Jump to content

dtmdragon

MODDER
  • Posts

    2,102
  • Joined

  • Last visited

  • Days Won

    28

Everything posted by dtmdragon

  1. Your awesome wrench :groupwave: lol
  2. Personally I find the best trouble shooting method for 3rd party mods is to extract all the .ini files from one of the stock third wire aircraft that best matches its era and role. Then you can compare similar sections of data from the ini files side by side. That way you will see what figures need to match in different ini files (avionics, data etc) from the same aircraft and if any information/figures are missing from the 3rdparty/mod ini file. Failing that it's straight to the combat ace forums! lol [quote name='KJakker' timestamp='1303677436' post='493589'] MigBuster and dtmdragon, I think I know what has been happening now. The aircraft I was flying today was missing the AimAngles=, AmmoWeightFull=, AmmoWeightFired=, data points in the data.ini. I will have to take a look at some of the others aircraft I have downloaded and compare and contrast their data and gun performance with that information in mind. Thank you for your help.
  3. In terms of killing another jet one round of High Explosive Incendiary 20mm cannon ammunition travelling at 3,400ft/s could easily be enough to bring down a military jet bearing in mind that has every inch of space on a modern fighter is crammed full of critical equipment, fuel and engines etc.
  4. and in the avionics.ini: [HUD] HUDMaterial=HUDMaterial HUDColor=0.18,1.0,0.48,0.80 BoresightOffset=0.0,0.0 ViewportTopLeft=-0.125,-0.125 ViewportBottomRight=0.125,0.28 RocketBoresightAngle=-3.0 GunBoresightAngle=-2.0 <----------------------------------------------------------------------- This needs to be the same figure in the above post and the following section from the data.ini: [internalGun] SystemType=FIXED_GUN GunTypeName=20MM_M61A1 InputName=FIRE_PRIMARY_GUN MuzzlePosition=0.0,10.20,-1.15 LightPosition=0.0,10.30,-1.15 AimAngles=0.0,-2.0,0.0 <---------------------------------------------------------------------------------------- MaxAmmo=639 AmmoWeightFull=169.2 AmmoWeightFired=76.7 EjectShells=FALSE
  5. Brimstone missiles on US Navy Super Hornets? Is that somthing planned for the Rhino in real life?
  6. When I try to post an image in a forum other than the files/downloads section the upload fails and the upload icon has the following message next to it "Used 4.72MB of your 3MB global upload quota (Max. single file size: 1000MB)" The only things I have uploaded are mods with screen shots in the files section. However I can still do this no problem... How do I upload an image to a forum post? Thanks, dan
  7. Of course lol silly me thought it might have been a reference to anotherweb site
  8. "FM" ???
  9. Awesome! Can’t wait for this one!
  10. Awsome work mate, let me know what/how you want me to do and I'll give it a crack
  11. Aha, silly me lol keep up the great work
  12. What would that invole? I have no experience with terrain modding what so ever......
  13. View File BOL countermeasures fix for the F-15C, EF-2000, JAS-39C, Tornado F3, NF4 Tornado F3, F-14A/B, F-14D, F/A-18 This pack corrects the countermeasures on the following aircraft to include the Saab BOL Advanced Countermeasure Dispenser: *F-15C http://combatace.com...ck-version-231/ *EF-2000 Eurofighter http://combatace.com...urofighter-sf2/ *JAS-39C Gripen http://combatace.com...for-sf2-series/ *Tornado F3 http://combatace.com...ado-f3-for-sf2/ *Tornado F3 (NATO Fighters 4) http://combatace.com...-update-pack-4/ *F-14A & B http://combatace.com...d-f-14b-tomcat/ *F-14D http://combatace.com...297-sf2e-f-14d/ *RAAF F/A-18 http://combatace.com...ike-fighters-2/ The BOL countermeasure dispenser is a 160 shot dispenser that has been integrated into a AIM-9/ AMRAAM launching rail (LAU-7, LAU-127/128/129,CRL,MPRL). The BOL is a non pyrotechnic dispenser that uses air scoops on the dispenser and the wing vortex of the aircraft to disperse its packets of Chaff. The countermeasure is launched rearward from a port in the rear end of the rail. For IR threats a new burning chaff product is being developed. For the above aircraft the BOL launchers are normally loaded with 160 chaff each which frees up the aircrafts existing pyrotechnic launcher/s for a full load of flares. That is what this mod recreates. The weapon station that carries the BOL launcher on the above aircraft has been made to stay even when the station is not loaded otherwise you would have chaff launching from mid air when you had no weapon loaded on that rail to make the node show up. -USAF and ANG F-15C fighters had the four wing sidewinder/AMRAAM rails replaced with BOL versions around 2000. -USN F-14A/B/D Tomcats had the BOL launchers fitted in the early 90’s in place of their two sidewinder rails. -Australian F/A-18 Hornets had BOL dispensers added to the sides of the outer wing pylons, I have been able to paint these onto the skin. -Unsure when the Tornado F3 was equipped with the BOL but they are on the two inside AIM-9 rail positions. I am unable to make the dispensing position move with the swinging wings so the chaff is launched from the position the rear of the sidewinder rails are in when the wing is in the fully swept position. -I have been able to paint on the details of the BOL launchers on the Gripen rails as the way the skin was done allowed for it. The Gripen rails still disappear when not loaded as there is no dedicated position for short range missile rails like the other aircraft and the BOL launcher is only used when an air-to-air missile is loaded on that station. http://www.saabgroup...sure_Dispenser/ http://www.saabgroup...uct%20sheet.pdf Credit goes to the Authors of the original aircraft as all I have done is made a few alterations. Instillation: Simply copy and paste the included data.ini files into the correct aircraft folder and overwrite. Submitter dtmdragon Submitted 04/03/2011 Category Other  
  14. Version 1.2

