete though if you got 99bucks to spare.
  5. AH-1Z RC11 (no RC10 I realize, though that incorporated hit point adjustment) - Cleaned up shadow LODs, removing legacy stuff - Main rotor shadow is visible https://drive.google.com/file/d/11xngjjatrHjHNrg2bl5tdAYNdyQSdG0N/view?usp=sharing
  6. I mean you can try, but I'm not going to say you'd be successful. It's just a matter of what's hardcoded and the like.
  7. The only special store was the bomb fuel tanks. Other than that I don't think (nor heard or seen) recon pods with flares in them as well.
  8. Armored SUV RC5 - Tweaked config and PhysX settings - Possibly removed error message for the model.cfg since it seems to be the same as the BIS model.cfg
  9. This is the issue I'm having with the UH-92s and S-94s: First aircraft is the UH-92, and then the MH-92 (Insertion). If somebody knows a fix then I'm open to suggestions.
  10. Well things are going slowly, no response for the artillery question I asked in the Editing forum, and may take awhile for somebody to help. Anyway, I've run into the issue with the UH-92s and S-94s. They simply can't lift some things, which I assume is most objects, like trucks and vehicles. They recognize something as liftable and that works fine, it works. But when I try and lift anything but the containers that come with the EricJ Helicopter Pack, they violently resist and essentially forces you to unhook from the load you want to lift. This doesn't happen with the MH-92F (Insertion), which has no real problem lifting vehicles and such. I don't know what causes this issue, as I'm sure it's fairly generic to do with the game default or DLC vehicles. So if anybody knows how to fix this, I'd appreciate it, or point me to what I can do to fix it would be nice.
  11. Update: I do have the Super Hornet project on my mind as of late, but I've been working on some Arma 3 projects instead of doing much anything else (I'm not even writing either). So it's on the backburner as I'm sure GKABS is busy with his A-6 project. GKABS has the .max files (and so do I actually) for the mod, but I want to feel him out and see where he's at right now. I'll ask him sometime to see if he's busy so he can do some of the stuff I want to happen (I need to make a list again based on what I requested from FastCargo). So I'm just busy working on Arma 3 for now, and wanted to do some skins (That VAQ-144 Main Battery livery is pretty cool) and whatnot, but haven't found the motivation for anything else right now, given I'm running into some problems with some Arma 3 mods that I want to finalize and get to a point where I can work on other things.
  12. Armored SUV RC4 - Added some side mirrors via the Samples model, and it seems to work and then it doesn't work but it's done the same way. Also added some exhaust and tweaked the steering/handling a little bit.
  13. Update. Trying to get the PIP stuff working on my Armored SUV. So far I have the side mirrors "working" while the rear view mirror remains elusive to me right now. As far as the M119A3 and Mortar Container just waiting on responses from people in the Editing subforum on here to see if they can't help or not. I'm waiting on the Mortar Container to get working properly, then I'll release an update to the EricJ Helicopter Pack. Then when I get the PIP stuff working properly I'll update the Armored SUV.
  14. Nice work yakarov, I'm glad that VA-35 is represented.
  15. Armored SUV RC1 - Initial release KNOWN ISSUE: For some reason it drifts a lot when at high speed. I don't know what the fix is for it, but that is it's glaring issue. If you know a fix please comment below and I'll fix it, as I have asked around and nobody has helped. https://steamcommunity.com/sharedfiles/filedetails/?id=3259008447
  16. Update: So far no progress with the Armored SUV. Right now haven't solved the drifting problem. If you keep the speed low and don't turn sharp, you'll be fine. I may release it as a beta and let the community help me fix the issue. I'm sure that it's the Geometry LOD, but I don't know exactly what I should do. I think if I give the wheels in the LOD some more weight I can solve the issue. But again I'm not an expert on cars as that's not what I do normally, seems guns and helicopters is my forte so far, not so much cars right now.
  17. Those are what I was talking about, just got the name wrong on who the author was
  18. Yeah that's what setting I have. I don't think it recognizes it as I wait for it to sense the game, and still it doesn't show. And alt-tabbing is questionable too sometimes. But it may be doable with the latest update as well.
  19. Check the Weapons pack that I believe Logan4 or somebody else did, they might be better (or not) as i mean it should at least track, but then again you never know with other people and their interpretations of accuracy and the like.
  20. It could be the GimbalLimit not being that good. If it's just going ballistic without flaring... It could be anything. You download this or is it stock missiles?
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