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Everything posted by dtmdragon
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RAAF No.3 Squadron F/A-18A Hornet Upgrade Program (HUG) 2.2 Hornets over Darwin...
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Love the aggressor skin
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Conformal fuel tanks for Mirage Factory F-16A/B/C/D?
dtmdragon replied to dtmdragon's topic in General Discussion
Cheers -
Does any one have a conformal fuel tank mod that fits on the Mirage factory F-16 A, B, C, or D, along with the cordinates to put them in the right place, that they don't mind sharing? Cheers, Dan.
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Top Gun A-4F 'Super Fox/ Mongoose' for Strike Fighters 2 (Mk.II)
dtmdragon replied to dtmdragon's topic in File Announcements
Cheers guys -
Top Gun A-4F 'Super Fox' for Strike Fighters 2 UPDATED 27/01/11
dtmdragon replied to dtmdragon's topic in File Announcements
Cheers, a new updated version is available here: http://combatace.com/topic/70301-top-gun-a-4f-super-fox-mongoose-for-strike-fighters-2-mkii/ It uses the DLC A-4G as the model instead of the A-4E used with this one and is intended to replace this one -as long as you have the DLC A-4G. -
View File Top Gun A-4F 'Super Fox/ Mongoose' for Strike Fighters 2 (Mk.II) Top Gun A-4F 'Super Fox/ Mongoose' for Strike Fighters 2 (Mk.II) This an update and replacement of the A-4 Super Fox I have previously released: http://combatace.com...updated-270111/ HOWEVER, this mod uses the DLC A-4G as the base model as it is an F model Skyhawk but without the avionics hump which is what the Super Fox is. So this means if you don't have the DLC A-4G this will not work and you should stick to the previous version in the above link. If you do have the DLC A-4G delete the old Super Fox from your mods folder and use this one instead. This aircraft is the modified A-4 Super Fox/ Mongoose used as an Aggressor aircraft by the US Navy Fighter Weapons School (Top Gun) from 74 till 94. The Super Fox was the ultimate adversary Skyhawk as it was equipped with updated J52-P-408 engine giving 11,200 pounds of thrust. The Super Fox also had its avionics hump and associated equipment stripped reducing its weight and giving it an impressive, better than 1:1, thrust to weight ratio. Other modifications included the wing slats being bolted closed and removal of the cannons.I have retained the countermeasure dispensers as I couldn’t find any information indicating they were removed but with no ECM or RWR I would advise you to avoid being engaged at beyond visual range.Best way to enjoy this bird is to set up a guns only dogfight with the mission editor and go head to head with a few Tomcats. Additional Features: - 9 different Aggressor skins including US Navy and USMC versions. - Cannon barrels have been removed from the 3D model. However the cannons will still fire and I have modified the cannons to be more accurate and more reliable in an effort to more accurately simulate combat with an aggressor aircraft. By this I mean all you needed to do in real life was to get the 'enemy' aircraft in your gun sight and call "Guns kill" so jamming guns or inaccurate cannons weren't an issue so I've stoped it happening in the game. - Top Gun Pilot Skin INSTILLATION: 1, Delete previous A-4F_Super_Fox from your mods folder. 2, Drop the extracted files in to the appropriate folders. 