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Everything posted by dtmdragon
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Standardising Nuclear Weapon Explosive Mass (kg) values
dtmdragon replied to dtmdragon's topic in General Discussion
Here is my attempt...Unpack and drop in your weapons folder. Nuclear weapons.7z -
Having used a few nuclear weapons in SF2 lately while figuring out loft bombing I noticed the Explosive Mass (kg) values are all over the place. Even the same weapon available with two separate downloads can have vastly different figures. So what I propose is to standardise the vales based on what the community think best represents the performance of the different yields in the game. I overhauled all the weapons in my install and came up with some standard values based on popular figures others have used, research, meatball maths and a bit of in game trial and error. Please feel free to tweak and contribute! Weapon - Real life yield - SF2 Explosive Mass (kg) value AIR-2A Genie 1.5 KT 1500000.00 AIR-2A Genie 1.5 KT 1500000.00 AIM-26A Nuclear Falcon 250 T 62500.00 AGM-28 Hound Dog Mod.1 1.1 MT 110000000000.00 AGM-28 Hound Dog Mod.2 350 KT 3500000000.00 AGM-69A SRAM 200 KT 2000000000.00 ALCMB AGM-86/B Nuclear ALCM 150 KT 1500000000.00 AN-52 Tactical Nuke 25 KT 25000000.00 ASMP Nuke Missile 300 KT 3000000000.00 ASMP-A Missile 300 kt 3000000000.00 B61 Nuclear Bomb 340 KT 3400000000.00 B61 Nuclear Bomb Tactical 170 Kt 1700000000.00 B61 Mod.11 Earth-Penetrating 340 KT 3400000000.00 B61-12 GPS/INS Nuclear Bomb 50 Kt 50000000.00 B83 Nuclear Bomb 1.2 MT 120000000000.00 BA53-Y1 3.8 MT Nuclear Pod 3.8 MT 380000000000.00 Blue Danube Nuclear Bomb 12 KT 12000000.00 Blue Steel Stand-off Missile 1.1 MT 110000000000.00 Mk-28 1.1 MT Nuclear Bomb 1.1 MT 110000000000.00 Mk-28 350KT Nuclear Bomb Tact 350 KT 3500000000.00 Mk7 8KT Nuclear Bomb 8 KT 80000000.00 Mk7 19KT Nuclear Bomb 19 KT 19000000.00 Mk7 22KT Nuclear Bomb 22 KT 22000000.00 Mk7 30KT Nuclear Bomb 30 KT 30000000.00 Mk7 31KT Nuclear Bomb 31 KT 31000000.00 Mk7 61KT Nuclear Bomb 61 KT 61000000.00 Mk-15 3.8 MT Nuclear bomb 3.8 MT 38000000000.00 Mk-43 70 kT Nuclear Bomb 70 KT 70000000.00 Mk-43 1 MT Nuclear Bomb 1 MT 100000000000.00 MK-83Mod 1 Tactical Nuke 170 KT 1700000000.00 RDS-2 20 kT Nuclear Bomb 20 KT 20000000.00 RDS-4 30 kT Bomb 30 KT 30000000.00 RDS-6 400 ktNuclear Bomb 400 KT 4000000000.00 WE-177A 10KT Nuclear Bomb 10 KT 10000000.00 WE-177B 450kt Nuclear Bomb 450 KT 4500000000.00 WE-177C 200kt Nuclear Bomb 200 KT 2000000000.00
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Great reference site on British nuclear weapons especially the WE.177 Lots of photos and a slideshow on delivery methods. http://nuclear-weapons.info/ The slideshow on delivery methods http://nuclear-weapons.info/images/deliverymethods.ppt works very well in SF2 however you have to use the following release distances because the distance to a visual ground target in SF2 is a straight line not a horizontal distance. You will also need to make a copy of the WE.177 bombs and make them non retarded with the weapons editor as you cant toss bomb a retarded bomb very far! You will also need to deactivate the release animation which will stop the parachute deploying. So for the first delivery method release at a distance of 5.09NM and for the second method release at 2.55NM. The rest are unchanged. I came up with these figures by using the data in the slides and a bit of triganomatry lol
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Testing the proposed B61 Mod.12 (B61-12) tactical nuclear smart bomb at the Range which, if given the go ahead by Congress, will combine existing US B61 freefall bombs with a GPS/INS guidance kit similar to existing JDAM bombs.
