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Everything posted by dtmdragon
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I recently read a book about how in 1972 Buccaneers aboard HMS Ark Royal (R09) took part in a long range strike mission over British Hondura shortly before its independence to deter a possible Guatemalan invasion. The book also discussed the negative effects on the UK’s naval power with the scrapping of the Ark Royal and Eagle along with their conventional fixed-wing aircraft. So I thought to myself “I wonder how differently the Falklands campaign would have gone if the HMS Ark Royal (R09) and HMS Eagle (R05) had remained in service with thier Phantoms and Buccaneers?” So I decided to modify the Falklands Mod from here at CombatAce to use the HMS Ark Royal (R09) and HMS Eagle (R05) instead of the Hermes and Invincible. I replaced the Sea Harriers and GR.3 Harriers with F-4K Phantoms and S.2D Buccaneers. Because of the time that had elapsed from when these aircraft were withdrawn from Royal Navy Service and the Falklands war I updated them to the same standards as RAF Phantoms and Buccaneers were in 1982 including weapons capability. The difference was both obvious and devastating! The Phantoms absolutely dominated the air and gained complete air superiority with the use of BVR missiles and high speed intercepts. The all weather Buccaneers with their radar and larger weapons carriage were able to hit the Argentine forces on the island twice as hard as the Harries could. Their ECM pods and upgraded countermeasures/ RWR also gave them a higher survivability rate. The campaign was noticeably easier to complete and win than with the V/STOL carriers and aircraft. I wonder if Argentina would have thought again in 1982 if it knew it was going to be up against a conventional carrier force and air wing?
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I am at the latest patch level (unfortunately) and my wingmen equipped with a gun pod and no internal gun will not use it in air-to-air combat, does anyone else have this issue? I am Using the AV-8B II Plus but have removed the internal gun and replaced it with removable gun pods linked to the gun pod nodes so I can have LID’s instead of the gun pods if I want etc. The LID’s are from the GR7
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Love it! The griffen engined Spit has to be the most 'bad ass' air superiority fighter to come out of WWII
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SF2 keeps rewriting default aircraft.ini
dtmdragon replied to Swordsman422's topic in General Discussion
I had this problem and ended up having to re install the game(s) to stop it. -
Sea Control Ships: your thoughts...
dtmdragon replied to daddyairplanes's topic in Sci-Fi/Anime/What If Forum
There is sort of a way around that. Add the gun/ cannon and gunner where it should be in terms of x,y,z position. Obviously there are no yaw or pitch model nodes etc. Create a copy of the gun/ cannon and rename it "xxxx_No_Fire_Effect" edit the copy of the gun by removing the 'fire effect.' This way you will have defensive guns firing but with no fire effect you won't have gun fire appearing randomly all over you ship which is what happens when the guns/ cannons are not linked to a yaw or pitch model node. I used this method for my 'what if' New Zealand Navy Essex class carrier: Objects.7z -
Im planning on going this weekend, very much looking foward to it!
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Thats a good way to think of things, cheers mate.