3, If you have an extracted and modified NATIONS.INI file than add the following to it if you haven't already: (If you haven't, a modified NATIONS.INI file is included) [NationXXX] Name=AGRS DisplayName=Aggressors (Red) Alignment=ENEMY PlayerFlyable=TRUE Mercenary=FALSE PilotNameList=NamesUS.lst RankList=RanksUSAF.lst CallsignList=CallsignsUS.lst Formation.Fighter=USFighter Formation.Attack=USFighter Formation.Bomber=USBomber Formation.Transport=USBomber Formation.Tank=USTank Formation.MobileAD=USAD PilotTrainingStandard=EXCELLENT GenderRatio=0 CampaignWinMusic= DebriefSuccessMusic=DebriefSuccess.wav DebriefFailMusic=DebriefFail.wav DebriefKilledMusic=DebriefKilled.wav SpeechFile=USAFSpeech.cat SpeechTextFile=USAFSpeechText.cat Medals=MedalsUSAF.ini MedalTextFile=MedalsUSAF.str Mod Has only been tested/used in a merged install of ALL SF2 titles with the DLC A-4G installed. Third Wire DLC A-4G available here: https://store.thirdw...e_dlc.htm Credit goes to column5 for their A-4E Super Echo which gave me the idea and various skins which I updated to work in SF2. Enjoy, Dan. Submitter dtmdragon Submitted 01/27/2012 Category A-4
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Version 2.0
445 downloads
Top Gun A-4F 'Super Fox/ Mongoose' for Strike Fighters 2 (Mk.II) This an update and replacement of the A-4 Super Fox I have previously released: http://combatace.com...updated-270111/ HOWEVER, this mod uses the DLC A-4G as the base model as it is an F model Skyhawk but without the avionics hump which is what the Super Fox is. So this means if you don't have the DLC A-4G this will not work and you should stick to the previous version in the above link. If you do have the DLC A-4G delete the old Super Fox from your mods folder and use this one instead. This aircraft is the modified A-4 Super Fox/ Mongoose used as an Aggressor aircraft by the US Navy Fighter Weapons School (Top Gun) from 74 till 94. The Super Fox was the ultimate adversary Skyhawk as it was equipped with updated J52-P-408 engine giving 11,200 pounds of thrust. The Super Fox also had its avionics hump and associated equipment stripped reducing its weight and giving it an impressive, better than 1:1, thrust to weight ratio. Other modifications included the wing slats being bolted closed and removal of the cannons.I have retained the countermeasure dispensers as I couldn’t find any information indicating they were removed but with no ECM or RWR I would advise you to avoid being engaged at beyond visual range.Best way to enjoy this bird is to set up a guns only dogfight with the mission editor and go head to head with a few Tomcats. Additional Features: - 9 different Aggressor skins including US Navy and USMC versions. - Cannon barrels have been removed from the 3D model. However the cannons will still fire and I have modified the cannons to be more accurate and more reliable in an effort to more accurately simulate combat with an aggressor aircraft. By this I mean all you needed to do in real life was to get the 'enemy' aircraft in your gun sight and call "Guns kill" so jamming guns or inaccurate cannons weren't an issue so I've stoped it happening in the game. - Top Gun Pilot Skin INSTILLATION: 1, Delete previous A-4F_Super_Fox from your mods folder. 2, Drop the extracted files in to the appropriate folders. 3, If you have an extracted and modified NATIONS.INI file than add the following to it if you haven't already: (If you haven't, a modified NATIONS.INI file is included) [NationXXX] Name=AGRS DisplayName=Aggressors (Red) Alignment=ENEMY PlayerFlyable=TRUE Mercenary=FALSE PilotNameList=NamesUS.lst RankList=RanksUSAF.lst CallsignList=CallsignsUS.lst Formation.Fighter=USFighter Formation.Attack=USFighter Formation.Bomber=USBomber Formation.Transport=USBomber Formation.Tank=USTank Formation.MobileAD=USAD PilotTrainingStandard=EXCELLENT GenderRatio=0 CampaignWinMusic= DebriefSuccessMusic=DebriefSuccess.wav DebriefFailMusic=DebriefFail.wav DebriefKilledMusic=DebriefKilled.wav SpeechFile=USAFSpeech.cat SpeechTextFile=USAFSpeechText.cat Medals=MedalsUSAF.ini MedalTextFile=MedalsUSAF.str Mod Has only been tested/used in a merged install of ALL SF2 titles with the DLC A-4G installed. Third Wire DLC A-4G available here: https://store.thirdw...e_dlc.htm Credit goes to column5 for their A-4E Super Echo which gave me the idea and various skins which I updated to work in SF2. Enjoy, Dan. -
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Any chance of a fix for the decals mate? Cheers, Dan.