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Fair enough lol cheers
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Is this more accurate or just a 'fun' mod etc? Cheers, Dan
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Nice work, I quite enjoyed playing something a bit different from the usual SF2.
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My favourite childhood toy!
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Just to clarify guys, are you saying can shift your heavily modded mods folder to an external hard drive and still run the game with no performance penalties ect? Cheers, Dan.
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Improved Sniper XR targeting pod skin. Just drop in weapons folder and override. SniperXR.7z
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Update uploaded. 1.1 Updates: - Skin pack added to make a total of 7 different skins that cover the change in markings over the years as well as squadrons that have been activated and disbanded etc. Plus a few special/ anniversary skins. - Additional 'CF-18 Hornet IMP Phase II Operation 'Mobile' Lybia 2011' Aircraft with with loadouts, markings and a pilot skin specific to the campaign. - LoadOut.ini files and weapons updated. - Improved Bird slicer IFF aerials.
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Mirage 2000 Foreign Operator Pack (Updated)
dtmdragon replied to ace888's topic in File Announcements
Nice work mate but I don't think your updated version uploaded. The read me is dated '03 June 2012' and the loadout.ini files that didn't have any weapons in them still don't etc. -
Cruise missile update pack for SF2:NA
dtmdragon replied to WhiteBoySamurai's topic in File Announcements
And don't forget you will have to add 'ASM' to the 'AllowedWeaponClass=' line of the weapons stations of every addon aircraft you have so it can carry these upgraded weapons that have been changed to the cruse missile type (ASM).- 4 replies
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Fortunately my heavily modded install isn't locking up so far. I must say that the Naval group feature in the single mission maker is awesome, just took on a mixed US, New Zealand and Australian carrier group with a couple of A-4K Kahu Skyhawks and man it was intense! lol
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View File SF2 Harrier GR.3 (82) Falklands War Modified SF2 Harrier GR.3 (82) Falklands War Modified 1.1 This is a modification of the Stock Third Wire Harrier GR.3 that represents the urgent modifications undertaken to the Harrier GR.3 aircraft that operated in the Falklands War/ Operation Corporate. Modifications made: - The Starboard gun pod has been replaced with the 'Blue Eric' ECM system. The Blue Eric consisted of the Tornado Sky Shadow ECM pod components in a Harrier gun pod. - Correct RAF pilot model/skin. - ALE-40 Chaff and Flare dispensers behind the Airbrake. - Capability to carry the CPU-123/B laser guided bomb with the loadout.ini file updated to reflect this. - Repainted green external fuel tanks. - Updated skins including an Operation Corporate/Falklands war skin from Kesselbrut's SF2 Falklands Mod. Requirements: SF2 Europe for the Stock Harrier GR.3 however it has only been tested in a full merged install of all SF2 titles. Instillation: Simply unpack the file then copy and past into your mods folder and allow it to over-ride if required. Enjoy, Dan. Submitter dtmdragon Submitted 05/25/2012 Category Harrier
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Version 1.1
794 downloads
SF2 Harrier GR.3 (82) Falklands War Modified 1.1 This is a modification of the Stock Third Wire Harrier GR.3 that represents the urgent modifications undertaken to the Harrier GR.3 aircraft that operated in the Falklands War/ Operation Corporate. Modifications made: - The Starboard gun pod has been replaced with the 'Blue Eric' ECM system. The Blue Eric consisted of the Tornado Sky Shadow ECM pod components in a Harrier gun pod. - Correct RAF pilot model/skin. - ALE-40 Chaff and Flare dispensers behind the Airbrake. - Capability to carry the CPU-123/B laser guided bomb with the loadout.ini file updated to reflect this. - Repainted green external fuel tanks. - Updated skins including an Operation Corporate/Falklands war skin from Kesselbrut's SF2 Falklands Mod. Requirements: SF2 Europe for the Stock Harrier GR.3 however it has only been tested in a full merged install of all SF2 titles. Instillation: Simply unpack the file then copy and past into your mods folder and allow it to over-ride if required. Enjoy, Dan. -
