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Everything posted by Flanker562
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I know GKABS was working on one, but nothing more from that unless I'm mistaken.
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- ef2000
- eurofighter
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EricJ Helicopter Pack RC142 - Lowered the RadarTarget size for the MH-80. While it doesn't prevent you getting fired upon, it does give you some chance against getting shot down. I would advise terrain masking to avoid or get close to the S-750 Rhea and the Cronus radar given game mechanics and whatnot. - MH-60S (Insertion) has ACE3 Fast rope points and coding for fast roping. - MH-60A (Insertion) has ACE3 fast rope points and coding for fast roping.
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From what I remember not much. I don't know which planes do as I don't fly stock at all to be honest. Just go through the keys and maybe you'll find one. If not then don't inquire about modifying it so it has an animation, the result will start off a long diatribe on how TK doesn't care about the game anymore and that you can't access the models anyway to implement animations for that particular jet, and you're better off downloading a modded plane for the fancy stuff.
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Thanks man, I'd have to have a model of the pod, and the coding necessary to make it work within the game engine, which is like four weeks, rather than two weeks.
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ADuke Kiowa Warrior RC17 - Tweaked the camo a bit, getting it closer to the real thing. EricJ Helicopter Pack RC141 - Improved and added better rotor wash effects for the helos - Tweaked the UH-92 flight models, to include the RWG and MEV variants, made them similar to the MH-92 flight models Google Drive Updated EricJ Taliban Fighters RC14 - Added a medic for the Special Activities Division unit listing
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I mean it would be nice, but you're really not flying for the cars. Even in Microsoft Flight Simulator 2024 I more or less ignore the animated traffic as I'm not driving (I'll drive in A3 though) around the map. But either way I don't really mind it though as I'll be free flying around it sometime.
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Right now not much on the radar for mods. I want to push an update on Wednesday, the new day for mods to be released given the ability to update mods and the like. I think that's a good day to upload mod updates, and gives server admins some time to update for their milsim units. Other than that I will (if the problem is severe), upload when I fix that problem. It won't be much because right now things are quiet, I do have an update for the EricJ Helicopter Pack, some tweaks I made while playing and adding a feature. I'm going to get with Project Hatchet sometime and work with them with updating the HMD code. They're looking at doing realistic HMD stuff, and I'm waiting for their update to the code. I found it on their GitHub, but they're talking accurate HMDs for the helos, so I'm going to wait, then tackle it. Kimi's code is fine, it works, and is bare bones enough to provide accurate data to the players (at least I hope so...) and whatnot. Nothing else is coming but I'm reading a book about the CIA and finding that they do have medics for SAD members, given prior special forces members and the like, so that's in the pipeline, I just need to do the coding, and I'll update Wednesday for it.
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¡Gracias a Panda Translation, Operación Justicia Resuelta ya está publicada y disponible para su compra! https://amzn.to/3CBfmHx
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Nobody's questioning your logic but that's an interesting tidbit to know. I mean given what's going on now it well... Yeah.
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Okay, right now I'm at a good point where I can try and do things again. I looked into the 6.5mm Creedmoor stuff, and not finding much. A lot of this is hush-hush I guess, so finding info (unless somebody else has an idea) on the MRGG-A (which if I remember correctly, is the assault rifle version) Since I don't have pertinent info on that program (not much with Google) I'm not going to do a Creedmoor version of the MX. I stick with the MX since it's a stock weapon, and the configging isn't too hard, just finding info is on the program, is. Anyway I'm thinking of doing a specific day for some mods, Wednesday is set for the EricJ Helicopter Pack, and may do the Weapons Pack, but I don't update (the MX conversion will be in the next update once I get it finalized) that much since I'm not big into weapons. The Helicopter Pack seems to be in a good place so that's good and so on. Also I appreciate those who bring up issues for the mods, and like fixing and improving them as much as possible.
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Okay it's fixed
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EricJ Helicopter Pack RC140 - Fixed the respawn weapons for the US Army Helicopter Pilot and Crew units - Increased the armor of the H-60/92s - MQ-17s and MQ-37 now have full datalink capabilities - Fixed the respawn weapons for the TF562 units - S-94 Utility can now lift 6000kg Google drive updated
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Not that I'm aware of. I guess it's still on hold? I'll get with somebody and see why it's not available as it should be.
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Well, it caused our issues, and now it worky
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ADuke Kiowa Warrior RC16 - Tweaked the roll rate
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Just checked, had the same issue, now fixed, thanks for the catch!
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Gotcha
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Thanks, but wasn't the TEWS later on though? I mean it's neat but not time correct if I understand correctly.
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Yeah at the end of the day I won't fly it that much, but as long as it works without that file then I'm for it.
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When I removed RadarTexture the screen went black at 80% and all I got was a black screen (game did load but didn't see anything). I retried the mission and I could see but the cockpit textures were missing. Frankly you may just want to stick with the stock ini if possible to get it working if that's all you changed.
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Yeah I'll try it out and get back to you.
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Yeah it's the Avionics.ini as it works as intended for me (saw a friendly radar on the RWR display
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Yeah sure, will do
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Okay my question is if some people are not seeing radars (like me and citizen67) it really shouldn't matter what install you have, it should pickup everything regardless of what's installed. I'm sorry there does seem to be something going on if some people are getting radar designations, while some aren't. Might be some people are using stock items (which would probably show), while some people apparently (like me perhaps) are. So maybe it's that the settings are different and that's causing this disconnect with players. That's all I can think of at the moment, but I think I'll wait for the final to see if it was something else.
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Yeah I was on an empty map and didn't fly a full mission, and placed down the units to verify it was working. I can fly NV and see if it goes off or at least registers something, in which it'll probably work. I think it was just the frequency settings of the RWR versus the settings for the ZSU and P-12