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Cool
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VERY VERY near miss:
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A-4 Gun Barrel Model Node Name/ Parent Component Name?
dtmdragon replied to dtmdragon's topic in Mods & Skinning Discussion
Thanks! -
A-4 Gun Barrel Model Node Name/ Parent Component Name?
dtmdragon replied to dtmdragon's topic in Mods & Skinning Discussion
That worked a treat removing the gun barrels from the stock A-4G/E but it didn't work on the 'A-4H Ahit 73' any idea what the node names are for that one? (Need it for an ATSI A-4N Aggressor) -
A-4 Gun Barrel Model Node Name/ Parent Component Name?
dtmdragon replied to dtmdragon's topic in Mods & Skinning Discussion
Thanks mate -
There in the SF1 section somewhere but I am in the process of updating them for the SF2 model Skyhawk as it has slightly different texture mapping than the SF1 version. I already have done a A-4F Super Fox for SF2 with a few aggressor skins: http://combatace.com/files/file/11597-top-gun-a-4f-super-fox-for-strike-fighters-2-updated-270111/ I plan to add these skins and have an alternate version for those with the DLC A-4G as it is the right 3D model, how ever the stock A-4E 3D model with the angled refuelling probe I have already used is 99.9% accurate.
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I've been busy updated all the A-4 Aggressor SF1 skins I can find for my SF2 A-4F Super Fox/ Mongoose. I've also switched the 3D model from the A-4E to the DLC A-4G which is externally 100% accurate as the G model was the F model without the avionics hump, which is exactly what the A-4F Super Fox /Mongoose is (plus the more powerful engine and stripped out avionics etc). I love how nimble and quick this stripped out and over powered little A-4 can be -it must have been a true 'sports car of the sky' to fly in real life. Here is a link to a bit of a description on flying and fighting with it at Top Gun: http://a4skyhawk.org...se-superfox.htm The last image is the stock Ausie Navy camo with the blue colour levels enhanced.
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Try cycling through the visual ground targets in the 'padlock view' (F4 key), that way you will look at each target you select -so when you’re looking at the target you want your wing man to attack use the 'attack my target' command
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Nice!
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Nice work enhancing the realisim of the game
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View File McDonnell Douglas CF-18 Hornet McDonnell Douglas CF-18 Hornet Package for SF2 1.1 Package for SF2 (Includes aircraft upgraded under the two phases of the Incremental Modernization Project) UPDATED 1.1 Updates: - Skin pack added to make a total of 9 different skins that cover the change in markings over the years as well as squadrons that have been activated and disbanded etc. Plus a few special/ anniversary skins. - Additional 'CF-18 Hornet IMP Phase II Operation 'Mobile' Lybia 2011' Aircraft with with loadouts, markings and a pilot skin specific to the campaign. - LoadOut.ini files and weapons updated. - Improved Bird slicer IFF aerials. This package contains three separate year specific aircraft to cover the original aircraft and the upgrades it received in latter years as part of the Incremental Modernization Project: ‘CF-18 Hornet’ is the initial aircraft and covers the period from delivery till 2006. ‘CF-18 Hornet IMP Phase I (03)’ the AN/APG-65 radar is replaced with the AN/APG-73 radar, the AN/APX-111 IFF is added, as is ability to use JDAMs and AMRAAMs. This covers the period from 2003 to 2007 ‘CF-18 Hornet IMP Phase II (07)’ this includes the integration of the Joint Hemet Mounted Cuing System, the ability to carry the Sniper XR targeting pod and an upgrade to the aircrafts ECM jammers. This aircraft covers the period from 2007 till 2017+. There are overlaps in the operational dates due to the time each upgrade program took to do the entire fleet. You can use the single mission editor to select a Laser Guided Bomb Attack loadout or the Mixed LGB/AMRAAM loadout used over Libya. I have used the Mirage Factory CF-18 from the SF2 NATO Fighters 4+ Mod as the base for this Mod. Also includes is an extensive rwr.lst file and library Instillation: Simply un zip and drop the contents into any SF2 series Mod Folder, make sure you override when prompted. Credit goes to: The Mirage Factory for the original CF-18, Spectre8750 for the F/A-18A, A+ and C by The Mirage Factory for SF2 package, Dave for the F-16C package, 331KillerBee for the MGunny 331KillerBee's Ordnance Shop II Enjoy, Dan. Submitter dtmdragon Submitted 12/31/2011 Category F-18
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Here you go http://combatace.com/files/file/12550-mcdonnell-douglas-cf-18-hornet-package-for-sf2-includes-aircraft-upgraded-under-the-two-phases-of-the-incremental-modernization-project/ (just waiting for it to be approved...)
