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Flanker562

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Everything posted by Flanker562

  1. You should download one of the airplanes here as they all generally follow the same layout.
  2. Well all I can say is that it sounds interesting and much luck in getting it in-game though.
  3. Well, there are modders here that can lend a hand as I don't do 3D modeling or whatnot, just textures that's it. So I'm sure a modder would help you, just have to wait until one shows up. I mean there's the TW Exporter but I don't know how to set animations and the like, so you're going to have to wait until someone who does modeling says something. I mean you can ask guruuu to help you out since he did work on the Tornados and that's obviously a swing-wing design. I'm assuming by the camo that it'll be "in service" when the Tomcat was?
  4. Ahh I see, I thought it was going to be an interceptor, looks cool though.
  5. It's definitely an interesting plane, though I would think the pylons on the glove would be bigger if you're going to mount Phoenixes on them, or any sort of ordnance.
  6. I posted the link to the Knowledge Base topic so you can read it and understand. You find it in your Users/Profile/Saved Games/Thirdwire folder. You add the folders there so the game looks for them and implements them in the game.
  7. That would save a lot of problems IMHO to make sure that you can't install it until you have the right games to use the mod.
  8. Thanks all and this did the trick, fixed it
  9. I'm getting this in FC's version 2.5 of his F-35 pack. Anybody have a fix for this? I vaguely remember having to move the cockpit or something, or ShowCockpit=FALSE? If somebody could help I would appreciate it.
  10. Hopefully. I'm not a true fan of the F-35 but the C model is probably what I would go for really.
  11. I downloaded and installed the same pack, and the only issue I'm having is a double canopy issue (the outside model frame is showing in the frame) so not sure what would fix your issue offhand. Though it would help to know which one is doing that, as the F-35A I'm having the double canopy issue.
  12. Well, if the soundlist entry didn't work I don't think there is a programmed sound for it, just have to enjoy the graphics.
  13. No, TK made sure the LODs are inaccessible to us players and modders to combat piracy.
  14. I don't logout as I'm too lazy, which as you say may be the problem. I mean it happens within a week or two so I'm able to deal with it. I stay logged in all day too so obviously I don't know why its doing it but it does.
  15. You can add it to the Soundlist.ini and see if that will fix it. But you'll have to extract a default one from the (If I remember correctly) Flight.cat and modify it. It's pretty easy to follow how to do it and may produce a sound. I don't know if it does for other people who use nukes but as far as I know that may not work either. You'll have to see.
  16. I have two nuclear explosion sounds in my Sounds directory, maybe if you put them in your own mod folder it'll work (I can't guarantee as I don't use nukes in the game). If not then the sound may be the default bomb explosion and therefore you can't hear it (but it does work for the explosion sound) as you would a nuke. Sounds.7z
  17. The .cat file is a default file that holds all the objects (I believe if I remember right) for ground objects like hangars, and textures. I've never opened one up and looked inside (I don't know if it's even possible really). You don't really need to worry about it other than linking it on the respective .ini so that the game can load the files from the .cat file for play. Some times you can use different ones but the most popular one is Desert.cat but the file can also be found in the main install directory, but really don't mess with it, etc. This is taken from the Panama.ini: CatFile=..\Desert\Desert.cat //CatFile=..\GermanyCE\GermanyCE.cat //CatFile=..\VietnamSEA\VietnamSEA.ca The "CatFile=" is what you should worry about, and the other two are commented out. If you have just SF2 then you don't have to worry about messing with the file.
  18. Nah, hardest part is just making sure that the .cat file is easily referenced.
  19. Go into your mod folder, create a Terrains folder and drop the terrain folder into it. You may not have to link the .cat file if you got a full 5-merged, but you need to make sure that the .cat file is referenced based on your install. That's a default directory that the game will reference for ground objects and the like. I mean it's pretty easy to do and not that complicated.
  20. You'll have to do it every once in a while too, as for some reason Firefox does it to me. And clearing the cookies works fine.
  21. I think you need SF2: NA for that to work. Since you got the Editor Solomo you need to open the Single Mission screen and look at the bottom right for the pen icon. Click on that and you'll go into the selected mission. You can add a deck by moving the map and putting the crosshair on some water. Go to the upper right and click on the ship icon, and that will place a ship icon on the water. Scroll through and find a carrier. I know Nimitz is SF2: NA but another deck (as well as a third--party deck) will work and you will place it on the map. Go to the Aircraft icon and select your flight. Change the takeoff base to the deck (as well as landing there if you prefer) and you will take off from the deck. Remember to adjust the waypoints as preferred and go fly.
  22. There is no way that I know of that you can enable supercruise into the aircraft. Remember the focus was on pre-supercruise aircraft so there's no option to do it. I mean I have never seen it discussed so I may be on a limb but overall as far as I know the answer is no you can't.
  23. I mean SF2 isn't exactly graphics intensive so it would be able to handle it with no problem. It could be resolution too but after that I'm not sure. Or did the update fix the issue?
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