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Flanker562

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Everything posted by Flanker562

  1. EricJ Helicopter Pack RC82 - Added a "Cruise Missile Container" to the list of available containers. It has four missiles, and is operated like the Mk41 VLS system. While not perfect (no animated doors yet, and fires in one spot), it is functional and is transportable by sling load (a Ghost Hawk is the minimum helicopter that can lift it). https://drive.google.com/file/d/13Bn9GpjX0Z-9D--bW_0wvza52LWmxQeC/view?usp=sharing
  2. Apparently if you name something wrong, it forces the stuff not to work. For now it's "working" and will be released sometime tomorrow (more like the morning) for players to work out and see if it fits into their game. I have to admit not knowing how to fully use the VLS system, so it is what it is, and don't know how to lock a target. I made it so it traverses 360 degrees more or less (no up and down movement, but should be okay for general use) Unfortunately I don''t know how to make it fire from each cell, but it's good enough for government work to get working and seeing if players like it. Overall it should be okay for gameplay, and I advise moving it around on as flat a surface as possible, as a test lift made it tip over on it's side and that was that I guess. I could have probably picked it up but overall it should be okay.
  3. Well after looking at the size of the missile, I can increase the number to four missiles per container.
  4. Here's the prototype of the Cruise Missile Container: http://ericjwrites.itgo.com/Arma3/wip1983.jpg I made it upright to work with the vertical launch of the missile. I have the turret moved up so you can see over the container and so on. This picture was taken when I was just checking sling load issues, of which there are none. I think the game senses the location of the sling load points and adjusts accordingly, because I didn't have any problem moving it around. I do have to design some things for the model, and make a custom texture to reflect the system. I may make a simple non-functioning geometry for the launch door,, so it will not be just a door texture and the like. Other than that after some work, it should be ready for upload.
  5. Current status is that I got the Cruise Missile to launch vertically. The only issue is getting the turret to animate, i.e. simply move around. I don't know why it's being such a pain to do, but I have no issue with the other turrets, maybe I'm missing something currently. Other than that I need to build up the container so it at least looks realistic to have a cruise missile launch from it. I can't do the animated doors (don't know how) to make it at least "work" right for appearance sake. But the good news is that that's the only thing stopping from release, the turret and some 3D model work. I may redo the model so it looks more akin to a launch platform, rather than just a rectangle (I have some concept ideas in my head anyway) that is a box. We'll see.
  6. Well after some internal debate and nothing else going on, I decided to try the "Cruise Missile Container". it's just going to be a container with four missiles (I'll have to make my own weapon and stuff, but that's later) or so for realism sake that can be used and moved around via helicopter. Weights going to be about 2500 kg, so a Ghost Hawk or so can lift it easy (normal containers in the helo pack weigh 1000 kg) and so on. So far I need to get the turret working so it can look around and launch missiles that are locked on by a laser designator and so on, or however the VLS system works. But more or less once I figure out the turret and stuff, and get the missiles to launch at least vertically (my first test it blew up a helicopter and the container next to it) and so on, but I think I got the missile launcher part working, and so I can just make a new launcher with my own magazine and such, and call it a day, and redo a container so it'll at least look different from the other containers.
  7. Into The Looking Glass (Kindle Vella, only viewable in the USA) Task Force Green is led by Captain Mehta Green, who commands a small two-fireteam element that they fight small battles and the like in the Eagle Hammer Universe that I created years ago. #Kindlevella Affiliate link: https://amzn.to/3xFh7Rw
  8. Sometimes you gotta open up the Actual named ini (Such as F-18F.ini or something like that) if my mind serves me correctly. I know I have to do it with my Super Hornets to look at the scheme. Personally I'd wait until you get the template done (which will take hours depending on how much detail you work out from the skin), but getting familiar with LOD Viewer doesn't hurt either.
  9. EricJ Weapons Pack RC106 - Fixed the Initiative Pawnee, now is visible - Added a Taliban Pawnee, since they were captured after the US withdrawal in the real world https://drive.google.com/file/d/12b5nPSA-vGin8zQiyW5mPmCCaxSvbVFS/view?usp=sharing
  10. I've used Photoshop for skins for about 24 years, so I'm naturally sold on it myself.
  11. Well, you could learn how to make your own template too. I don't know if one exists though so not sure if you need to make one or not.
  12. I don't know about Paint.net, but GIMP is totally free, so you have that option, and works with PSD files. Daddyairplanes knows about it more than me, as I use it to reformat files for Arma 3 and such.
  13. There are plenty of tutorials online man, Google is your friend. But one question is what can you afford? there's GIMP, which is free, and stuff like Adobe Photoshop and the like. You'll also need the PSD template (if one exists) too to work on your skin. And have a lot of reference and texture files to pull it off.
  14. EricJ Taliban Units RC21 - Added a "Taliban Pawnee", since an MD500 doesn't exist for the Armaverse
  15. Came across a mention of the Call of Duty Cruise missile container and well, I thought on it a bit. I found the config for the Jets DLC and not sure if I really want to do a liftable container for A3 that fires the cruise missile. The config seems pretty easy, but the 3D model would have to be done of course, but the memory points would be a pain in the ass, so for now until I find a way to make it work (trial and error may have to be, but I never messed with the VLS system in the game, so I have to do that to see how to work it. Honestly it sounds like a cool idea, but maybe hold off on it until I figure out what to do with the memory points.
  16. EricJ Cherokee Containers RC14 - Mortar Container now accessible via Zeus EricJ Helicopter Pack RC81 - Mortar Container now accessible via Zeus https://drive.google.com/file/d/12PmqzvbifdOojyPLAIq-nba-ppiHfOWI/view?usp=sharing
  17. EricJ Helicopter Pack RC80 - Added a Desert version of the MQ-17 and MQ-37 by request. Also added a Navy version of the MQ-37, as well as a USMC version as well - Tweaked animation of the Mortar Container, should look correct - Added Flares to the munitions list for the Mortar Container https://drive.google.com/file/d/12OXk5itkTSGJxnE3rcs0xTUgJar0ETnh/view?usp=sharing
  18. EricJ Cherokee Containers RC13 - Tweaked animation of the Mortar Container, should look correct - Added Flares to the munitions list for the available round types
  19. Just a suggestion, but can't you select the card for the game to use? Sounds like you're using the integrated chip,, and not the video card. If you can go through the NVIDIA or whatever software you can maybe improve the graphics of the game too so it's usable.
  20. EricJ Helicopter Pack RC79 - Fixed the S-94s issue of not being able not to lift certain vehicles, now can lift within weight parameters - Adjusted shadow LODs of the MH/UH-92s https://drive.google.com/file/d/12FX1baL2xpsyU3v9LFV40AOnswjeo8q-/view?usp=sharing
  21. In retrospect I totally forgot about the S-94s. I fixed them and tomorrow I'll upload the update given that I'm sure it's not that much used anyway.
  22. EricJ Helicopter Pack RC78 - Fixed the issue of the UH-92 and UH-92 (RWG) in not lifting certain vehicles. Should be able to lift within weight limits https://drive.google.com/file/d/12D8MmajEzxNjK_-Jvtam1GfQ-pPKkv2W/view?usp=sharing
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