    445 downloads

    This pack corrects the countermeasures on the following aircraft to include the Saab BOL Advanced Countermeasure Dispenser: *F-15C http://combatace.com...ck-version-231/ *EF-2000 Eurofighter http://combatace.com...urofighter-sf2/ *JAS-39C Gripen http://combatace.com...for-sf2-series/ *Tornado F3 http://combatace.com...ado-f3-for-sf2/ *Tornado F3 (NATO Fighters 4) http://combatace.com...-update-pack-4/ *F-14A & B http://combatace.com...d-f-14b-tomcat/ *F-14D http://combatace.com...297-sf2e-f-14d/ *RAAF F/A-18 http://combatace.com...ike-fighters-2/ The BOL countermeasure dispenser is a 160 shot dispenser that has been integrated into a AIM-9/ AMRAAM launching rail (LAU-7, LAU-127/128/129,CRL,MPRL). The BOL is a non pyrotechnic dispenser that uses air scoops on the dispenser and the wing vortex of the aircraft to disperse its packets of Chaff. The countermeasure is launched rearward from a port in the rear end of the rail. For IR threats a new burning chaff product is being developed. For the above aircraft the BOL launchers are normally loaded with 160 chaff each which frees up the aircrafts existing pyrotechnic launcher/s for a full load of flares. That is what this mod recreates. The weapon station that carries the BOL launcher on the above aircraft has been made to stay even when the station is not loaded otherwise you would have chaff launching from mid air when you had no weapon loaded on that rail to make the node show up. -USAF and ANG F-15C fighters had the four wing sidewinder/AMRAAM rails replaced with BOL versions around 2000. -USN F-14A/B/D Tomcats had the BOL launchers fitted in the early 90’s in place of their two sidewinder rails. -Australian F/A-18 Hornets had BOL dispensers added to the sides of the outer wing pylons, I have been able to paint these onto the skin. -Unsure when the Tornado F3 was equipped with the BOL but they are on the two inside AIM-9 rail positions. I am unable to make the dispensing position move with the swinging wings so the chaff is launched from the position the rear of the sidewinder rails are in when the wing is in the fully swept position. -I have been able to paint on the details of the BOL launchers on the Gripen rails as the way the skin was done allowed for it. The Gripen rails still disappear when not loaded as there is no dedicated position for short range missile rails like the other aircraft and the BOL launcher is only used when an air-to-air missile is loaded on that station. http://www.saabgroup...sure_Dispenser/ http://www.saabgroup...uct%20sheet.pdf Credit goes to the Authors of the original aircraft as all I have done is made a few alterations. Instillation: Simply copy and paste the included data.ini files into the correct aircraft folder and overwrite.
  15. Thats the stuff I'm talking about lol my modding skill don't quite extend that far yet lol. I know is a big task but it doesn't hurt to ask
  16. Could someone please do me and the other kiwis out there a huge favour and overhaul/update this New Zealand terrain for SF2? I tried using the instructions here at combat ace but there are still various issues that require expert help. Cheers, Dan.
  17. Could someone please do me and the other kiwis out there a huge favour and overhaul/update this New Zealand terrain for SF2? I tried using the instructions here at combat ace but there are still various issues that require expert help. http://combatace.com/files/file/11884-new-zealand/ Cheers, Dan.
