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dtmdragon

+MODDER
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Everything posted by dtmdragon

  1. Any chance of a fix for the decals mate? Cheers, Dan.
  2. dtmdragon

    Very near miss 2

    From the album: Dan

  3. dtmdragon

    Very near miss 1

    From the album: Dan

  4. That worked a treat removing the gun barrels from the stock A-4G/E but it didn't work on the 'A-4H Ahit 73' any idea what the node names are for that one? (Need it for an ATSI A-4N Aggressor)
  5. dtmdragon

    A-4F SF no guns

    From the album: Dan

  6. I've asked over on the TW support forum but does any one here have any idea what the Model Node Name and Parent Component Name of the gun barrels on the DLC A-4G or any other stock A-4 are? Thanks, Dan.
  7. There in the SF1 section somewhere but I am in the process of updating them for the SF2 model Skyhawk as it has slightly different texture mapping than the SF1 version. I already have done a A-4F Super Fox for SF2 with a few aggressor skins: http://combatace.com/files/file/11597-top-gun-a-4f-super-fox-for-strike-fighters-2-updated-270111/ I plan to add these skins and have an alternate version for those with the DLC A-4G as it is the right 3D model, how ever the stock A-4E 3D model with the angled refuelling probe I have already used is 99.9% accurate.
  8. I've been busy updated all the A-4 Aggressor SF1 skins I can find for my SF2 A-4F Super Fox/ Mongoose. I've also switched the 3D model from the A-4E to the DLC A-4G which is externally 100% accurate as the G model was the F model without the avionics hump, which is exactly what the A-4F Super Fox /Mongoose is (plus the more powerful engine and stripped out avionics etc). I love how nimble and quick this stripped out and over powered little A-4 can be -it must have been a true 'sports car of the sky' to fly in real life. Here is a link to a bit of a description on flying and fighting with it at Top Gun: http://a4skyhawk.org...se-superfox.htm The last image is the stock Ausie Navy camo with the blue colour levels enhanced.
  9. dtmdragon

    A-4F SF 10

    From the album: Dan

  10. dtmdragon

    A-4F SF 9

    From the album: Dan

  11. dtmdragon

    A-4F SF 8

    From the album: Dan

  12. dtmdragon

    A-4F SF 7

    From the album: Dan

  13. dtmdragon

    A-4F SF 6

    From the album: Dan

  14. dtmdragon

    A-4F SF 5

    From the album: Dan

  15. dtmdragon

    A-4F SF 4

    From the album: Dan

  16. dtmdragon

    A-4F SF 3

    From the album: Dan

  17. dtmdragon

    A-4F SF 2

    From the album: Dan

  18. dtmdragon

    A-4F SF 1

    From the album: Dan

  19. Try cycling through the visual ground targets in the 'padlock view' (F4 key), that way you will look at each target you select -so when you’re looking at the target you want your wing man to attack use the 'attack my target' command
  20. Nice work enhancing the realisim of the game
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