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I got lazy moving the rabbit hutch on to fresh grass last night and instead of taking the rabbits out I just pushed the whole hutch with them still in it. At the worst possible moment my 3 year old daughters mini lop popped out and got its foot caught under the hutch. In its panic to get its paw out it snapped its arm and had to be put to sleep. So now I am holding my crying three year old daughter who is the apple of my eye and doesn’t understand why the ‘animal doctor’ couldn’t fix her bunny or why it is gone forever. :-(
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Try the remove node method with the slimmer nodes? [AircraftData] Component[xxx]=remove1 Component[xxx]=remove2 [remove1] ParentComponentName=Nose <<<<<<<< Use the .out file to get the node and parent component names. ModelNodeName=sensors_02 <<<<<<<< DestroyedNodeName=sensors_02 <<<<<<<< DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE
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I tend to fire in quick 1 second bursts one after the other to avoid the same problem. The longer your burst the more likely it is to jam. Jamming is related to the following line in the guns xxxx_data.ini file specific to that gun: Reliability=85.000000
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Royal New Zealand Navy Fleet Air Arm Skyhawks
dtmdragon replied to dtmdragon's topic in Sci-Fi/Anime/What If Forum
Alright guys how about a Royal New Zealand Navy replacement aircraft and aircraft carrier for the Skyhawks and the HMNZS New Zealand? If we follow history and 'what nearly was' history we need a replacement by 2008- 2010 at the latest which was the original planned out of service date for the Skyhawks when they received the Kahu upgrade in 1988 (There was a Kahu II upgrade planned for around 2001 which never happened due to the planned F-16 replacement in early 2000 and then subsequent scrapping of the entire air combat wing.) Any Ideas? Don’t forget cost will be a major factor. I'm thinking the HMS Invincible with its GR.7/9 Harrier airwing would have been going cheapish around 2010..... -
Royal New Zealand Navy Fleet Air Arm Skyhawks
dtmdragon replied to dtmdragon's topic in Sci-Fi/Anime/What If Forum
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Royal New Zealand Navy Fleet Air Arm Skyhawks
dtmdragon replied to dtmdragon's topic in Sci-Fi/Anime/What If Forum
To be honest that is what the NZ Navy Frigates around that time had, I have no idea how ship numbering works in the NZ Navy (or any Navy) so I just went with that lol -
View File Royal New Zealand Navy Fleet Air Arm Skyhawks and HMNZS New Zealand Aircraft Carrier. Fictional Royal New Zealand Navy Fleet Air Arm Skyhawks and HMNZS New Zealand Aircraft Carrier. This is a purely fictional 'what if?' the New Zealand Government decided when they purchased the A-4K Skyhawks in the early 70's that a Carrier based strike force was required to maintain New Zealand’s security in the Pacific. To meet those requirements the number of Skyhawks ordered was doubled and carrier capability retained during construction. An old US Navy Essex Class Carrier slated for de-commission was purchased by the New Zealanad government and given a complete refit and refurbishment prior to delivery along with the Skyhawks in 1970. Attack the Carrier as an enemy to see what the refit involved ;) Number 6 Squadron is a joint RNZAF/ NZ Navy squadron that uses embarked RNZAF personal to maintain the Skyhawks however all aircrew are members of the Royal New Zealand Navy. As is done in real life with the New Zealand Navy’s Helicopter fleet. Includes: - Royal New Zealand Navy Skin and edits for the Third Wire DLC A-4K Skyhawk. - Post project Kahu updated Naval version of the A-4K 'Kahu' Skyhawk. - HMNZS New Zealand Aircraft Carrier which is an ex US Navy Essex Class Carrier which was delivered to the New Zealand Navy in 1970 after being refitted and refurbished. Instillation: NOTE: You WILL need the Third Wire DLC A-4G & A-4K Skyhawks as well as SF2 North Atlantic. This only been tested on an install with all Strike Fighter 2 titles updated to the latest patch. 1, Simply unpack the files and copy them into your mods folder. 2, Add this to your 'nations.ini' file in the flight folder: [NationXXX] Name=NewZealandNavy DisplayName=Royal New Zealand Navy Alignment=FRIENDLY PilotNameList=NamesAustralian.lst RankList=RanksRAF.lst CallsignList=CallsignsUS.lst Formation.Fighter=USFighter Formation.Attack=USFighter Formation.Bomber=USBomber Formation.Transport=USBomber Formation.Tank=USTank Formation.MobileAD=USAD PilotTrainingStandard=EXCELLENT GenderRatio=0 DebriefSuccessMusic=DebriefSuccess.wav DebriefFailMusic=DebriefFail.wav DebriefKilledMusic=DebriefKilled.wav SpeechFile=USAFSpeech.cat SpeechTextFile=USAFSpeechText.str Medals=MedalsRAF.ini MedalTextFile=MedalsRAF.str Enjoy, Dan. Submitter dtmdragon Submitted 05/14/2013 Category What If Hangar