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Version 1.1
1,516 downloads
McDonnell Douglas CF-18 Hornet Package for SF2 1.1 Package for SF2 (Includes aircraft upgraded under the two phases of the Incremental Modernization Project) UPDATED 1.1 Updates: - Skin pack added to make a total of 9 different skins that cover the change in markings over the years as well as squadrons that have been activated and disbanded etc. Plus a few special/ anniversary skins.- Additional 'CF-18 Hornet IMP Phase II Operation 'Mobile' Lybia 2011' Aircraft with with loadouts, markings and a pilot skin specific to the campaign. - LoadOut.ini files and weapons updated. - Improved Bird slicer IFF aerials. This package contains three separate year specific aircraft to cover the original aircraft and the upgrades it received in latter years as part of the Incremental Modernization Project: ‘CF-18 Hornet’ is the initial aircraft and covers the period from delivery till 2006. ‘CF-18 Hornet IMP Phase I (03)’ the AN/APG-65 radar is replaced with the AN/APG-73 radar, the AN/APX-111 IFF is added, as is ability to use JDAMs and AMRAAMs. This covers the period from 2003 to 2007 ‘CF-18 Hornet IMP Phase II (07)’ this includes the integration of the Joint Hemet Mounted Cuing System, the ability to carry the Sniper XR targeting pod and an upgrade to the aircrafts ECM jammers. This aircraft covers the period from 2007 till 2017+. There are overlaps in the operational dates due to the time each upgrade program took to do the entire fleet. You can use the single mission editor to select a Laser Guided Bomb Attack loadout or the Mixed LGB/AMRAAM loadout used over Libya. I have used the Mirage Factory CF-18 from the SF2 NATO Fighters 4+ Mod as the base for this Mod. Also includes is an extensive rwr.lst file and library Instillation: Simply un zip and drop the contents into any SF2 series Mod Folder, make sure you override when prompted. Credit goes to: The Mirage Factory for the original CF-18, Spectre8750 for the F/A-18A, A+ and C by The Mirage Factory for SF2 package, Dave for the F-16C package, 331KillerBee for the MGunny 331KillerBee's Ordnance Shop II Enjoy, Dan. -
You might want to consider creating some year specific aircraft to include the modernisation programs the CF-188 went through in recent years. Personally I have split it into three separate aircraft: ‘AircraftFullName=CF-18 Hornet’ -which is the initial aircraft and covers the period from delivery up till 2006. ‘AircraftFullName=CF-18 Hornet IMP Phase I (03)’ -Which replaces the AN/APG-65 radar with the AN/APG-73 radar (you can use the avionics from the 'C' model Hornet for this), ability to use JDAMs and AMRAAMs. This covers the period from 2003 to 2007 ‘AircraftFullName=CF-18 Hornet IMP Phase II (07)’ – Integration of the Joint Hemet Mounted Cuing System, ability to carry the Sniper XR targeting pod and an upgrade of the aircrafts ECM jammers. This aircraft covers the period from 2007 till 2017+. There are overlaps in the operational dates due to the time each upgrade program took to do the entire fleet of hornets. If you interested in including these later upgraded versions let me know and I’ll email a copy of mine to you. The mod I used as the base for all these versions is the CF-18 that came with the SF2 NATO fighters mod. CF-18 Hornet IMP Phase II (07) Over Lybia in 2011:
