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Everything posted by Flanker562
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Crashing mid-mission
Flanker562 replied to Mr_Tayto's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yeah, but who knows it may work too. I usually don't play campaigns so I can only do so much and not much I can do to help. -
Crashing mid-mission
Flanker562 replied to Mr_Tayto's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Could be just the mission and think about getting an external hard drive. So far mine has been reliable, but having one and saving stuff is a must for some programs, but I think the mission just may be borked. -
Well the Search function didn't work as it should. Anyway maybe contact angelp for that, but I would think that it would use the default sounds, or the sounds are broken. And a quick look at the Data.ini of the systems, it shows TruckLoop, or TankEngine, which are default sounds, so not sure. If you mean the radar, it intentionally (with a virgin download) shows no sound with the radar vehicle. So what you should do is open that Data.ini and where it says: [Sound] EngineSoundName= MovementSoundName=' Put TruckLoop after the EngineSoundName= That way you'll have at least a sound with it. But I'm guessing that the sounds are by default anyway, so not sure what I can do to help with that if it's not making sounds while launching.
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I may not be able to help, but what exact sound are you looking for? Missile launch? Vehicle noise (which should already be configured I assume) or what exact sound do you need? Furthermore where did you get an HQ-9 for the game? I didn't find it in the Downloads. Is this a DAT product? If so you may need to go to their forums and ask this question if you didn't (or whatever respective maker of the mod) get it from here. I mean we can only do so much.
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No, there's no way to change it, other than some modder who might know how to do so. If not, well what you see is what you get. You also have to hit E (works with guided LGBs and Maverick style weapons) to select the target. SF2 has no DCS style manual control of the seeker. Pressing E will automagically slew it though, if that's the primary target and random target.
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HQ-9 RWR TGA
Flanker562 replied to Falcon1364's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
No problem! -
HQ-9 RWR TGA
Flanker562 replied to Falcon1364's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
The best I could make, as I even didn't have one myself, but should work. RWR_HQ-9.7z -
WIP Mega THREAD!
Flanker562 replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I could imagine, though they're never fun no matter what you do. -
WIP Mega THREAD!
Flanker562 replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I've had plenty of layouts in Active Duty, but you know how that goes since it's an all-day event. Never had it in my Guard unit though. -
WIP Mega THREAD!
Flanker562 replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Yeah I got the reference, but don't miss the Guard at all.