  18. Here are my settings: [NoseGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=4.0 AnimationID=1 DragArea=0.25 HideGearNode=TRUE ModelNodeName=Nose_Main_Strut InsideNodeName= ShockAnimationID=2 ;Added ShockStroke=0.10 SpringFactor=0.55 DampingFactor=2.90 WheelNodeName=Nose_Main_Tire RotationAxis=X-Axis ReverseWheelRotation=TRUE RollingRadius=0.199 // 0.191 CastoringWheel=TRUE CastoringNodeName=Main_Susp Steerable=TRUE MaxSteeringSpeed=41.15 Locking=FALSE MaxSteeringAngle=50 InputName=YAW_CONTROL ControlRate=2.0 HasBrakes=FALSE RollingCoefficient=0.02 MaxDeploySpeed=138.61 MaxLoadFactor=9.0 [LeftMainGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=4.0 AnimationID=4 DragArea=0.50 HideGearNode=TRUE ModelNodeName=Left_Main_Strut ShockAnimationID=6 ;Added ShockStroke=0.17 SpringFactor=1.0 DampingFactor=3.0 WheelNodeName=Left_Tire RotationAxis=X-Axis RollingRadius=0.41 // 0.415 CastoringWheel=FALSE HasBrakes=TRUE BrakingCoefficient=0.75 RollingCoefficient=0.05 MaxDeploySpeed=138.61 MaxLoadFactor=9.0 [RightMainGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=4.0 AnimationID=3 DragArea=0.50 HideGearNode=TRUE ModelNodeName=Right_Main_Strut ShockAnimationID=7 ;Added ShockStroke=0.17 SpringFactor=1.0 DampingFactor=3.0 WheelNodeName=Right_Tire RotationAxis=X-Axis RollingRadius=0.41 // 0.415 CastoringWheel=FALSE HasBrakes=TRUE BrakingCoefficient=0.75 RollingCoefficient=0.05 MaxDeploySpeed=138.61 MaxLoadFactor=9.0 For mine I've used a modified FM from SF2 Typhoon since it also is a twin engine delta wing aircraft with canards. For the cockpit I used the F-15E cockpit with the HUD and radar display from the Gripen with the figures changed to reflect the RBE2 Radar. These are all just interim measures till someone comes up with an accurate FM, cockpit and avionics. Looking forward to seeing what Profi comes up with. Dan
  19. Defiantly! It's been on my to do list but just haven’t had the time. FM, weapons and engine details in the A-4KU_data.ini file represent the more powerful engine and larger weapons capability/weights of the M/KU model Skyhawk so you might want to do a complete aircraft and transfer all that data across to the data.ini file of the A-4F_74 that goes with the lod files etc Cheers, Dan
  20. What co-ordinates do you use for the position of the new pilot? I can’t seem to get it to sit right. Thanks, Dan
  21. View File Modern RAF Smart Bombs Modern RAF Smart Bombs. Includes: -Enhanced Paveway II -Enhanced Paveway III -Paveway IV In order to simulate the fact that these weapons can be either GPS or laser guided depending on what the aircrew decide before dropping them I have included two of each type. One is GPS guided and the other is laser guided. On my RAF aircraft (GR4, GR7, GR9 and Typhoon) that use these bombs I have used the loadout.ini file to load a mix of GPS and laser guided versions of the same bomb to imitate that flexability in the air. Credit goes to 331KillerBee for his Ordnance Shop II where these weapons have been modified from. Drop the files into your weapons folder to install, easy as that. Submitter dtmdragon Submitted 03/08/2011 Category Weapon Packs  
      • 1
      • Like
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..