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Flanker562

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Everything posted by Flanker562

  1. Okay, I didn't know that.
  2. Yeah it's recommended by somebody, and they vote on it, and so on, so if you got it, and like you said, if you got recommended by your peers, then don't worry about it. Hell I mentioned I was a former moderator and promoted to one. At first I was like "I don't want it", but I relented myself and it give me something to do and a little purpose in life.
  3. They give Modder status by suggestion. I have no power to assign, or revoke, @Erik will have to do that.
  4. I use Buffer almost daily, and post around 124 posts for social media. It finally got a Dark Mode option and my eyes were (and me) feeling better. Now it's just the tedium of posting that many posts for SM sites. But yeah DM is the best I'm finding out.
  5. Oh thanks for the heads up.
  6. As I was doing one thing, I realized that the amount of chaff and flares for the HH-60H was limited to sixty rounds (going by the texture, not real-world).Well, it's configured for sixty dhaff and flare. I know yes, that I'm sure that the current HH-60H only uses flares, I figure it'll be a little artistic liberty to allow it. I mean it is 2035 and so on. Anyway it's setup and I'll probably have to configure the dispenser "weapon": to fire only two flares at a time though, but that's in the background, so this Sunday it'll be correct.
  7. No, he has to get with Erik as if he was a new member, he has to post at the minimum two posts, and wait 30 days. So he made the time, and since he's a Member, he should be able to download for free now.
  8. Decided to show some love and accuracy with the MH-92s, giving some basic geometry love for the refuelling probe, to make it more legit and such:
  9. Nice look in Dark Mode
  10. Okay managed to "reset" the amount of weight that the MH-80 can lift. I reduced it to balance out the load due to the "gear" for it to be more stealthy. Overall it doesn't matter, as the anemic engines on the Ghost Hawk (of which the MH-80 is based on), is just enough to lift the GMV for the Task Force 562 units. I don't know why BIS gave it less "power", but overall it's just something to think of when using the mod. Looks like not much else is on the horizon either, just next Sunday: - Flanker562 Helicopter Pack
  11. You plan on releasing the templates? The one DCS mod that uses this model is totally redone so I have to maybe, possibly doing some for your jet after it's available and the like. We'll see.
  12. Damn GKABS you're trying to get me back into this game, I know it.
  13. Flanker562 Helicopter Pack RC179 - Tweaked Sensor systems for the helicopters, to make sure that the datalink system populated on the Sensor screen properly. Apparently you need to replace helicopters in a mission (like I had to) to get it working. Right now I think the sensor systems are working properly and effective, hence no complaints yet. I will probably mark that "feature complete" for now, at least this upload anyway. - Added some more presets for the AH-6J/15M, mainly "Light AT" and "Heavy AT" loadouts. If you need a particular preset get a hold of me and I can put it in if needed, or if you have some ideas for it as well. - Reduced the DetectSkill for the TF160 (Early) Pilot, and added the DetectSkill to the the TF160 Crew Member (Early). https://steamcommunity.com/sharedfiles/filedetails/?id=667709746 Flanker562 M995 RC2 - Fixed a bug with the magazines https://steamcommunity.com/sharedfiles/filedetails/?id=3643025762
  14. i'll tag @Erik so he can square you away
  15. @Erik can look at it and enable it. I doubt it though, but some accounts do have issues.
  16. Okay, works for me now
  17. I tried to go on SimHQ and it I guess finally died. A staff member before was mentioning that the user base was declining and such. I guess they finally axed it?
  18. Decided to release this today, something for the weekend and such: https://steamcommunity.com/sharedfiles/filedetails/?id=3643025762&result=1 RC1 - First release
  19. GBU-12s are pretty easy to use, while the heavier ones require you to not maneuver that much. Usually you can get a little 'wild" with the -12s and such. The best thing to do is that you should download The Range map and practice. And if you need more than one against targets of opportunity carry a targeting pod.
  20. Okay the M995 ammo is coded, and ready to go. It consists of just the Sand and regular magazines. I may do Khaki, but may not, since it's well, you can use STANAG mags and still get away with it, and the AI doesn't go off of camo, just movement anyway. So Sunday I'll be releasing: - Flanker562 M995 Ammo - Flanker562 Helicopter Pack. Also checked the configs, and there apparently is no Khaky mags for 5.56, so unless I missed it somehow, that'll be the only mags, Sand and metal, for the magazines, also it's in 150 round mags too
  21. Okay not much this week as it goes along. I''m contemplating releasing another ammo mod, this time using the M995 ammo I made for the weapons pack. I'm thinking of just using BIS mags for the 3D model, saves time and so on, and doesn't make me push out models that suck. Or whatnot. I may use two mag styles, and the 150 round drums. Other that it'll be my code and stuff, easily updateable since it's just code, and not much else, so it will make things easy.
  22. A lot of people were abusing the system, so Erik had to do something.
  23. Well I managed to "update" the code, and so on, and now with a refresh as well of helicopters that I had in my Test Mission, it now shows up with the datalink system. The UH-92 sensors are better and so on, so this Sunday so far the Flanker562 Helicopter Pack will be uploaded at least.
  24. Nice work man, definitely believable work.
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