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Everything posted by Flanker562
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I tested it on an "open" SoCal map and nothing significant with the frame hit. Also with another wingman, morning and cloudy, and the stock Vietnam map, no significant framerate hit. I know it's earlier than I said, but my cat is laying on my backpack and I don't want to disturb her sleep, so I couldn't run my errand like I wanted to.
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I haven't checked yet, give me less than a couple of hours or so and I can post something.
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ADuke Kiowa Warrior RC15 - Applied more tweaks to the FM, while you can still "flip" it, it has more resistance when nosing up to slow down.
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I guess I need to fly more Phantoms...
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Not looking like much on the horizon for now. I have a couple fixes for the EricJ Helicopter Pack that I'll push out... Sunday at the earliest. They're not major and shouldn't affect any ops. Anyway the Kiowa seems to be in good shape right now, as no complaints and I haven't looked at it that much. I am planning on some 6.5mm work for the MX, as I may do a conversion for the Creedmore cartridge. I know some people don't like the MX, and I'm trying to figure out what cartridge that SOCOM is going to use for the MRGG-A. I'm still pushing the Barrett M468 to be finished, it's configged and ready to go, just need the model done and I'll be happy to get it out. The MX conversion will just be a bullet/magazine change, not so much any heavy mods since I of course don't have the source models to incorporate a non-caseless setup. Overall, I may incorporate that into the EricJ Helicopter Pack since I'm leaning toward the MX anyway since that's the only 6.5mm weapon that is vanilla and therefore I don't have to worry about creating another gun for the pack for the SOAR pilots and TF562, kinda was lazy, and the MX is decent, but not that powerful. Spartan0536 mentioned he wasn't doing 6.5mm since it had poor performance, but SOCOM thinks it's the new bullet to solve the issues. I may do an M110A3 but i will have to actually work for once, and do the new stock that it has. Maybe or maybe not, depends on how I feel at the moment. Other than that no big things planned, waiting for ADuke to send me the SA-2 whenever that will be, sometime in the future and that pretty much is it for now.
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F-4C / F-4D Phantom flight manuals
Flanker562 replied to ravenclaw_007's topic in General Discussion
I mean honestly I was tempted to help him out, but in that case... -
EricJ Helicopter Pack RC139 - Thanks from C. Eagle, got the textures working on the 160th Prowlers, now you don't need to manually select the textures for them to appear correctly. - Removed an errant geometry from the MH-6J Google Drive updated
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Looking good
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Yeah I mean it is what it is and I agree, it is a bit kinda spammy in the missile sense (I've gotten shot down by quite a few), but I have a mission that a friend made that is basically a free fly mission, so I can try out the new stuff while in a "safe" environment. Overall I don't play it as much as Arma 3 or MSFS2024, which I've been doing a bit lately.
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EricJ Helicopter Pack RC138 - Improved the view angles for the AH/MH-6/15s - Re-adjusted the weights of the AH/MH-6/15s - Tweaked MH-15M flight model - Added two new unarmed Prowler variants for Task Force 160, a Prowler (Refuel) and a Prowler (Ammo) for FARP duties. - The Ammo, Repair, and Fuel Prowlers have custom skins, and need to be manually applied to the vehicle to discern which vehicle is which (Edit Vehicle Appearance menu). - Now requires CBA_A3 to make sure the custom weapons and M4A4 work properly with the game. - Fixed the ANVIS-9 NVGs, looks as intended. - Added a TF 160 SOAR Medic for Task Force 160. - Rattler and Hellfire should appear when selected, and not display "Scalpel" Google Drive Link updated
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Thanks, I missed it.
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Forum language is English
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If you're sharing you may need to post the link to the pods. If not they look great as usual man...
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After trying to fix an issue with the attachments, I had to accept the fact that the mod works with CBA quite well. The only two mods that need CBA so far is the EricJ Weapons Pack (for a script for the AT4), and the EricJ Helicopter Pack. I don't know what the issue is but I know the config is right, but it seems that the units I have for the EricJ Helicopter Pack only works with CBA. I don't know why the default CowsSlot isn't working, but I noticed this a day or two ago, and figured that if I have CBA running, it works as intended. Kinda shows how a mod makes things better, and most milsims ahve it anyway, as well, you can't work without it seems. Anyway this will affect the missions too, as somehow CBA imprints on a mission, even though I don't put any stuff from CBA down, and it's kinda annoying that I have to make sure that CBA isn't running so others who don't have it, get a loading error. More than likely I'll have to do that with any mission I make or port, whatever. Anyway it's not a very big mod, so it'll barely register, only that you need that mod to run the two mods that I mentioned.