Joint Force Harrier GR9/A over Afghanistan 2007/8. Note the Sniper pod, corrected pilot and fixed weapon station locations (no more gaps)
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Like I said before great work guys, however I noticed there was a difference in some of the data on radar performance in the avionics.ini file and in the data.ini file. F-16AM_net_AVIONICS.INI: RangeSetting[1]=10 RangeSetting[2]=20 RangeSetting[3]=40 RangeSetting[4]=80 RangeSetting[5]=160 RadarPosition= MaxElevationAngle=60 MinElevationAngle=-60 MaxAzimuthAngle=60 MinAltitude=40.0 BoresightElevation=-5.0 BoresightAzimuth=0.0 MinReturn=0.04 MinimumSpeed=25.41 SearchRange=75 SearchStrength=90 TrackRange=53 TrackStrength=90 F-16AM_net_Data.INI: RadarAzimuthLimit=60 RadarElevationLimit=58 RadarSearchTime=1.0 RadarSearchRange=56 RadarSearchStrength=80 RadarTrackTime=2.0 RadarTrackRange=39 RadarTrackStrength=80 Also I was wondering what source you used for those figures as when I did my RNZAF what if Viper anthology I found completely different information regarding post MLU radar performance: RangeSetting[1]=10 RangeSetting[2]=20 RangeSetting[3]=40 RangeSetting[4]=80 RangeSetting[5]=100 RadarPosition= MaxElevationAngle=60 MinElevationAngle=-60 MaxAzimuthAngle=60 MinAltitude=40.0 BoresightElevation=-5.0 BoresightAzimuth=0.0 MinReturn=0.04 MinimumSpeed=25.41 SearchRange=100 SearchStrength=110 TrackRange=100 TrackStrength=100 I'm not saying mine is right or anything, I'm just curious about what info you guys found and used etc.
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Well done guys! Thanks!
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WIP Ex Swiss Airforce Hunter F.58 'Hunter 80' in Civilian service: Lortie Aviation Inc Airborne Tactical Advantage Company
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Royal New Zealand Airforce and Royal New Zealand Army 'what if' AH-64D(NZ) Apache attack helicopters: All over grey RNZAF No. 75 Squadron Factory green NZ Army 1 Reconnaissance/ Attack Squadron
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Game crashes at 80% loaded with add on terrains and SF2NA
dtmdragon replied to dtmdragon's topic in General Discussion
Yes please, cheers wrench -
Factual: The Royal New Zealand Air Force not only looked at the A-7 Corsair II in the early 1970's instead of the Skyhawk but again in the late 80's. When the RNZAF decided to upgrade it's Skyhawk fleet with the Kahu project at the end of the 80's it had identified the F-16C as it's ideal option. However upgrading the Skyhawks gave the RNZAF the same capability in the close air support/ maritime strike role for a fraction of the price which is what it chose to do. However at one stage a modernised fleet of ex US A-7 Corsair II aircraft were seriously considered. So here is my take on what that modernised aircraft would have looked like using rebuilt ex US Navy A-7E airframes. A-7(E)M (Modernised) Corsair II: The modernisation has included; AN/APG-68(V)1 radar, AN/ALR-69 Radar Warning Receiver, updated glass cockpit with MFD's and wide angle HUD, Stencil SJU-8 Ejection seat, AN/ALQ-126B and AN/ALQ-167 ECM jammers, SATCOM antenna, UHF antenna, armament upgrades including the capability to use the AIM-9L, AGM-65B/G, AGM-84 Harpoon and GBU-16 Laser Guided Bomb. RNZAF No. 75 Squadron late 1980's/ early 90's RNZAF No. 75/ No. 2 Composite Squadron 1998+
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Game crashes at 80% loaded with add on terrains and SF2NA
dtmdragon replied to dtmdragon's topic in General Discussion
Here you go: deletedDarwinShipsFromTypesFile.7z