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Royal New Zealand Navy Fleet Air Arm Skyhawks
dtmdragon replied to dtmdragon's topic in Sci-Fi/Anime/What If Forum
Uploaded and awaiting approval:... http://combatace.com/files/file/14045-royal-new-zealand-navy-fleet-air-arm-skyhawks-and-hmnzs-new-zealand-aircraft-carrier/ -
Version 1.0
127 downloads
Fictional Royal New Zealand Navy Fleet Air Arm Skyhawks and HMNZS New Zealand Aircraft Carrier. This is a purely fictional 'what if?' the New Zealand Government decided when they purchased the A-4K Skyhawks in the early 70's that a Carrier based strike force was required to maintain New Zealand’s security in the Pacific. To meet those requirements the number of Skyhawks ordered was doubled and carrier capability retained during construction. An old US Navy Essex Class Carrier slated for de-commission was purchased by the New Zealanad government and given a complete refit and refurbishment prior to delivery along with the Skyhawks in 1970. Attack the Carrier as an enemy to see what the refit involved ;) Number 6 Squadron is a joint RNZAF/ NZ Navy squadron that uses embarked RNZAF personal to maintain the Skyhawks however all aircrew are members of the Royal New Zealand Navy. As is done in real life with the New Zealand Navy’s Helicopter fleet. Includes: - Royal New Zealand Navy Skin and edits for the Third Wire DLC A-4K Skyhawk. - Post project Kahu updated Naval version of the A-4K 'Kahu' Skyhawk. - HMNZS New Zealand Aircraft Carrier which is an ex US Navy Essex Class Carrier which was delivered to the New Zealand Navy in 1970 after being refitted and refurbished. Instillation: NOTE: You WILL need the Third Wire DLC A-4G & A-4K Skyhawks as well as SF2 North Atlantic. This only been tested on an install with all Strike Fighter 2 titles updated to the latest patch. 1, Simply unpack the files and copy them into your mods folder. 2, Add this to your 'nations.ini' file in the flight folder: [NationXXX] Name=NewZealandNavy DisplayName=Royal New Zealand Navy Alignment=FRIENDLY PilotNameList=NamesAustralian.lst RankList=RanksRAF.lst CallsignList=CallsignsUS.lst Formation.Fighter=USFighter Formation.Attack=USFighter Formation.Bomber=USBomber Formation.Transport=USBomber Formation.Tank=USTank Formation.MobileAD=USAD PilotTrainingStandard=EXCELLENT GenderRatio=0 DebriefSuccessMusic=DebriefSuccess.wav DebriefFailMusic=DebriefFail.wav DebriefKilledMusic=DebriefKilled.wav SpeechFile=USAFSpeech.cat SpeechTextFile=USAFSpeechText.str Medals=MedalsRAF.ini MedalTextFile=MedalsRAF.str Enjoy, Dan. -
Royal New Zealand Navy Fleet Air Arm Skyhawks
dtmdragon replied to dtmdragon's topic in Sci-Fi/Anime/What If Forum
Eventually lol I have also re done my A-4K Kahu Pack, my 'What if?' RNZAF F-16 Pack and my 'what if?' RNZAF F-4 Pack I just need to find the time to package them all up and upload them. -
Royal New Zealand Navy Fleet Air Arm Skyhawks
dtmdragon posted a topic in Sci-Fi/Anime/What If Forum
No.6 Squadron A-4K Skyhawks embarked on HMNZS New Zealand (Essex Class) Aircraft Carrier: New paint jobs for the Skyhawks after thier 1988 Project Kahu upgrades: -
Nice work with the fake pilot cockpit frame
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This is for SF1 but most of it still applies in SF2: http://combatace.com/topic/12101-basic-ini-editing-detectsystem/ http://combatace.com/forum/192-basic-aircraft-modding-ini-skins-weapon-hardpoints/ SF1 Knowledge base, again is for SF1 but most of it still applies in SF2: http://combatace.com/forum/99-thirdwire-strike-fighters-1-series-knowledge-base/ SF2 Knowledge base: http://combatace.com/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ I have found one of the best ways to figure things out is to compare the data and avionics.ini files of different add on aircraft as well as the stock game aircraft. Cross check the figures in the .ini files with the data you can find on the net and pretty soon you will work it all out. The experienced modders here are awesome at answering any questions you might have provided you have tried searching the forums first incase it has been asked million times before lol.
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Thanks mate!
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Does anyone have a copy of the TA-4J.OUT File? Im after the mesh names for the refueling probe and cannon barrels. Cheers, Dan.