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All engine and gun sounds dissapearing (Fixed)
Flanker562 replied to macmacmacmoc's topic in General Discussion
Well you get the CAT Extractor and extract the Soundlist.ini from the game, and then you put that in your Flight Mod folder. Then you add the sounds sequentially so the game will recognize them. The readmes should list the sounds to add and such. -
Turns out the AIM-174B was missing the LOD file, and consequently causing issues. So after seeing a related topic and the fix was available due to another member, and so I added it to the AIM-174B folder, now fixed in the major download too. Simply put this where it goes and you'll be set for this missile anyway: AIM-174B.7z
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Turns out the AIM-174B was missing the LOD file, and consequently causing issues. So after seeing a related topic and the fix was available due to another member, and so I added it to the AIM-174B folder, now fixed in the major download too. Simply put this where it goes and you'll be set for this missile anyway: AIM-174B.7z
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That's not good... Means my own download is borked. Thanks, fixed it.
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New book out: 2-4 Cavalry Book 2: Operación Desprendimiento de Rocas Una extrapolación futurista de la Compañía B, la primera de la Operación Avalancha de Rocas del 503, ambientada en el Universo Hammers Slammers. Cabe señalar que este no es un libro "verdadero" de Hammers Slammers. , del libro en miniatura "Hammer's Crucible", ya que esa era literalmente la única otra información que tenía disponible. No tenía la intención de hacer las batallas masivas de tanques, etc., etc. que David Drake pretendía originalmente. https://amzn.to/3DW5p87
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EricJ Helicopter Pack RC137 - Fixed the AH-96 Pilot Camera, now works as intended - Added another helicopter, this time the MH-60A (Insertion), the precursor to the L and M versions of the SOAR MH-60s. It seats 12 soldiers, and has a crew of four. Other than that it just is an earlier version of the MH-60s. - MH-60M DAPs have full datalink, to include the MH-60S (2-pylon) - UH-60s now have various datalink suites, some don't and some do, as well as the SOAR birds, which only the MH-60M has a full datalink suite Google Drive link updated
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EricJ Helicopter Pack RC136 - Fixed the MH-92 (Insertion) and MH-92 DAP flight model, no longer leans forward when static on the ground when spawned by script. Google Drive version soon to be updated.
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ADuke Kiowa Warrior RC14 - M3P now has an RVMAT applied
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EricJ Helicopter Pack RC135 - Removed some extra geometries on the MH-60A, cleaning it up a bit - Fixed the 7.62mm ammo, now crew served miniguns have tracers, every three rounds - Through some config fanagaling, I managed to get some FFV spots on the MH-60A. Not what I wanted but it's something, as best as possible within the limits of the game. - Tweaked flight model of the MH-92 and MH-92 DAP, making it smoother, much like the UH-92 Google Drive download updated.
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EricJ Helicopter Pack I removed the required DLCs (Helicopter, Jets) to maybe not require it for other users that don't have the DLC. I think you can use some features without requiring it, but it should be noted that other mods, like Advanced Sling Loading may work with this, or not. I can't guarantee they will work these helos. So if you don't have those DLCs rejoice as you can use the mod without it, just if you want to use the sling load and Cruise missile container, then you gotta buy the DLCs.
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Personally I think the level (or really lack) of enthusiasm for the Win10 patch told TK that the community (I donated though) wasn't very interested in anything new for the game. Sure he can use some of the money from mobile purchases to fund a new patch, but that's not a foregone conclusion, and probably what he makes off of mobile sales keeps the mobile aspect going rather than any hopes for a Win10 patch. But I don't know TK so that's just rampant speculation, but that's how I felt about it. Maybe there's something in the works, maybe not, but as Coupi inferred, it's not looking good after so long of a stretch. I mean if Nuclear Option allowed modding then you can probably go to that as it's newer, but I have it and flown it in a long time, mainly because there's not much to do except free fly, which I also do in SF2 nowadays.
